Siege of Orgrimmar Guide Mists of Pandaria Remix

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OrgrimmarSiege

The time-limited Pandaria Remix event is finally here, reviving many cherished activities from the past. In celebration, we have meticulously crafted this Siege of Orgrimmar guide specifically for the Mists of Pandaria Remix. This guide covers the fifth and final raid you’ll undertake within this expansion’s content.

Within these pages, you’ll find a comprehensive strategy for the Siege of Orgrimmar, including its location, boss list, and other essential details. This raid is widely regarded as the most intricate challenge of the expansion, featuring a total of 14 bosses. You will begin with Immerseus and conclude with the formidable Garrosh Hellscream himself!

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Prepare to face their formidable abilities and ensure your party adapts to their lethal mechanics. With our detailed Siege of Orgrimmar raid guide, you’ll be equipped to conquer these challenges and more. This event also provides an excellent opportunity to gear up for the forthcoming The War Within expansion. Don’t miss the chance to obtain those elusive items you’ve been seeking all these years. Remember, once the event concludes, all rewards will transfer to the retail version of the game.


WoW Pandaria SoO Raid, What Is It?

The Siege of Orgrimmar in the MoP Remix is one of five raids making a comeback from the original expansion released in 2012. As with other instances, you can approach it in two distinct modes: 10-man and 25-man. Difficulties available for the current one: Normal and Heroic. As previously mentioned, you’ll face 14 encounters within this raid.

The original Siege of Orgrimmar was released on September 10, 2013. Now, it returns as part of the time-limited Mists of Pandaria Remix event. This event provides players another opportunity to obtain unique loot, including the coveted Kor’kron Juggernaut mount, which we will discuss later in the article.

Players can access the Siege of Orgrimmar upon reaching level 60. Additionally, they can tackle its heroic version after reaching the level cap of 70.

WoW Pandaria Remix Siege Of Orgrimmar Bosses

With 14 bosses awaiting defeat, the Siege of Orgrimmar is among the most intricate raids in the game. Each boss presents formidable abilities, novel mechanics, and strategic challenges you must be ready to tackle. The difficulty escalates if your party chooses to undertake the raid in Heroic mode.

Here is the compiled list of Siege of Orgrimmar bosses in the WoW Mists of Pandaria Remix:

Continue reading our guide for in-depth tactics for each boss mentioned. These strategies will save your raid group significant time and help you navigate through the toughest encounters with ease.

Siege Of Orgrimmar Analysis And Tactics

The current part of the guide will be devoted directly to the bosses themselves and their mechanics; we will reveal the tactics of fighting against them to make closing the Siege of Orgrimmar much easier for you. Let’s start!

Immerseus

Immerus

The first boss immediately presents. He has two phases of battle that will make you tense up until the boss is defeated.

Phases Overview

Immerseus begins the battle with a Corruption resource bar set at 100. This bar decreases based on your raid’s actions, and the boss is defeated when the Corruption level reaches 0.

  1. Immerseus Phase:
    • This phase kicks off the fight, with Immerseus positioned at the center of a circular arena. As his health depletes quickly (due to a small health pool), he will split into numerous adds, initiating the second phase.
  2. Split Phase:
    • This phase starts when Immerseus’s health hits 0%. The boss divides into various small adds, some friendly and some hostile, converging slowly toward the arena’s center. Friendly adds can be healed, while hostile ones should be damaged and killed. Once all adds are addressed (healed, killed, or reaching Immerseus), the Split Phase ends, and the Immerseus Phase resumes.

Key Mechanics

  • Each add handled during the Split Phase reduces the boss’s Corruption by 1 point.
  • Upon the Immerseus Phase resetting, the boss’s health percentage aligns with his Corruption level.

Strategy

Immerseus Phase:

  1. Tanking:
    • Position the tank with their back to the raid.
    • Switch tanks after each Corrosive Blast.
  2. Positioning:
    • Spread the raid around the boss, maintaining a minimum distance of 5 yards between players.
    • Quickly move away from the void zones generated by Sha Bolt.
    • Avoid the center of the arena to prevent damage and knockback.
  3. Abilities to Dodge:
    • When Immerseus uses Swirl, avoid moving void zones and water jets. Depending on your position, you might need to move extensively to dodge them effectively.

