Blueprints are some of the most valuable progression items in ARC Raiders.
Finding one permanently unlocks a crafting recipe after you return to Speranza and use
Learn and Consume. The blueprint itself is consumed, while the recipe remains
available for future crafting.
As of September 2026, ARC Raiders has 83 known blueprints
covering weapons, attachments, augments, medical items, utilities, crafting components,
grenades, and traps.
Quick answer: Blueprints can come from normal scavenging, specific container
types, quests, Trials, Major Map Conditions, special events, and several restricted encounters.
Some can be found across almost every map, while others require locations such as Stella Montis
or Riven Tides, conditions such as Night Raid or Electromagnetic Storm, or events such as the
Harvester.
This guide lists every current ARC Raiders blueprint, where to farm it, the Workshop level
needed to craft the unlocked item, our estimate of how difficult the blueprint is to obtain,
and the resources required for the recipe.
How Blueprints Work in ARC Raiders
A blueprint is not the crafted item itself. It unlocks the recipe for that item. Once you have
successfully brought a new blueprint back to Speranza, select it and choose
Learn and Consume. Already learned blueprints are marked with a check mark and
cannot be consumed again.
- Weapon and gun-part blueprints are commonly associated with Raider Containers.
- Explosive blueprints are commonly found in Industrial Containers.
- Medical blueprints primarily come from Medical Containers.
- Augments are commonly associated with Security and Medical loot.
- Utility blueprints frequently come from Electrical loot sources.
- Residential Containers are especially important for weapon attachment blueprints.
- Rare and Epic blueprints become particularly attractive targets during stronger Major Map Conditions.
- ARC Surveyors can also provide several blueprint drops.
Important: Blueprint availability is not completely uniform. Several recipes
are locked behind a specific map, Major Map Condition, quest, boss, event, or special container.
Blindly opening random containers is therefore much less efficient than targeting the correct
loot pool.
Blueprint Farming Difficulty Explained
The stars used in the tables below are an editorial farming difficulty rating,
not an official in-game stat. They measure how restrictive the current acquisition method is,
rather than how powerful the resulting item may be.
| Difficulty | Meaning |
|---|---|
| ★ | Guaranteed quest route or another highly controllable source. |
| ★★ | Broad all-map loot pool with a predictable container type. |
| ★★★ | Map-specific, narrower, or otherwise less convenient loot pool. |
| ★★★★ | Requires a particular Major Map Condition, special cache, or restricted source. |
| ★★★★★ | Highly restricted event or encounter with no broad Trial/scavenging fallback. |
The Workshop / Tier column refers to the crafting station and station level
required for the recipe. It should not be confused with blueprint drop rarity.
All ARC Raiders Blueprint Locations, Sources, and Recipes
Weapon Blueprints
Weapon blueprints range from relatively accessible Raider Container drops to some of the most
restricted recipes in the game. Equalizer and Jupiter, for example, are tied to the Harvester,
while several newer weapons are linked to Major Map Conditions.
| Blueprint | Source | Workshop / Tier | Difficulty | Crafting Recipe |
|---|---|---|---|---|
| Anvil | All maps — Raider Containers; can also appear through Trials | Gunsmith 1 | ★★ | 5× Mechanical Components, 6× Simple Gun Parts |
