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Heroes of Azeroth, we have provided this guide for you to make it easier for you to master this raid. If you haven’t been lucky enough to take part before, or maybe you’re a complete newbie and getting to know each other for the first time, then this guide is for you!
Let’s start with the location of the Black Wing Descent itself.
BWD Raid Cata Guide
Blackwing Descent is one of the most important raid instances in the Cataclysm expansion of World of Warcraft, where it includes 6 bosses. Important points to note about this raid:
Bosses and Difficulty: The raid consists of six bosses. Players can choose between Normal and Heroic modes, with Heroic being more challenging but offering better rewards.
Raid Size Options: The raid can be completed by either 10 players or 25 players. The loot table varies slightly based on the size of the raid group.
Rewards: Defeating bosses in Blackwing Descent provides players with Tier 11 raid gear.
Challenge and Rewards: Heroic mode is harder but offers greater rewards for those who can complete it.
Conditions for passing: Players who are level 85 and above can take on the bosses in this instance.
BWDescent Location
Entrance Location:
Instance: Blackrock Spire.
Region: Eastern Kingdoms.
Position: Southwest of Blackrock Mountain.
How To Get to Blackwing Descent
Travel to Blackrock Mountain: Head to the eastern side of Blackrock Mountain.
Climb the Mountain:
Approach the mountain entrance.
Go up the right side.
Reach the Balcony:
You’ll arrive at a balcony that was the final room of Blackwing Lair in the previous version of WoW Classic.
Find the Entrance:
The entrance to Blackwing Descent is located at the back of this balcony; it should not be difficult to find.
BWD Boss Strategy
Blackwing Descent Bosses
Blackwing Descent in Cataclysm Classic is a popular raid featuring bosses with unique mechanics.
Magmaw – is a huge lava worm brought forth from the Firelands long ago by Ragnaros’ Dark Iron servants. While Nefarian mostly sees Magmaw as a bothersome nuisance, he has developed a liking for feeding the creature his failed experiments and servants.
Omnotron Defense System – The Omnotron Defense System was originally hailed as the pinnacle of Dark Iron dwarven technology. However, upon Nefarian’s arrival in Blackwing Descent, he repurposed the neglected system to eliminate any intruders in his laboratories.
Maloriak – Malory, a talented young alchemist, met a grim fate when he was abducted by Nefarian and merged with the body of a dragonspawn. The outcome, known as Maloriak, is now a hapless servant with a mere shadow of his former intellect.
Atramedes – also known as Experiment 25463-D, is a failed experiment in enhancing the senses of a black dragon whelp. The toxic salve used in the experiment blinded Atramedes, forcing him to rely on sound and smell for survival. Despite his tragic story, Atramedes remains a formidable and malevolent foe.
Chimaeron – Chimaeron was transformed and reconstructed by Nefarian, becoming a horrifying monstrosity warped from its original state.
Nefarian – Nefarian, the son of Deathwing, became infamous for his gruesome experiments to create chromatic dragons using the essences of Azeroth’s dragonflights. Following his demise in Blackwing Lair, he was resurrected and tasked by Deathwing to carry on his malevolent schemes.
You’ve met the bosses themselves, now let’s figure out how to fight them.
BWD Magmaw
Magmaw Abilities
Magma Spit: Magmaw spits magma at three random players, hurting them with fire damage.
Pillar of Flame: Magmaw attacks the ground under a player, causing eruptions that throw players into the air and create Lava Parasites.
Lava Parasite: Slow creatures that burrow into players, causing damage over time.
Lava Spew: Magmaw sprays molten lava, hurting all players nearby.
Molten Tantrum: If Magmaw can’t reach a player, he gets angry and spits magma at everyone, dealing more fire damage.
Tank Mangle: Magmaw grabs a tank and crushes them over time. The tank gets released after a while.
Tank Sweltering Armor: Magmaw melts the armor of the tank he grabs, reducing their defense.
Massive Crash: Magmaw slams down on the room, damaging and stunning players. Players can then leap onto his pincers.
Strategy
Phase 1:
Tank Positioning: The tank should position Magmaw for optimal melee damage.
Handle Parasites: Use AoE to manage Lava Parasites spawned by Pillar of Flame.