Split Phase:

  1. Handling Adds:
    • Friendly adds should be healed.
    • LHostile adds should be damaged and killed.
  2. Positioning:
    • Spread out evenly to manage the space cluttered with Sha Bolt void zones.
    • Maintain a 5-yard distance to mitigate additional damage from Sha Bolt.
    • Ensure healers are positioned throughout the room to keep all players within healing range.

Heroic Mode Enhancements:

  1. Swelling Corruption Buff:
    • In each phase, Immerseus gains a Swelling Corruption buff. Attacks reduce its stacks, applying a dispellable Shadow DoT to the attacker and summoning a melee add. The buff vanishes when all stacks are depleted.
  2. Split Phase Enhancement:
    • Immerseus creates a damaging void zone at the center of the room that expands slowly, dealing increasing Shadow damage. It shrinks whenever it hits a player and disappears at the end of the phase.

Summary:

  1. Tanking:
    • Keep the active tank in front of Immerseus; the off-tank stays nearby, ready to taunt.
  2. Raid Positioning:
    • Spread out around the boss, avoid void zones, and maintain distance.
    • Healers should be strategically placed to cover the entire raid.
  3. Heroic Mode:
    • Manage Swelling Corruption stacks and avoid the expanding void zone during the Split Phase.

The Fallen Protectors

Your raid must develop a comprehensive strategy to handle the regular phases of all three bosses simultaneously. Mastery of the Desperate Measures phases is crucial, all while managing the standard abilities of the other two bosses concurrently. It’s imperative to ensure that only one boss enters a Desperate Measures phase at a time, as facing multiple bosses in this state complicates matters significantly.

Tanking:

  1. Rook Stonetoe:
  2. He Softfoot:
    • Keep He away from the raid and move him as necessary to avoid poison void zones.
    • Employ a minor defensive cooldown to mitigate Instant Poison damage.>
    • Face away during Gouge to prevent incapacitation.

Healing:

  • Swiftly dispel Shadow Word: Bane to mitigate its harmful effects whenever possible.
  • Be prepared to heal significant damage from Garrote and Calamity.

Everyone:

  • Avoid Corrupted Brew to mitigate its harmful effects.
  • If targeted by Sun’s Sha Sear, move away from fellow raid members to reduce damage. No need to interrupt Sun.
  • Move away when Rook initiates Corruption Kick to avoid damage.
  • Stay vigilant of He’s poison void zones and avoid them.

DPS Priority:

  • Bring Rook to 66%.
  • Bring He to 66%.
  • Bring Sun to 66%.
  • Bring Rook to 33%.
  • Bring He to 33%.
  • Bring Sun to 33%.
  • Defeat all three bosses.

Keep damaging all three bosses with your DoTs and cleave damage to ensure they are slain simultaneously. The maximum gap between killing them should not exceed 10 seconds.

Heroic Mode:

  • Mechanics have been adjusted to consistently trigger each boss’s Desperate Measures.
  • Soft enrage mechanics reset when a boss enters their Desperate Measures phase.
  • In He’s soft enrage, Garrote becomes undispellable and indefinite in duration but resets during his Desperate Measures phase. Similarly, other mechanics reset during Desperate Measures phases.

By adhering to these strategies and adapting to the challenges of Heroic mode, your raid will be well-equipped to conquer The Fallen Protectors and progress further in the Siege of Orgrimmar raid.

Norushen

/Norushen

In the Norushen encounter, your main focus is not on fighting Norushen himself but on dealing with the Amalgam of Corruption. Norushen acts as an ally to your raid and remains uninvolved in the fight.

Realms Overview:

The encounter unfolds across two distinct realms:

  1. Normal Realm: This is where the bulk of the confrontation against the Amalgam of Corruption occurs.
  2. Test Realm: A brief visit required for each raid member during the fight.

Corruption Mechanics:

  • Raid members start with a level of Corruption, which reduces their damage output against the Amalgam.
  • Certain mechanics may increase their Corruption.
  • Success depends on most, if not all, DPS players purging their Corruption, transitioning to a Purified state, and maximizing their damage against the Amalgam.
  • Healers and tanks who cleanse their Corruption gain increased healing effectiveness and reduced damage taken, respectively.

Cleansing Corruption:

  • Players cleanse their Corruption by entering the Test Realm and defeating designated mobs.
  • Upon completion, they return to the Normal Realm ready to resume the battle.