| Aphelion | Stella Montis — scavenging/world loot | Gunsmith 3 | ★★★★ | 3× Magnetic Accelerator, 3× Complex Gun Parts, 1× Matriarch Reactor |
| Bettina | All maps — Raider Containers; Trials | Gunsmith 3 | ★★ | 3× Advanced Mechanical Components, 3× Heavy Gun Parts, 3× Canister |
| Bobcat | Locked Gate or Hurricane — world loot / First Wave Cache; Trials | Gunsmith 3 | ★★★★ | 1× Magnetic Accelerator, 3× Light Gun Parts, 2× Exodus Modules |
| Burletta | Industrial Espionage quest; can also be obtained through Trials | Gunsmith 1 | ★ | 3× Mechanical Components, 3× Simple Gun Parts |
| Canto | Hurricane — First Wave Cache; Trials | Gunsmith 3 | ★★★★ | 2× Advanced Mechanical Components, 5× Magnet, 3× Medium Gun Parts |
| Dolabra | Close Scrutiny — ARC Assessor | Gunsmith 3 | ★★★★★ | 3× Shredder Gyro, 3× Magnetic Accelerator, 2× Vaporizer Regulator |
| Equalizer | Harvester event | Gunsmith 3 | ★★★★★ | 3× Magnetic Accelerator, 3× Complex Gun Parts, 1× Queen Reactor |
| Hullcracker | The Major’s Footlocker quest; also available as a one-time Shani purchase | Gunsmith 3 | ★ | 1× Magnetic Accelerator, 3× Heavy Gun Parts, 1× Exodus Modules |
| Il Toro | All maps — Raider Containers; Trials | Gunsmith 1 | ★★ | 5× Mechanical Components, 6× Simple Gun Parts |
| Jupiter | Harvester event | Gunsmith 3 | ★★★★★ | 3× Magnetic Accelerator, 3× Complex Gun Parts, 1× Queen Reactor |
| Osprey | All maps — Raider Containers; Trials | Gunsmith 2 | ★★ | 2× Advanced Mechanical Components, 3× Medium Gun Parts, 7× Wires |
| Rascal | All maps — Raider Containers | Gunsmith 2 | ★★ | 2× Advanced Mechanical Components, 5× Canister, 3× Heavy Gun Parts |
| Tempest | Night Raid or Hurricane — Residential loot / First Wave Cache; Trials | Gunsmith 3 | ★★★★ | 1× Magnetic Accelerator, 3× Medium Gun Parts, 2× Exodus Modules |
| Torrente | All maps — Raider Containers; Trials | Gunsmith 2 | ★★ | 2× Advanced Mechanical Components, 3× Medium Gun Parts, 6× Steel Spring |
| Venator | All maps — Raider Containers; Trials | Gunsmith 2 | ★★ | 2× Advanced Mechanical Components, 3× Medium Gun Parts, 5× Magnet |
| Vulcano | Hidden Bunker or Hurricane — world loot / First Wave Cache; Trials | Gunsmith 3 | ★★★★ | 1× Magnetic Accelerator, 3× Heavy Gun Parts, 1× Exodus Modules |
Prefer to order a blueprint instead of farming it? We offer the Anvil Blueprint, Bettina Blueprint, Jupiter Blueprint, Tempest Blueprint, and Venator Blueprint.
Weapon Attachment Blueprints
Attachments have one of the clearest farming patterns in ARC Raiders. Level II versions are
generally accessible through normal scavenging, while many Level III attachment blueprints are
concentrated around Major Map Conditions such as Electromagnetic Storm, Locked Gate, and Night Raid.
| Blueprint | Source | Workshop / Tier | Difficulty | Crafting Recipe |
|---|---|---|---|---|
| Angled Grip II | All maps — Residential Containers; Trials | Gunsmith 2 | ★★ | 2× Mechanical Components, 3× Duct Tape |
| Angled Grip III | Electromagnetic Storm, Locked Gate, or Night Raid — Residential Containers; Trials | Gunsmith 3 | ★★★★ | 2× Mod Components, 5× Duct Tape |
| Compensator II | All maps — Residential Containers; Trials | Gunsmith 2 | ★★ | 2× Mechanical Components, 4× Wires |
| Compensator III | Electromagnetic Storm, Locked Gate, or Night Raid — Residential Containers; Trials | Gunsmith 3 | ★★★★ | 2× Mod Components, 8× Wires |
| Extended Barrel II | All maps — scavenging; Trials | Gunsmith 2 | ★★ | 3× Mechanical Components, 6× Wires |
| Extended Barrel III | Electromagnetic Storm, Locked Gate, or Night Raid — Residential Containers; Trials | Gunsmith 3 | ★★★★ | 2× Mod Components, 8× Wires |
