Diablo 4 Vessel Of Hatred Season 6 Major Overview

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Upd: 7 Oct, 2024
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Lusion DreyAuthor, pro gamer

The Season of Hatred Rising for Diablo IV kicks off on October 7, introducing a wealth of new content and challenges. Alongside this, the first major expansion, Vessel of Hatred, will go live globally at the same time. This season marks the beginning of significant new threats, with the introduction of powerful enemies like Realmwalkers, a revamped leveling system, and entirely new difficulty tiers. The changes have been made to reflect community feedback and aim to keep Diablo IV fresh, challenging, and rewarding.

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Expansion Launch And Season Overview

The Season of Hatred Rising officially begins on October 7 at 4 p.m. PDT, which is also when the Vessel of Hatred expansion will be made available globally. If you haven’t pre-purchased the expansion yet, now is the time to do so as it unlocks significant new content that enhances the season’s offerings.

Public Test Realm Feedback

Blizzard has taken feedback from the 2.0 Public Test Realm (PTR) seriously, incorporating adjustments that address player concerns and improve gameplay mechanics. Sections of this article that are marked with adjustments reflect these community-driven changes, meaning that players can expect a more polished experience based on PTR testing. Players should also note that some of the content mentioned here, especially involving new items like the Seething Opals, is gated behind the expansion and will not be available unless you own Vessel of Hatred.

Realmwalkers: The New Colossal Threat

Perhaps the most fearsome addition in this season is the introduction of Realmwalkers. These gargantuan demons serve as heralds of Hell, carrying portals on their backs that spawn nightmares born of Mephisto’s hatred. While Realmwalkers were once considered tavern tales meant to scare the unprepared, their presence is now very real and a major threat to Sanctuary’s regions.

Realmwalker Mechanics

Realmwalkers are invulnerable when they first appear, as they wander through the region searching for a ritual site. During this phase, the player’s objective is to deal with the Bloodbound Guardians that rush to protect the Realmwalker. These guardians are tough but not invulnerable, and their defeat will reduce the health of the Realmwalker.

Once the Realmwalker arrives at its sacred ground, three Hatred Spires appear, which must be quickly dismantled to make the Realmwalker vulnerable. Players must coordinate and act fast, as these spires grow in power over time, making the fight much harder if not addressed immediately. After the spires are destroyed, the Realmwalker can finally be defeated, and with its defeat comes a chance for glory and rewards.

Realmwalker Spawn Times:

  • A Realmwalker will spawn in one of Estuar’s five regions every 15 minutes.
  • Every hour, a second Realmwalker will spawn in Nahantu, an area introduced with the Vessel of Hatred expansion.
  • The first Realmwalker in Estuar each hour is a Whisper, while in Nahantu, a Whisper Realmwalker appears every three hours.

The challenge of defeating these monstrous creatures doesn’t stop at their death. After defeating a Realmwalker, a Seething Realm portal is left behind, leading players into dungeons full of new rewards and challenges.


Seething Realms: Dungeon Crawls For Treasure

Seething Realms are dungeons that players can access after defeating a Realmwalker. These dungeons are packed with waves of monsters and treasure, challenging players to clear them efficiently and make strategic decisions at the Realm Gate. Here, players will be able to choose between several rewards, each requiring a different type of material to unlock.

Choosing Seething Opals

At the Realm Gate, players can select one of the Seething Opals, a new type of item that grants specific bonuses. These opals are unique, and their rewards vary depending on which material players offer. Seething Opals provide a 15% experience boost and other advantages for 30 minutes.

Here’s a breakdown of the different types of Seething Opals:

Seething OpalCostEffect
Seething Opal of Equipment25 Murmuring ObolsBoosts equipment drop chances in Seething Realms.
Seething Opal of Materials5 Murmuring ObolsIncreases material drops during dungeon clears.
Seething Opal of Torment Challenges200 Sigil PowderOnly obtainable in Torment I or higher, enhances high-tier loot.
Seething Opal of Gold1 Iron ChunkIncreases gold rewards for completing Seething Realms.
Seething Opal of Socketables3 AngelbreathCan only be acquired in Nahantu Seething Realms and requires the Vessel of Hatred expansion. It boosts drop rates for socketable items like gems and runes.

These opals provide critical advantages, helping players progress more quickly in higher difficulties and gather essential items for endgame progression. The introduction of Seething Realms is designed to offer players new challenges, even after defeating Realmwalkers.

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A New Questline: The Zakarum Remnants

One of the new questlines introduced in Season of Hatred Rising is the Creeping Hatred quest, which revolves around the remnants of the Zakarum faith. After failing to locate the tomb of Akarat, the remaining Zakarum warriors have regrouped in Hawezar, searching for a new purpose. Now, with the arrival of Realmwalkers, these warriors find themselves called into action once again.