Encounter Strategy:

  • The majority of the battle occurs in the Normal Realm, but players must venture into the Test Realm to cleanse their Corruption.
  • Mobs slain by DPS players in the Test Realm are restored to full health and subsequently dispatched into the Normal Realm, adding to the encounter’s complexity.

Prioritization:

  • Purify enough DPS for the raid to defeat the boss in time.
  • Ensure enough tanks and healers are purified to handle key mechanics.

Heroic Mode:

  • Minimal deviations from Normal mode.
  • Mobs have increased HP and do higher damage.

By understanding and implementing these strategies, your raid will be well-equipped to conquer the Norushen encounter in the Siege of Orgrimmar raid.

Sha of Pride

Sha-of-Pride

Let’s delve into a detailed strategy for the Sha of Pride encounter in the Siege of Orgrimmar.

Tanking:

  • Tank Swap: Swap the boss when one tank is afflicted by Wounded Pride.
  • Off-tank Responsibilities: Off-tank should pick up Manifestations of Pride while the raid focuses on eliminating them quickly.
  • Interrupts: Interrupt Mocking Blast casts.

Movement:

  • Reflections: Move away from areas where Reflections will spawn during Self-Reflection casts.
  • Titan Prisons: Do not stand on titan prisons; free imprisoned players quickly by moving to their location.

Healing:

  • Gift of the Titans: Healers should dispel Mark of Arrogance from players under this buff whenever possible.
  • Swelling Pride: Handle Swelling Pride effects as necessary.
  • Avoid Damage: Avoid taking damage from Bursting Pride void zones.

Player Debuffs:

  • Projection: Promptly move to your projection within 6 seconds if affected.
  • Aura of Pride: Maintain a distance of at least 5 yards from other raid members until the debuff expires.

Pride Management:

  • Prevent Reaching 100 Pride: Maintain awareness to prevent any raid member from reaching 100 Pride.
  • Final Phase: As the boss’s health diminishes to 30%, use offensive and defensive cooldowns to finish off the boss swiftly.

Heroic Mode:

  • Banishment: During Banishment, gather the raid near the boss to swiftly eliminate Corrupted Fragments, reducing time spent in the Sha Realm.
  • Unstable Corruption: Loosely spread out to handle Unstable Corruption, closing Rifts of Corruption whenever possible while avoiding hostile adds and maze walls.
  • Survival in Sha Realm: Avoid Orbs of Light to prolong survival.
  • Rifts Management: Assigned groups should close Rifts constantly while avoiding Weakened Resolve and Mark of Arrogance debuffs.
  • Stack for Self-Reflection: Stack for Self-Reflection to manage resulting adds, but move away when Reflections spawn.
  • Boss Health and Pride: Aim to reduce boss health to 30% before any member reaches 50 Pride to simplify the strategy. Dispelling Mark of Arrogance is viable if it does not exceed 50 Pride before the boss reaches 30% health.

By following these strategies and coordinating effectively, your raid will be well-equipped to conquer the Sha of Pride encounter in the Siege of Orgrimmar.

Galakras

Galakras

The Galakras encounter consists of two distinct phases:

Phase 1:

In Phase 1, your raid must overcome multiple waves of mobs, including four mini-bosses. Success grants access to two anti-air turrets, whose coordinated activation forces Galakras to descend, initiating Phase 2.

Phase 1 Strategy:

  • Prioritize eliminating the Healing Tide Totem and banners spawned by Dragonmaw Flagbearers.
  • Quickly dispatch the Kor’kron Demolishers.
  • Be wary of Dragonmaw Ebon Stalkers, swiftly relocating as they teleport.
  • Dispose of Dragonmaw Bonecrushers promptly to mitigate damage to friendly NPCs.

Phase 2:

Phase 2 focuses on confronting Galakras, a formidable proto-drake. With only two abilities, this phase is a DPS race, as a soft enrage mechanic increases pressure on the raid.

Phase 2 Strategy:

  • Execute a smooth tank switch to manage Galakras’ stacking tank DoT.
  • Position melee players behind the boss and range raid members approximately 30 yards behind the melee group to mitigate Flames of Galakrond‘s damage.
  • Players soaking fireballs will incur Fire damage DoT stacks, requiring management.
  • Healers must prepare for Galakras’ stacking buff and Pulsing Flames, using cooldowns effectively.