| Extended Light Mag II | All maps — Residential Containers; Trials | Gunsmith 2 | ★★ | 2× Mechanical Components, 3× Steel Spring |
| Extended Light Mag III | Electromagnetic Storm, Locked Gate, or Night Raid — Residential Containers; Trials | Gunsmith 3 | ★★★★ | 2× Mod Components, 5× Steel Spring |
| Extended Medium Mag II | Night Raid — Residential Containers; Trials | Gunsmith 2 | ★★★ | 2× Mechanical Components, 3× Steel Spring |
| Extended Medium Mag III | Electromagnetic Storm, Locked Gate, or Night Raid — Residential Containers; Trials | Gunsmith 3 | ★★★★ | 2× Mod Components, 5× Steel Spring |
| Extended Shotgun Mag II | All maps — Residential Containers; Trials | Gunsmith 2 | ★★ | 2× Mechanical Components, 3× Steel Spring |
| Extended Shotgun Mag III | Electromagnetic Storm, Locked Gate, or Night Raid — Residential Containers; Trials | Gunsmith 3 | ★★★★ | 2× Mod Components, 5× Steel Spring |
| Lightweight Stock | Electromagnetic Storm, Locked Gate, or Night Raid — Residential Containers; Trials | Gunsmith 3 | ★★★★ | 2× Mod Components, 5× Duct Tape |
| Muzzle Brake II | All maps — Residential Containers; Trials | Gunsmith 2 | ★★ | 2× Mechanical Components, 4× Wires |
| Muzzle Brake III | Electromagnetic Storm, Locked Gate, or Night Raid — Residential Containers; Trials | Gunsmith 3 | ★★★★ | 2× Mod Components, 8× Wires |
| Padded Stock | Electromagnetic Storm, Locked Gate, Night Raid, or Hidden Bunker — Residential Containers; Trials | Gunsmith 3 | ★★★★ | 2× Mod Components, 5× Duct Tape |
| Shotgun Choke II | All maps — Residential Containers; Trials | Gunsmith 2 | ★★ | 2× Mechanical Components, 4× Wires |
| Shotgun Choke III | Electromagnetic Storm, Locked Gate, or Night Raid — Residential Containers; Trials | Gunsmith 3 | ★★★★ | 2× Mod Components, 8× Wires |
| Shotgun Silencer | Electromagnetic Storm, Locked Gate, Night Raid, or Hidden Bunker — Residential Containers; Trials | Gunsmith 3 | ★★★★ | 2× Mod Components, 8× Wires |
| Silencer I | All maps — Residential Containers; Trials | Gunsmith 2 | ★★ | 2× Mechanical Components, 4× Wires |
| Silencer II | All maps — Residential Containers; Trials | Gunsmith 3 | ★★ | 2× Mod Components, 8× Wires |
| Stable Stock II | All maps — Residential Containers; Trials | Gunsmith 2 | ★★ | 2× Mechanical Components, 3× Duct Tape |
| Stable Stock III | Electromagnetic Storm, Locked Gate, or Night Raid — Residential Containers; Trials | Gunsmith 3 | ★★★★ | 2× Mod Components, 5× Duct Tape |
| Vertical Grip II | All maps — Residential Containers; Trials | Gunsmith 2 | ★★ | 2× Mechanical Components, 3× Duct Tape |
| Vertical Grip III | Electromagnetic Storm, Locked Gate, or Night Raid — Residential Containers; Trials | Gunsmith 3 | ★★★★ | 2× Mod Components, 5× Duct Tape |
Gun Part and Component Blueprints
These recipes matter because they turn lower-level crafting materials into the specialized
gun parts needed for many higher-tier weapons.
| Blueprint | Source | Workshop / Tier | Difficulty | Crafting Recipe |
|---|---|---|---|---|
| Complex Gun Parts | All maps — Security Containers | Refiner 3 | ★★★ | 2× Light Gun Parts, 2× Medium Gun Parts, 2× Heavy Gun Parts |
| Heavy Gun Parts | All maps — Raider Containers; Trials | Refiner 2 | ★★ | 4× Simple Gun Parts |
| Light Gun Parts | All maps — Raider Containers; Trials | Refiner 2 | ★★ | 4× Simple Gun Parts |
| Medium Gun Parts | All maps — Raider Containers; Trials | Refiner 2 | ★★ | 4× Simple Gun Parts |
Augment Blueprints
Augment blueprints are particularly valuable for players who want more control over their
loadout economy. Looting variants are available from broader loot pools, while several
Combat and Tactical Mk.3 recipes have more restrictive sources.