Manage Rifts and Fire Attacks: Be aware of Magma Spit and other fire-based attacks.
Phase 2:
Chain Magmaw: React quickly to chain Magmaw to the spike for increased damage.
Avoid Hazardous Areas: Stay out of dangerous zones created by Magmaw’s abilities.
Coordinate Tank Rotation: Ensure smooth tank transitions to manage Mangle and other attacks.
Key Points
Vigilance and Coordination: Always be alert and work together as a team.
Adaptability: Be ready to change strategies if something unexpected happens.
Persistence: Keep trying even if things don’t go as planned initially.
BWD Omnotron Defense System
Bosses and Abilities
Magmatron:
Incineration Security Measure: Strikes everyone in the room with Fire damage every 1 second for 4 seconds.
Acquiring Target: Targets a random player for Flamethrower, channeling Fire damage to all players in front of him for 4 seconds.
Flamethrower: Channels Fire damage to enemies in front of him.
Barrier (DPS): Absorbs 450000 damage; breaking it releases Fire damage to all players.
Electron:
Lightning Conductor: Elects a random player as a Lightning Conductor, causing them to deal Nature damage to nearby allies every 2 seconds for 15 seconds.
Electrical Discharge: Inflicts Nature damage to up to 3 targets within 8 yards, with increasing damage for each jump.
Unstable Shield (DPS): Damaging Electron’s shield triggers a Static Shock, dealing Nature damage to players nearby.
Arcanotron:
Power Generator: Arcanotron summons a Power Generator under a random player, boosting damage by 50% within 5 yards and restoring 500 mana every 0.5 seconds for 1 minute.
Arcane Annihilator (Interruptible): Deals 78000 to 82000 Arcane damage to a random player.
Power Conversion (DPS): Arcanotron’s shield converts damage into Converted Power, increasing his Arcane damage and spell haste.
Converted Power (Magic): Damage to Arcanotron’s shield boosts his Arcane damage by 10% and increases spell haste by 10% for 30 seconds, stacking.
Toxitron:
Chemical Bomb: Fires a Chemical Bomb at a random player, creating a cloud that increases damage taken.
Poison Protocol: Generates Poison Bombs fixating on random players, exploding and creating Poison Puddles upon reaching melee range.
Poison Soaked Shell (DPS): Damaging Toxitron’s shield inflicts Soaked in Poison on the player, dealing Nature damage over time.
Strategy
Tank Management: Utilize two tanks for threat and positioning purposes.
Boss Rotation: Coordinate tank swaps and DPS transitions with the bosses’ energy levels.
Shield Management: Avoid damaging bosses with active shields to prevent adverse effects.
Key Points
Optimize Boss Placement: Position bosses strategically for efficient DPS and movement.
Assign Interrupts: Designate players to interrupt key abilities to control the fight.
Maintain Environmental Awareness: Be mindful of harmful zones or mechanics in the
environment.
Ensure Continuous Healing: Keep healing consistent and effective to sustain the raid group.
BWD Maloriak
Stage One: Mustn’t Fail Again!
Vial Effects:
Arcane Storm: Inflicts Arcane damage to all players.
Remedy: Heals Maloriak and restores mana over time.
Red Vial (Flaming Breath):
Consuming Flames: Burns a player, increasing damage taken.
Scorching Blast: Breathes fire in a frontal cone.
Blue Vial (Freezing Magic):
Biting Chill: Targets a player with frost damage.
Flash Freeze: Encases players in ice, causing damage when broken.
Green Vial:
Debilitating Slime: Increases damage taken and cancels Growth Catalyst on Aberrations.
Interruptible Abilities:
Release Aberrations: Releases Aberrations from growth chambers.
Stage Two: Unpredictable Results
Abilities:
Release All: Frees the remaining Aberrations and Prime Subjects.
Magma Jets: Deals Fire damage and leaves burning effects.
Absolute Zero: Summons a freezing sphere that explodes on contact.
Acid Nova: Inflicts Nature damage over time.
Prime Subject:
Enhances allies’ damage with Growth Catalyst.
During Stage One, manage vial effects and interrupt Aberration releases. In Stage Two, be wary of increased melee damage, freed experiments, and new abilities.
Strategy
Red Phase:
Share frontal breath damage and move debuffed players.