Heroic Mode:

  • All mobs have enhanced health and inflict amplified damage.
  • Towers require unlocking by a friendly NPC, who undergoes a 90-second process while being attacked by Dragonmaw Grunts. If the NPC is defeated, a replacement spawns, resetting the tower-opening process.

By adhering to these strategies and coordinating effectively, your raid will be well-equipped to conquer Galakras in the Siege of Orgrimmar raid.

Iron Juggernaut

Iron-Juggernaut

The battle against the Iron Juggernaut unfolds in two distinct phases, alternating independently of the raid’s actions:

Phase 1: Assault Phase

  • Lasts for 2 minutes.
  • Iron Juggernaut executes melee attacks while remaining mobile.
  • Tank swaps are essential to managing Flame Vents stacks.
  • Raid groups should be placed behind the boss, spaced 8 yards apart, to minimize Mortar Cannon damage.
  • Players must avoid erratic earth spikes from Borer Drill.
  • Healers should prepare for unavoidable damage from Laser Burn.
  • Assign a player to detonate Crawler Mines upon spawn.

Phase 2: Siege Phase

  • Lasts for 60 seconds.
  • Iron Juggernaut remains stationary.
  • Tanks focus on dealing damage and managing Crawler Mines.
  • Ranged raid members spread out to mitigate Demolisher Cannon damage.
  • Players must position themselves to avoid Cutter Laser and Explosive Tar void zones.
  • Address knockbacks from Shock Pulse by positioning near obstacles.
  • Healers contend with raid-wide damage from Seismic Activity.

Heroic Mode:

  1. Increased health and damage output.
  2. New Mechanics:
    • Ricochet during Assault Phase targets ranged raid members with sawblades.
    • Mortar Barrage during Siege Phase bombard random areas with high-damage explosions.

By adhering to these strategies and coordinating effectively, your raid will be well-prepared to overcome the Iron Juggernaut in the Siege of Orgrimmar raid.

Kor’kron Dark Shaman

KorkronDarkShaman

The Kor’kron Dark Shaman encounter features twin-style bosses, Earthbreaker Haromm and Wavebinder Kardris, who share a health pool and engage your raid simultaneously. Here’s a breakdown of the encounter:

  • Bosses: The encounter features bosses named Earthbreaker Haromm and Wavebinder Kardris, who share a health pool.
  • Mounts: Darkfang and Bloodclaw, initially present but quickly perish.
  • Abilities: Initially, each boss possesses one ability, unlocking more as their health diminishes.
  • Complexity: Increases as bosses gain new abilities at 85%, 65%, and 50% health.
  • Buff: At 25% health, bosses receive a buff augmenting their damage and haste by 25%.

Strategy Overview:

  • Tank both bosses together near the outer edge of the fighting area initially.
  • Position ranged raid members in the center for cleave damage.
  • Promptly relocate bosses to avoid Ashen Wall‘s path.
  • Tanks must regularly swap to manage Earthbreaker Haromm’s stacking debuff.

Heroic Mode:

  • Differences: Increased damage and health pools, with new abilities at 95% health.
  • Earthbreaker Haromm: Gains Iron Tomb, creating a solid, stationary tomb at a random raid member’s location.
  • Wavebinder Kardris: Gains Iron Prison, applying a debuff that deals damage equivalent to 100% of the affected player’s maximum health upon expiration.

Both abilities are used every 30 seconds throughout the encounter.

By adapting to these strategies and coordinating effectively, your raid will be well-equipped to conquer the Kor’kron Dark Shaman in the Siege of Orgrimmar raid.

General Nazgrim

GeneralNazgrim

In the Siege of Orgrimmar encounter, you’ll face numerous abilities and adds, but the strategy remains straightforward. Here’s how to tackle it:

  • Priority Targets: Start by swiftly dealing with all Orgrimmar Faithful’s before focusing on Nazgrim.
  • Tank Management: Tanks need to execute precise tank switches to ensure Nazgrim doesn’t target players afflicted by Sundering Blow.
  • Healing Focus: Healers must watch for Bonecracker‘s unavoidable damage and anticipate and mitigate Nazgrim’s heightened damage during Berserker Stance.
  • Rage Mitigation: To mitigate Nazgrim’s Rage, only the tank with Sundering Blow should engage him during Defensive Stance, while other raid members avoid him.
  • Dealing with Adds: Priority goes to adds, especially Kor’kron Ironblades, who should be swiftly eliminated by ranged DPS during Ironstorm casts.
  • Interrupts and Control: Kor’kron Assassins must be stunned and killed quickly to prevent lethal attacks, while Kor’kron Arcweavers and Warshamans require diligent interrupts and dispels.
  • Kill Priority: The preferred kill order is Warshamans, Arcweavers, Assassins, and then Ironblades.