| Blueprint | Source | Workshop / Tier | Difficulty | Crafting Recipe |
|---|---|---|---|---|
| Combat Mk.3 Aggressive | Stella Montis or Blue Gate — Medical / Security Containers; Trials | Gear Bench 3 | ★★★ | 2× Advanced Electrical Components, 3× Processor |
| Combat Mk.3 Flanking | Stella Montis or Blue Gate — Medical / Security Containers; Trials | Gear Bench 3 | ★★★ | 2× Advanced Electrical Components, 3× Processor |
| Looting Mk.3 Safekeeper | All maps — Medical, Security, and Metal Crates; Trials | Gear Bench 3 | ★★ | 2× Advanced Electrical Components, 3× Processor |
| Looting Mk.3 Survivor | All maps — Medical, Security, and Metal Crates; Trials | Gear Bench 3 | ★★ | 2× Advanced Electrical Components, 3× Processor |
| Tactical Mk.3 Defensive | Stella Montis or Blue Gate — Medical / Security loot and ARC Surveyors; Trials | Gear Bench 3 | ★★★ | 2× Advanced Electrical Components, 3× Processor |
| Tactical Mk.3 Healing | Stella Montis or Blue Gate — Medical / Security Containers; Trials | Gear Bench 3 | ★★★ | 2× Advanced Electrical Components, 3× Processor |
| Tactical Mk.3 Revival | Stella Montis or Blue Gate — Medical / Security Containers; Trials | Gear Bench 3 | ★★★ | 2× Advanced Electrical Components, 3× Processor |
| Tactical Mk.3 Smoke | High-tier / Epic loot containers; Stella Montis is one known farming option | Gear Bench 3 | ★★★★ | 2× Advanced Electrical Components, 3× Processor |
Medical Blueprints
| Blueprint | Source | Workshop / Tier | Difficulty | Crafting Recipe |
|---|---|---|---|---|
| Defibrillator | All maps — Medical Containers; Trials | Medical Lab 2 | ★★ | 9× Plastic Parts, 1× Moss |
| Vita Shot | All maps — Medical Containers and ARC Surveyors; Trials | Medical Lab 3 | ★★ | 2× Antiseptic, 1× Syringe |
| Vita Spray | Medical Containers / ARC Surveyors; also rewarded by Worth Your Salt | Medical Lab 3 | ★ | 3× Antiseptic, 1× Canister, 1× Tick Pod |
Utility Blueprints
| Blueprint | Source | Workshop / Tier | Difficulty | Crafting Recipe |
|---|---|---|---|---|
| Barricade Kit | All maps — Electrical loot; Trials | Utility Station 1 | ★★ | 1× Mechanical Components |
| Blue Light Stick | All maps — world loot; Trials | Utility Station 2 | ★★ | 3× Chemicals |
| Green Light Stick | All maps — world loot; Trials | Utility Station 2 | ★★ | 3× Chemicals |
| Red Light Stick | All maps — world loot; Trials | Utility Station 2 | ★★ | 3× Chemicals |
| Yellow Light Stick | All maps — world loot; Trials | Utility Station 2 | ★★ | 3× Chemicals |
| Crash Mat | Riven Tides — containers / world loot; Trials | Utility Station 1 | ★★★ | 1× Electrical Components, 1× Durable Cloth |
| Powered Descender | Riven Tides — containers, including the Stacking Yard area | Utility Station 3 | ★★★★ | 1× Power Rod, 1× Turbine Compressor |
| Remote Raider Flare | All maps — Electrical loot; Trials | Utility Station 1 | ★★ | 2× Chemicals, 4× Rubber Parts |
| Snap Hook | Electromagnetic Storm — world loot / Trophy source | Utility Station 3 | ★★★★ | 2× Power Rod, 3× Rope, 1× Exodus Modules |
| White Flag | Riven Tides — world loot; Trials | Medical Lab 1 | ★★★ | 10× Fabric, 3× Plastic Parts |
Grenade and Trap Blueprints
Explosive recipes are heavily associated with Industrial loot, but several of the strongest
or most unusual blueprints use special maps, events, or Major Map Conditions instead.