Blue Phase:
Spread out to avoid freezing effects.
Green Phase:
Release aberrations and manage Off-Tank’s tasks.
Final Phase:
Handle Fire Paths, Ice Bombs, and Acid AoE.
Use Heroism/BL/Timewarp and focus DPS.
Key Points
Employ cast deceleration effects.
Utilize Lokovian Felhunter.
Maintain control over aberrations.
Ensure optimal raid management.
BWD Atramedes
Atramedes Encounter
Atramedes is a blind dragon who hunts based on sound. Players start with 0 Sound and gain Sound when taking damage. If a player reaches 100 Sound, Atramedes will use Devastation to quickly kill them.
Ancient Dwarven Shields
Location: Ten Ancient Dwarven Shields are positioned around the room.
Usage: Any player can strike a shield, causing a Resonating Clash which:
Interrupts Atramedes’ casting.
Resets the Sound on all players to zero.
Inflicts Vertigo on Atramedes, increasing his damage taken by 50% for 5 seconds.
Destroys the shield when Atramedes recovers.
Grounded Abilities
Atramedes starts the fight on the ground and uses the following abilities:
Sonar Pulse: Sends out discs of sonic energy. Players hit gain 7 Sound.
Modulation: Inflicts Shadow damage.
Sonic Breath: Tracks a random player, breathing fire and adding 30 Sound.
Searing Flames: Fills the room with flames, dealing Fire damage and increasing Fire damage taken based on the player’s Sound. Resonating Clash interrupts this channel.
Roaring Flames: Leaves fire patches on the ground from Searing Flames. Crossing these patches inflicts Fire damage and adds 5 Sound.
Devastation: Channels on players with 100 Sound, inflicting heavy Fire damage.
Airborne Abilities
Atramedes periodically flies up and uses the following abilities:
Roaring Flame Breath: Tracks a random player with a gout of flame, leaving fire patches. The breath’s speed increases over time. A Resonating Clash can temporarily halt it, but Atramedes will then retarget the player who used the shield.
Sonar Bomb: Launches bombs at players, dealing Arcane damage and increasing Sound by 30.
Sonic Fireball: Follows Sonar Bombs, dealing Fire damage.
Heroic: Obnoxious Fiends may enter through portals, increasing the Sound of players they jump on.
Strategy
Sound Management: Use Ancient Dwarven Shields strategically to reset Sound.
Positioning: Spread out to avoid shared damage from abilities like Sonic Breath and Sonar Bombs.
Interruptions: Ensure Resonating Clash is used to interrupt Searing Flames and other key abilities.
Mobility: Be prepared to move quickly, especially during Roaring Flame Breath and while avoiding Sonar Bombs.
Damage Phases: Utilize the 50% increased damage window during Vertigo for burst damage.
BWD Chimaeron
Chimaeron: Background And Strategy
Pip Quickwit: Pip Quickwit, a gnome explorer, has been captured by Nefarian and is held captive until Chimaeron is defeated. Players can speak to Pip before the fight to have him activate his Bile-O-Tron, which helps keep the raid alive. Activating the Bile-O-Tron also wakes Chimaeron.
Bile-O-Tron:
Function: Moves around the room and sprays raid members with Pip’s Mixture while active.
Pip’s Mixture: Pip’s Mixture prevents players with over 10,000 health from falling below 1 health, ensuring they stay alive.
Stage One: Truly Something to Behold
Caustic Slime: Chimaeron targets two random players, dealing 270,480 Nature damage divided among all players within 6 yards and reducing hit chance by 75% for 2.5 seconds.
Massacre: Hits all players for massive damage, potentially killing anyone not protected by Pip’s Mixture. Sometimes knocks the Bile-O-Tron offline.
Feud: When the Bile-O-Tron is knocked offline, Chimaeron’s heads argue, stopping melee attacks for 30 seconds.
Break (Tank): Increases target’s Physical damage taken by 25% and reduces healing received by 15% for 1 minute. This effect stacks.
Double Attack (Tank/Healer): Strikes twice with the next attack.
Stage Two: A Horrific Creation
Triggered at 20% Health: Chimaeron goes into a rage.
Mortality (Healer): Chimaeron becomes immune to Taunt and reduces healing effects on players by 99%.
Double Attack: Continues to strike twice with the next attack.