Heroic Mode Changes:

  • Execute: Nazgrim casts Execute on his tank every 15 seconds, dealing massive damage.
  • Kor’kron Sniper: A new add type, the Kor’kron Sniper, joins the fight, with three spawning in each wave instead of two.

With these adjustments, Heroic mode adds new challenges while retaining the core mechanics of the encounter.

Malkorok

Malkorok

Malkorok encounter, focusing on each phase individually:

Phase 1:

  • Tank Management: Tanks need to swap on Malkorok to handle the Fatal Strike debuff efficiently.
  • Positioning: Raid members should spread out across the platform to mitigate damage from Seismic Slam.
  • Avoidance: Players must dodge Arcing Smash and stay clear of its affected areas during Breath of Y’Shaarj.
  • Soaking: Every Imploding Energy void zone must be soaked promptly to reduce its effects.
  • Damage Absorption: Players must minimize unnecessary damage intake due to Ancient Miasma by maintaining their damage absorption shields.

Phase 2:

  • Stacking: When Malkorok’s Rage reaches 100, the raid should stack in front of him, preparing for the final Breath of Y’Shaarj before transitioning to Phase 2.
  • Intense Damage: Phase 2 brings intense raid-wide damage, requiring prepared defensive cooldowns from healers.
  • Displaced Energy: Players afflicted by Displaced Energy should move away from the raid until dispelled or their debuff expires.
  • Relentless Assault: Malkorok’s Relentless Assault buff progressively increases the encounter’s difficulty but doesn’t require immediate action from the raid.

Heroic Mode Mechanics:

  • Orbs of Corruption: Orbs spawn regularly on the platform, detonating upon contact, stripping players of their damage-absorption shields, and inflicting moderate Shadow damage.
  • Living Corruption Adds: These adds appear periodically during Phase 2, reducing the movement and spell-casting speed of nearby players within an 8-yard radius by 75%.

These adjustments in Heroic mode add complexity to the encounter, requiring precise coordination and strategic positioning from the raid to overcome the challenges posed by Malkorok.

Spoils of Pandaria

SpoilsofPandaria

In the Spoils of Pandaria encounter, the fight revolves around swapping a boss for a horde of adds spread across four quadrants. Here’s a breakdown of the strategy for this unique encounter:

Normal Mode:

  • Quadrant Split: Divide the raid into two balanced groups to tackle the two initial accessible quadrants.
  • Crate Opening: There’s no fixed order, but prioritize Pandaren Crates for buffs and use cleave and multi-DoT abilities efficiently.
  • Energy Management: Use Lightweight Crates when only a small amount of energy is needed.
  • Progression: Clear enough enemies to open gates to the other two quadrants, activating levers to access the final areas.
  • Timed Activation: Activate levers at set intervals to open doors to the next quadrants.

Heroic Mode Changes:

  • Increased Difficulty: Mobs have increased health and deal more damage.
  • New Mechanics: Crimson Reconstitution void zones now inflict Fire damage, and killing all mobs in a crate spawns an Unstable Spark in the other active quadrant, casting Supernova.
  • Positioning and Timing: It requires careful positioning and timing to manage the new mechanics effectively.

Overall, the Spoils of Pandaria encounter is about efficient add management and strategic crate opening, with Heroic mode adding a layer of complexity that demands precise coordination from the raid.

Thok the Bloodthirsty

ThoktheBloodthirsty

The encounter with Thok the Bloodthirsty unfolds in two alternating phases, each presenting unique challenges:

Phase 1:

  • Ensure Thok’s face and tail aren’t directed towards the raid to avoid his cone attacks.
  • Stack the entire raid together alongside Thok and do tank switches to manage abilities.
  • Be ready to heal the escalating raid-wide damage from Deafening Screech and Shock Blast.
  • Deploy defensive cooldowns to extend Phase 1 if needed.