| Blueprint | Source | Workshop / Tier | Difficulty | Crafting Recipe |
|---|---|---|---|---|
| Blaze Grenade | All maps — Industrial Containers; Trials | Explosives Station 3 | ★★ | 1× Explosive Compound, 2× Oil |
| Deadline | Stella Montis — world loot; Trials | Explosives Station 3 | ★★★ | 1× Comet Igniter, 3× Explosive Compound, 2× ARC Circuitry |
| Explosive Mine | All maps — Industrial Containers; Trials | Explosives Station 3 | ★★ | 1× Explosive Compound, 1× Sensors |
| Fireworks Box | Cold Snap world loot; also obtainable from the Test Case quest | Explosives Station 2 | ★ | 1× Explosive Compound, 3× Pop Trigger |
| Gas Mine | Stella Montis — world loot | Explosives Station 1 | ★★★ | 4× Chemicals, 2× Rubber Parts |
| Jolt Mine | All maps — Industrial Containers; Trials | Explosives Station 2 | ★★ | 1× Electrical Components, 1× Battery |
| Lure Grenade | Greasing Her Palms quest | Utility Station 2 | ★ | 1× Speaker Component, 1× Electrical Components |
| Pulse Mine | Stella Montis — world loot; Trials | Explosives Station 1 | ★★★ | 1× Crude Explosives, 1× Wires |
| Seeker Grenade | Stella Montis — world loot | Explosives Station 1 | ★★★ | 1× Crude Explosives, 2× ARC Alloy |
| Showstopper | All maps — Industrial Containers; Trials | Explosives Station 3 | ★★ | 1× Electrical Components, 1× Hornet Driver, 1× Voltage Converter |
| Smoke Grenade | All maps — Residential loot; Trials | Utility Station 2 | ★★ | 14× Chemicals, 1× Canister |
| Surge Coil | Electromagnetic Storm | Explosives Station 3 | ★★★★ | 1× Electrical Components, 1× Sensors, 1× Hornet Driver |
| Tagging Grenade | All maps — Electrical loot; Trials | Utility Station 3 | ★★ | 1× Electrical Components, 1× Sensors |
| Trailblazer | Stella Montis — world loot; Trials | Explosives Station 3 | ★★★ | 1× Synthesized Fuel, 2× Crude Explosives, 1× Firefly Burner |
| Trigger ‘Nade | World loot across multiple maps; also rewarded by Sparks Fly | Explosives Station 2 | ★ | 2× Crude Explosives, 1× Processor |
| Wolfpack | Night Raid — Residential loot; Trials | Explosives Station 3 | ★★★★ | 1× Explosive Compound, 2× ARC Motion Core, 1× Rocketeer Driver |
Prefer to order the recipe instead of searching for a drop? You can buy the Wolfpack Blueprint.
Best Ways to Farm Blueprints in ARC Raiders
1. Complete Guaranteed Blueprint Quests First
Quest rewards are the most reliable way to remove specific recipes from your missing-blueprint
list. They do not depend on repeatedly rolling the correct random container.
Useful examples include Burletta from Industrial Espionage,
Hullcracker from The Major’s Footlocker,
Lure Grenade from Greasing Her Palms,
Fireworks Box from Test Case,
Trigger ‘Nade from Sparks Fly, and
Vita Spray from Worth Your Salt.
2. Farm the Correct Container Type
A large part of blueprint farming is really container targeting. If you need weapon blueprints,
prioritize Raider Containers rather than spending the entire raid opening unrelated loot.
For attachments, Residential Containers are much more important. Industrial Containers should
be prioritized when hunting many explosive recipes, while Medical and Security loot are key
for medical items and augments.
3. Use Major Map Conditions for Level III Attachments
Electromagnetic Storm, Locked Gate, and Night Raid appear repeatedly in the source list for
high-level weapon modifications. Players missing multiple Level III attachments can therefore
gain more from deliberately farming these conditions than from repeatedly running standard raids.
This is especially relevant for recipes such as Angled Grip III,
Compensator III, Extended Barrel III,
Extended Light Mag III, Extended Medium Mag III,
Extended Shotgun Mag III, Muzzle Brake III,
Stable Stock III, and Vertical Grip III.
4. Treat Event-Exclusive Blueprints as Separate Farms
Some recipes cannot be efficiently farmed by simply opening more standard containers.
Equalizer and Jupiter are tied to the Harvester,
while Dolabra is associated with the ARC Assessor during Close Scrutiny.
When one of these is your target, build the farming session around that activity instead of
normal scavenging.
5. Do Not Ignore Trials
Trials provide another route to a large part of the normal scavenging blueprint pool.
They are particularly useful when the blueprint you need already belongs to a broad loot pool,
because you effectively gain another opportunity to roll the recipe without relying only on
container RNG.
6. Extract When You Find a Blueprint You Still Need
An unlearned blueprint is progression, not just raid loot. If the recipe is one you still need,
consider whether another fight or another room is worth risking it. The blueprint only becomes
useful after you return to Speranza and consume it.
Which Maps Are Most Important for Blueprint Farming?
There is no single best map for every blueprint because the loot pools are intentionally split.
However, several maps and conditions stand out when completing a collection.