Players will assist Crusader Damond in his quest to defeat the Realmwalkers and harness the power of the Seething Realms. The quest is available once players have completed the base game campaign or chosen to skip it in favor of jumping into the new content. Completing this questline will unlock additional ways to acquire Seething Opals and other powerful rewards from the Zakarum Remnants.

Reputation And Rewards With The Zakarum Remnants

As players defeat Realmwalkers and complete Seething Realms, they will earn reputation with the Zakarum Remnants. This reputation can be used to purchase a variety of rewards, including equipment, consumables, and crafting materials. Progressing through the reputation ranks will unlock powerful rewards, providing significant advantages as players continue their journey through Sanctuary.

Major Progression And System Overhauls

With the launch of Season of Hatred Rising, several major systems in Diablo IV are being reworked. These changes are designed to make leveling, gear progression, and stat management more intuitive and rewarding for players.

Paragon Points and Realm-wide Progression

One of the biggest changes is the shift from character-specific Paragon Points to Realm-wide Paragon Points. Previously, Paragon Points were earned by individual characters, making it harder to progress across multiple characters in a single account. With this update, Paragon Points will now be tied to your realm, meaning that all characters in a specific realm (Seasonal or Eternal) will share their Paragon progression.

  • Character Level Cap – the character level cap has been adjusted to Level 60, at which point players will begin earning Paragon Levels. This change allows players to continue customizing their characters well into the endgame.
  • Paragon Conversion – characters above Level 50 will have their Paragon Points converted to the new Realm-wide system. For example, a character at Level 100 will be reduced to Level 50, with their Paragon Points adjusted accordingly.
  • Additionally, any Paragon experience earned during the season will be transferred to Eternal Realm characters at the end of the season, giving players a reason to engage with seasonal content even if they prefer playing in the Eternal Realm.

    The way Health, Armor, and Core Stats function has been simplified to make them easier to manage. This rework ensures that stats are more understandable, reducing the complexity that some players found overwhelming.

    New Difficulty System: From Standard To Torment

    Another massive change comes in the form of the new Difficulty System, which replaces the old World Tier system with Standard and Torment Difficulties. This system introduces more granular difficulty levels, allowing players to choose how hard they want the game to be based on their progress and skill level.

    Standard Difficulties

    There are four Standard Difficulty levels in total:

    1. Normal – a slower, more forgiving gameplay experience for casual players.
    2. Hard – a step up in difficulty, designed for players looking for a moderate challenge.
    3. Expert – designed for faster-paced, highly challenging gameplay, unlocked after completing the prologue.
    4. Penitent – a brutal difficulty level meant for experienced players preparing for Torment Difficulties.
    Difficulty LevelChallengeRequirements
    NormalEasiestUnlocked by default
    HardModerateUnlocked by default
    ExpertHighUnlocked after completing prologue
    PenitentVery HighUnlocked after finishing base game

    Torment Difficulties And The Pit

    Once players have conquered Penitent, they can begin progressing through the new Torment Difficulties. Torment is where the real endgame begins, with increasingly challenging enemies and rewards. These difficulties are linked to the Pit, a new progression system that tracks player performance and grants access to higher Torment levels.

    Here’s how Torment Tiers are unlocked:

    • Torment I unlocks after beating Pit Tier 20.
    • Torment II unlocks after beating Pit Tier 35.
    • Torment III unlocks after beating Pit Tier 50.
    • Torment IV unlocks after beating Pit Tier 65.

    Torment also introduces Curses, additional debuffs that reduce your Armor and Resistances:

    Torment TierArmor ReductionResistance Reduction
    Torment I-250-25%
    Torment II-500-50%
    Torment III-750-75%
    Torment IV-1000-100%

    These added challenges make Torment the ultimate test for seasoned players, with higher risks yielding higher rewards in the form of legendary and ancestral items.

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    Masterworking Materials And Glyph Changes

    Obducite is now the primary Masterworking material, with Ingolith and Neathiron being removed. Remaining stocks of these materials can be transmuted into Obducite at the Alchemist.

    Glyph Upgrades: rather than using experience, Glyph upgrades are tied to Pit Tiers, with players earning attempts to upgrade by successfully completing Pit runs. Each attempt can upgrade a Glyph, with a bonus attempt awarded for flawless runs.

    MaterialWhere It Drops
    ObduciteNightmare Dungeons, Infernal Hordes, Vessel of Hatred’s Undercity.

    Example Glyph Upgrade System

    A Glyph at Rank 1 can be upgraded rapidly by completing Pit Tiers well above its current rank. For example, running a Pit Tier 30 with a low-rank Glyph guarantees multiple rank increases.