Phase 2:

  • Distance from Thok once Phase 2 begins and anticipate his Fixate target.
  • Lead Thok away from the raid’s path, using marked locations for strategic movement.
  • Engage and prioritize eliminating the Kor’kron Jailer once he appears.
  • Release captive NPCs by looting the Jailer’s corpse, but avoid prolonging Phase 2 by damaging Thok unnecessarily.

Heroic Mode Changes:

  • Captive Cave Bats join during Phase 1 after the second Deafening Screech, using Vampiric Frenzy.
  • Starved Yeti appear in Phase 1 after the second Deafening Screech, charging random locations and causing lethal damage.
  • Adapt to these new mechanics and adjust the raid’s strategy accordingly, using abilities like Mortal Strike to mitigate Thok’s healing.

In both phases and Heroic mode, precise coordination and adaptation to new mechanics are crucial for success in the Thok encounter.

Paragons of the Klaxxi

This fight has a wide range of mechanics to handle, making it quite diverse compared to others.

Skeer the Bloodseeker:

  • Prioritize eliminating Bloods when Rik’kal the Dissector is active.
  • Reserve Bloodthirsty ability for moments of intense damage to aid in maintaining the raid’s health.

Rik’kal the Dissector:

  • Time tank’s active mitigation cooldowns prevent stacks from being injected.
  • Prioritize quick elimination of Amber Parasites if injection debuff occurs.

Hisek the Swarmkeeper:

  • Promptly heal random raid members affected by Multi-Shot.
  • Position a line of ranged raid members between Hisek and targeted players during Aim to mitigate damage.

Ka’roz the Locust:

  • Spread out to minimize the impact of Flash and avoid void zones from Hurl Amber.
  • Use Strong Legs to damage bosses or adds and potentially break Encase in Amber blocks.

Korven the Prime:

  • Prioritize breaking amber blocks swiftly when Encase in Amber is cast.
  • Expect high damage from Shield Bash/Vicious Assault, so ensure tanks and healers are ready.

Iyyokuk the Lucid:

  • Respond promptly to diminish damage to random raid members.
  • Adjust movement to minimize damage from Fiery Edge and prioritize casting Ingenious on players with a shared class and race.

Xaril the Poisoned Mind:

  • Handle Caustic Blood by using tank cooldowns at the right time to stop stacks from building up.
  • Strategically use Vast Apothecarial Knowledge buff on players anticipating high damage.

Kaz’tik the Manipulator:

  • Avoid standing between Kaz’tik and others to reduce damage from Sonic Projection.
  • Quickly damage active Hungry Kunchong to break Mesmerize and kill Mature Kunchong swiftly.

Kil’ruk the Wind-Reaver:

  • Use tank cooldowns and heal properly to survive Gouge and Mutilate.
  • Stay spread out to minimize damage from Death from Above and use Reave to deal damage to enemies.

Each enemy presents unique challenges and requires specific strategies to overcome in the Paragons of the Klaxxi encounter.

Siegecrafter Blackfuse

SiegecrafterBlackfuse

For optimal positioning, tank Blackfuse near the northwest conveyor belt to minimize Shockwave Missile waves and keep distance from spawning Crawler Mines.

Tank Blackfuse separately from Automated Shredders, maintaining a minimum distance of 35 yards apart.

Switch tanks on Blackfuse due to the Electrostatic Charge debuff. Damage Automated Shredder swiftly to ensure safe tank switching.

New adds spawn on the northwest conveyor belt every 40 seconds, but players can only travel there every 60 seconds due to the Pattern Recognition debuff. Two teams need to take turns managing the conveyor belt.

Focus on killing Disassembled Crawler Mines. Occasionally allow Deactivated Electromagnets through to remove sawblades.

Handle Crawler Mines by leading them away and eliminating them before they reach their targets. Dodge damage from Activated Missile Turret‘s Shockwave Missile by standing away from Blackfuse.

In Heroic mode, all mobs have increased health and deal higher damage. Overcharged weapons on the northwest conveyor belt alter their mechanics on the northeast belt:

  • Overcharged Electromagnets switch between pulling and pushing players and sawblades.
  • Overcharged Crawler Mines spawn two larger ones, splitting upon death.
  • Overcharged Missile Turrets summon three NPCs casting Shockwave Missile.
  • Overcharged Laser Turrets generate three circular rings of fire on the platform.