-
Stella Montis: important for Aphelion, Deadline, Gas Mine, Pulse Mine,
Seeker Grenade, Trailblazer, and several Mk.3 Augments. -
Riven Tides: required for newer utility recipes including Crash Mat,
Powered Descender, and White Flag. -
Night Raid: important for several Level III attachments, Tempest,
Wolfpack, and other restricted drops. -
Electromagnetic Storm: one of the best conditions to target Level III
attachments and is specifically required for items such as Snap Hook and Surge Coil. -
Hurricane: relevant to First Wave Cache weapons including Canto,
Bobcat, Tempest, and Vulcano.
What Materials Should You Keep for Blueprint Crafting?
Unlocking a recipe is only half of the progression loop. Many of the best blueprints consume
specialized parts that are much harder to replace than common crafting materials.
If you are still building out your blueprint collection, it is worth paying particular
attention to:
- Magnetic Accelerators
- Advanced Mechanical Components
- Mod Components
- Advanced Electrical Components
- Complex, Heavy, Medium, and Light Gun Parts
- Exodus Modules
- Explosive Compound
- Power Rods
- ARC Circuitry
- Processors and Sensors
- Special ARC components such as Queen Reactor, Matriarch Reactor, ARC Motion Core, and ARC Alloy
- Specialized enemy parts such as Hornet Driver, Rocketeer Driver, Shredder Gyro, and Firefly Burner
Keeping these materials prevents the common situation where a rare blueprint is finally unlocked
but the resulting item still cannot be crafted.
ARC Raiders Blueprints FAQ
How many blueprints are there in ARC Raiders?
There are currently 83 known blueprints in the September 2026 blueprint pool.
The number can change as new maps, items, events, quests, and updates are added.
Can every ARC Raiders blueprint drop on every map?
No. Many blueprints have broad all-map sources, but others are restricted to specific maps,
Major Map Conditions, quests, special events, containers, or encounters. Stella Montis,
Riven Tides, Night Raid, Electromagnetic Storm, Hurricane, and the Harvester are all examples
of restrictions that matter when hunting particular recipes.
Can Trials give blueprints?
Yes. A large portion of blueprints that belong to normal scavenging loot pools can also appear
through Trials. However, this does not make quest-only or special event-exclusive blueprints
part of the normal Trial pool.
Where should I farm weapon blueprints?
For general weapon blueprints, Raider Containers are one of the most important loot sources.
However, higher-end and newer weapons can have special requirements. Check the individual source
before farming because items such as Equalizer, Jupiter, Dolabra, Canto, Bobcat, Tempest, and
Vulcano do not follow the same simple all-map pattern.
Where should I farm attachment blueprints?
Residential Containers are the primary target for many attachment blueprints. Standard Level II
attachments have comparatively broad availability, while numerous Level III versions are tied
to Electromagnetic Storm, Locked Gate, Night Raid, or similar Major Map Conditions.
Are Major Map Conditions better for rare blueprints?
They are particularly important for blueprints whose source tables explicitly require those
conditions, and rare or Epic blueprint farming is generally more attractive during the stronger
Major Map Conditions. The key is to target a condition that actually overlaps with the recipe
you need.
Can ARC Surveyors drop blueprints?
Yes. ARC Surveyors are listed as a possible blueprint source and are specifically relevant to
some medical and augment recipes, including Vita Shot, Vita Spray, and Tactical Mk.3 Defensive.
What happens if I find a blueprint I already learned?
Previously learned recipes are marked with a check mark. The duplicate cannot be learned again,
so it no longer provides a new crafting unlock. Duplicate blueprints can still have value as
loot rather than progression.
Do crafting recipes change between updates?
They can. Several blueprint recipes and Workshop requirements have changed during ARC Raiders
updates. If a recipe in an older guide differs from the current in-game requirement, use the
newer value rather than assuming the old recipe is still valid.
Final Tips for Completing Your Blueprint Collection
The fastest way to complete the ARC Raiders blueprint collection is to stop treating every
blueprint as part of one giant random drop pool. Divide the missing recipes by acquisition method:
complete guaranteed quests, farm the correct container category for general drops, run Stella
Montis and Riven Tides for map-exclusive recipes, and save Major Map Condition sessions for the
attachments and weapons that actually require them.
Once your collection becomes smaller, a blueprint checklist becomes increasingly valuable.
Instead of searching everywhere, identify the remaining source for each missing recipe and build
individual raids around those targets.
Last updated: September 25, 2026.
Data sources:
ARC Raiders Wiki blueprint database and individual item pages,
RaiderBuddy Blueprint Cheat Sheet, and UrGameTips ARC Raiders Blueprint database.
Blueprint sources and crafting recipes may change with game updates.