    New Itemization: Ancestral And Masterworking Materials

    With the shift in difficulties and progression, Blizzard has also revamped the game’s itemization systems. Ancestral Items will now only drop at Item Power 800, ensuring that they always have the highest possible affixes.

    Item TypeItem PowerAffixes
    AncestralPower 800At least 1 Greater Affix.
    Non-AncestralPower 750Capped at 750, can be upgraded up to 8 times.

    Additionally, only Obducite will remain as a Masterworking material, with Ingolith and Neathiron being phased out. Players can transmute these outdated materials into Obducite at the Alchemist.

    Class Overhauls: New Skills And Passives

    Each class receives a significant boost in this new season with the addition of one new skill and five new passives, giving players even more customization options to fine-tune their playstyle.

    Barbarian: Mighty Throw

    A powerful Weapon Mastery Skill with a 12-second cooldown, Mighty Throw allows Barbarians to hurl their weapon, dealing damage over time as it pulses in the ground. This skill is particularly useful for controlling areas and provides synergy with other abilities.

    Druid: Stone Burst

    Stone Burst is a devastating Earth Core Skill that detonates rocks beneath enemies, dealing increasing damage the longer it is channeled. Enhanced versions allow for greater explosion radius or faster attack speeds.

    Necromancer: Soulrift

    A dark and sinister Darkness Ultimate Skill, Soulrift lets Necromancers corrupt enemies while absorbing their souls, granting additional essence and a barrier effect. This skill can be enhanced to make enemies vulnerable or increase the number of souls absorbed.

    Rogue: Dance of Knives

    A fast-paced Cutthroat Agility Skill, Dance of Knives hurls blades at nearby enemies while boosting the Rogue’s movement speed and dodge chance. It can be modified to deal extra damage or slow enemies, making it versatile in both offense and defense.

    Sorcerer: Familiar

    The Familiar skill summons elemental allies that rotate through Fire, Cold, and Lightning. These familiars provide elemental effects depending on their type, and players can have up to six active at once, making them a powerful addition to any Sorcerer’s build.

    ClassNew SkillSkill Type
    BarbarianMighty ThrowWeapon Mastery
    DruidStone BurstEarth Core
    NecromancerSoulriftDarkness Ultimate
    RogueDance of KnivesCutthroat Agility
    SorcererFamiliarConjuration

    Each class also gains five new passives that provide a wide range of bonuses, from increased damage to enhanced defenses. This season gives players the tools to refine their characters into the ultimate demon slayers.

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    Season Journey And Battle Pass

    With the new season comes a 90-tier Battle Pass filled with both free and premium rewards. Players can unlock mounts, armor sets, and Seething Opals as they progress through the Battle Pass by completing various in-game activities.

    • Free Tiers include basic rewards like Seething Opals and mount trophies.
    • Premium Tiers offer more extravagant rewards like the Soul Drinker’s Armor Set, Platinum, and the Steed of Viz-Jun Present Mount.

    For those looking to accelerate their progress, the Accelerated Battle Pass provides 20 tier skips and includes the Creeping Hollows Emote as an exclusive reward.

    Conclusion

    With Season of Hatred Rising, Diablo IV introduces a host of new content and systems that promise to keep players engaged for the foreseeable future. From the introduction of Realmwalkers and Seething Realms, to the revamped Paragon and Difficulty systems, the new season provides something for every type of player.

    Whether you’re chasing the ultimate gear in Torment Difficulty, mastering your new class skills, or progressing through the Battle Pass, there’s no shortage of content to explore. As the power of Mephisto’s hatred spreads across Sanctuary, the time has come to rise up and face the darkness. Equip yourself with knowledge and strength—Sanctuary’s fate depends on it.


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    F.A.Q.

    When does the Season of Hatred Rising and Vessel of Hatred expansion start?
    The Season of Hatred Rising and the Vessel of Hatred expansion both begin on October 7 at 4 p.m. PDT, globally.

    What are Realmwalkers, and how do they function?

    Realmwalkers are massive enemies that spawn in regions of Estuar and Nahantu. They are invulnerable while wandering but become vulnerable after players destroy Hatred Spires around them. Defeating them grants access to Seething Realms, challenging dungeons with valuable rewards.

    What are Seething Opals, and how do I get them?

    Seething Opals are special elixirs that offer a 15% experience boost and other benefits for 30 minutes. They are obtained by completing Seething Realms and offering specific materials at the Realm Gate.

    How does the new Paragon system work in Season of Hatred Rising?

    The new Paragon system ties your Paragon Points to the Realm instead of individual characters. Once you reach Level 60, you start earning Paragon Points, which are shared across all your characters on the same realm.

    How do I unlock Torment Difficulty?

    Torment Difficulty is unlocked through Pit progression. Completing Pit Tier 20 unlocks Torment I, with higher tiers unlocking the additional levels of Torment.


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