Weapons cannot be Overcharged twice in a row. Additionally, walls formed by Matter Purification Beam shift regularly on the northwest conveyor belt.

Garrosh Hellscream

GarroshHellscream

The confrontation with Garrosh Hellscream spans four distinct phases, each introducing its own set of challenges and mechanics. Strategy for each phase:

Phase 1:

  • Position one tank on Garrosh and another on Kor’kron Warbringers and Farseer Wolf Riders.
  • Focus AoE damage on Warbringers and single-target damage on Wolf Riders, prioritizing interrupting Ancestral Chain Heal.
  • Ensure that ranged raid members stay at a distance to prevent Desecrated Weapons from spawning too close to melee range.
  • Assign one ranged DPS to eliminate a Siege Engineer to activate the Iron Star.
  • Evade the Iron Star‘s path and use knockbacks to push adds into its trajectory.

Transition Phase:

  • Quickly eliminate adds in Y’Shaarj‘s realm, staying close for damage reduction buffs upon death.
  • Stack up inside Garrosh‘s hitbox, positioning behind to avoid Annihilate attacks while benefiting from group healing effects.

Phase 2:

Phase 3:

  • Mirror Phase 2 strategy, but with stronger abilities.
  • Handle Minions of Y’Shaarj carefully due to limited maneuvering space.

Heroic Mode Differences:

  • Kor’kron Warbringers fixate on raid members and change targets unpredictably.
  • In Temple of the Jade Serpent transition, adds attempt to cast Embodied Doubt.
  • In Terrace of Endless Spring transition, Crushing Fear void zones appear.
  • During the transition in the Temple of the Red Crane, adds will begin to channel a damaging spell if engaged for too long.
  • Furthermore, Minions of Y’Shaarj accumulate energy with each melee attack, unleashing Empowering Corruption once they reach 100 energy.

Additional Phase in Heroic Mode:

  • Garrosh initiates a role-playing speech and rejuvenates to 60% health.
  • He accumulates energy over time, executing significant abilities with 100 energy.
  • Abilities include Malice, Malicious Blast, and Bombardment.
  • Exceptional DPS and healing throughput, along with flawless execution, are crucial.

Let’s Sum It Up!

That concludes our Siege of Orgrimmar Guide for Mists of Pandaria Remix, heroes. We trust you’ve discovered all you need to conquer this raid. With numerous encounters and mechanics, a dependable party is essential.

Yet, the rewards for completing this iconic raid are more than worthwhile. From conquering Immerseus to vanquishing Garrosh Hellscream himself, we’ve detailed all the bosses within the instance.

F.A.Q.

How many bosses are there in the Siege of Orgrimmar?

The total number of bosses in the Siege of Orgrimmar raid is 14:

  • Immerseus
  • The Fallen Protectors
  • Norushen
  • Sha of Pride
  • Galakras
  • Iron Juggernaut
  • Kor’kron Dark Shaman
  • General Nazgrim
  • Malkorok
  • Spoils of Pandaria
  • Thok the Bloodthirsty
  • Paragons of the Klaxxi
  • Siegecrafter Blackfuse
  • Garrosh Hellscream

Where is the entrance to start the Siege of Orgrimmar?

To find the Siege of Orgrimmar location, head to the Vale of Eternal Blossoms. This zone is located between the Valley of the Four Winds and Kun-Lai Summit.

What valuable mount drops in the Siege of Orgrimmar?

Kor’kron Juggernaut drops from SoO main boss Garrosh Hellscream with a 1.16% chance.

What is the final boss in Siege of Orgrimmar?

Garrosh Hellscream is the final boss of the Siege of Orgrimmar raid.


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  • Mists of Pandaria Remix
  • Fast level boost
$5
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MoP Remix
MoP Remix Mounts
  • Any mount obtained
  • Unique & Classic
from $69
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MoP Remix Reputations
MoP Remix Reputations
  • Any faction
  • Up to Exalted
from $19.99
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MoP Remix Bronze
MoP Remix Bronze
  • Strong Gear & More
  • Best-Selling Service
from $19.99
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