Strategy
Stage One:
Activate Bile-O-Tron: Ensure Pip activates the Bile-O-Tron before the fight starts.
Spread Out: Players should spread out to minimize damage from Caustic Slime.
Health Management: You must maintain 10,000 health to receive bonuses from Pip’s Mixture
Handle Massacre: Healers should be ready to quickly heal after Massacre, especially if the Bile-O-Tron is knocked offline.
Tank Management: Tanks need to manage Break stacks and be prepared for Double Attacks, coordinating tank swaps as necessary.
Stage Two:
Focus DPS: Burn down Chimaeron quickly once he reaches 20% health.
Avoid Taunt: Tanks cannot use Taunt; they should instead focus on mitigating damage and staying alive.
Healer Coordination: Healers need to deal with greatly reduced healing effectiveness and prioritize survival abilities.
BWD Nefarian
Nefarian’s End
Background And Setup
HealerElectrocute: Nefarian electrocutes the raid every time he loses 10% of his health, dealing massive Nature damage to all players.
Stage One: Rise, Sister!: Nefarian reveals Onyxia, and the two dragons attack the raid together.
TankChildren of Deathwing: Nefarian and Onyxia attack faster when within 50 yards of each other.
Nefarian’s Abilities
Hail of Bones: Before landing, Nefarian summons Animated Bone Warriors, dealing Shadow damage to nearby players.
Shadowflame Breath: Deals Shadowflame damage in a cone and replenishes the energy of Animated Bone Warriors.
Tail Lash: Deals Physical damage and stuns enemies behind Nefarian.
Animated Bone Warriors: Summoned by Nefarian, they become more powerful over time and collapse if their energy depletes.
Onyxia’s Abilities
Electrical Energy: Onyxia accumulates energy gradually and gains more when Nefarian activates Electrocute.
Lightning Discharge: Inflicts Nature damage to nearby targets.
Shadowflame Breath: Similar to Nefarian’s ability, inflicting Shadowflame damage and recharging Animated Bone Warriors’ energy.
Tail Lash: Similar to Nefarian’s ability, dealing Physical damage and stunning enemies.
Stage Two: Curse You, Mortals!
Transition: After Onyxia’s defeat, Nefarian takes flight and fills the room with magma, except for three platforms.
Chromatic Prototypes: Summons one on each platform, casting Blast Nova, which can be interrupted.
Stage Three: You Simply Will Not Die!
Transition: After killing the Chromatic Prototypes, the lava subsides, and Nefarian lands to continue the battle.
Shadowflame Breath: Same as before, inflicting Shadowflame damage.
Tail Lash: Same as before, dealing Physical damage and stunning enemies.
Shadowblaze Spark: Creates a shadowy blaze, damaging enemies and reanimating Animated Bone Warriors.
General Tips:
Coordination: Coordinate interrupts on Blast Nova and manage Animated Bone Warriors effectively.
Healing Priority: Keep an eye on players’ health, especially during Electrocute phases.
DPS Focus: Prioritize killing Animated Bone Warriors and Chromatic Prototypes quickly.
Survivability: Use defensive cooldowns and position well to avoid damage.
BWD Rewards
For completing Black Wing Descent, you will receive a BWD loot, a lot of cool gear, and just gold from trash. Among the general prizes, we have highlighted the most difficult and interesting.
By using the boss guides and recommended items in this guide, you can aim for the rewards in Blackwing Descent. Gather your raid team, strategize, and get ready to defeat Nefarian in his fiery lair. It’s a tough raid, but the glory, valuable loot, and sense of accomplishment make it worthwhile!
F.A.Q.
How many bosses are there in the WoW Cataclysm Classic Blackwing Descent raid?
There are a total of 6 bosses in Blackwing Descent raid.
Who’s the last boss in WoW Cataclysm Classic Blackwing Descent?
Nefarian is the final boss in Cata Classic Blackwing Descent.
How do I get to Blackwing Descent?
You can find the entrance to Cataclysm Classic Blackwing Descent inside Blackrock Spire, which is located in the Eastern Kingdoms, southwest of Blackrock Mountain.
What character level is required to complete the WoW Cataclysm Classic Blackwing Descent?
Your character must be level 85 to successfully complete the raid.
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