All ARC Raiders Blueprints: Locations, Sources, and Recipes

ARC Raiders Blueprints guide with blueprint locations, sources, crafting recipes, Raider character, loot crates, and futuristic ARC ruins

Blueprints are some of the most valuable progression items in ARC Raiders.
Finding one permanently unlocks a crafting recipe after you return to Speranza and use
Learn and Consume. The blueprint itself is consumed, while the recipe remains
available for future crafting.

As of September 2026, ARC Raiders has 83 known blueprints
covering weapons, attachments, augments, medical items, utilities, crafting components,
grenades, and traps.

Quick answer: Blueprints can come from normal scavenging, specific container
types, quests, Trials, Major Map Conditions, special events, and several restricted encounters.
Some can be found across almost every map, while others require locations such as Stella Montis
or Riven Tides, conditions such as Night Raid or Electromagnetic Storm, or events such as the
Harvester.

This guide lists every current ARC Raiders blueprint, where to farm it, the Workshop level
needed to craft the unlocked item, our estimate of how difficult the blueprint is to obtain,
and the resources required for the recipe.

How Blueprints Work in ARC Raiders

A blueprint is not the crafted item itself. It unlocks the recipe for that item. Once you have
successfully brought a new blueprint back to Speranza, select it and choose
Learn and Consume. Already learned blueprints are marked with a check mark and
cannot be consumed again.

  • Weapon and gun-part blueprints are commonly associated with Raider Containers.
  • Explosive blueprints are commonly found in Industrial Containers.
  • Medical blueprints primarily come from Medical Containers.
  • Augments are commonly associated with Security and Medical loot.
  • Utility blueprints frequently come from Electrical loot sources.
  • Residential Containers are especially important for weapon attachment blueprints.
  • Rare and Epic blueprints become particularly attractive targets during stronger Major Map Conditions.
  • ARC Surveyors can also provide several blueprint drops.

Important: Blueprint availability is not completely uniform. Several recipes
are locked behind a specific map, Major Map Condition, quest, boss, event, or special container.
Blindly opening random containers is therefore much less efficient than targeting the correct
loot pool.

Blueprint Farming Difficulty Explained

The stars used in the tables below are an editorial farming difficulty rating,
not an official in-game stat. They measure how restrictive the current acquisition method is,
rather than how powerful the resulting item may be.

Difficulty Meaning
★ Guaranteed quest route or another highly controllable source.
★★ Broad all-map loot pool with a predictable container type.
★★★ Map-specific, narrower, or otherwise less convenient loot pool.
★★★★ Requires a particular Major Map Condition, special cache, or restricted source.
★★★★★ Highly restricted event or encounter with no broad Trial/scavenging fallback.

The Workshop / Tier column refers to the crafting station and station level
required for the recipe. It should not be confused with blueprint drop rarity.

All ARC Raiders Blueprint Locations, Sources, and Recipes

Weapon Blueprints

Weapon blueprints range from relatively accessible Raider Container drops to some of the most
restricted recipes in the game. Equalizer and Jupiter, for example, are tied to the Harvester,
while several newer weapons are linked to Major Map Conditions.

Blueprint Source Workshop / Tier Difficulty Crafting Recipe
Anvil All maps — Raider Containers; can also appear through Trials Gunsmith 1 ★★ 5× Mechanical Components, 6× Simple Gun Parts
Aphelion Stella Montis — scavenging/world loot Gunsmith 3 ★★★★ 3× Magnetic Accelerator, 3× Complex Gun Parts, 1× Matriarch Reactor
Bettina All maps — Raider Containers; Trials Gunsmith 3 ★★ 3× Advanced Mechanical Components, 3× Heavy Gun Parts, 3× Canister
Bobcat Locked Gate or Hurricane — world loot / First Wave Cache; Trials Gunsmith 3 ★★★★ 1× Magnetic Accelerator, 3× Light Gun Parts, 2× Exodus Modules
Burletta Industrial Espionage quest; can also be obtained through Trials Gunsmith 1 ★ 3× Mechanical Components, 3× Simple Gun Parts
Canto Hurricane — First Wave Cache; Trials Gunsmith 3 ★★★★ 2× Advanced Mechanical Components, 5× Magnet, 3× Medium Gun Parts
Dolabra Close Scrutiny — ARC Assessor Gunsmith 3 ★★★★★ 3× Shredder Gyro, 3× Magnetic Accelerator, 2× Vaporizer Regulator
Equalizer Harvester event Gunsmith 3 ★★★★★ 3× Magnetic Accelerator, 3× Complex Gun Parts, 1× Queen Reactor
Hullcracker The Major’s Footlocker quest; also available as a one-time Shani purchase Gunsmith 3 ★ 1× Magnetic Accelerator, 3× Heavy Gun Parts, 1× Exodus Modules
Il Toro All maps — Raider Containers; Trials Gunsmith 1 ★★ 5× Mechanical Components, 6× Simple Gun Parts
Jupiter Harvester event Gunsmith 3 ★★★★★ 3× Magnetic Accelerator, 3× Complex Gun Parts, 1× Queen Reactor
Osprey All maps — Raider Containers; Trials Gunsmith 2 ★★ 2× Advanced Mechanical Components, 3× Medium Gun Parts, 7× Wires
Rascal All maps — Raider Containers Gunsmith 2 ★★ 2× Advanced Mechanical Components, 5× Canister, 3× Heavy Gun Parts
Tempest Night Raid or Hurricane — Residential loot / First Wave Cache; Trials Gunsmith 3 ★★★★ 1× Magnetic Accelerator, 3× Medium Gun Parts, 2× Exodus Modules
Torrente All maps — Raider Containers; Trials Gunsmith 2 ★★ 2× Advanced Mechanical Components, 3× Medium Gun Parts, 6× Steel Spring
Venator All maps — Raider Containers; Trials Gunsmith 2 ★★ 2× Advanced Mechanical Components, 3× Medium Gun Parts, 5× Magnet
Vulcano Hidden Bunker or Hurricane — world loot / First Wave Cache; Trials Gunsmith 3 ★★★★ 1× Magnetic Accelerator, 3× Heavy Gun Parts, 1× Exodus Modules

Prefer to order a blueprint instead of farming it? We offer the Anvil Blueprint, Bettina Blueprint, Jupiter Blueprint, Tempest Blueprint, and Venator Blueprint.

Weapon Attachment Blueprints

Attachments have one of the clearest farming patterns in ARC Raiders. Level II versions are
generally accessible through normal scavenging, while many Level III attachment blueprints are
concentrated around Major Map Conditions such as Electromagnetic Storm, Locked Gate, and Night Raid.

Blueprint Source Workshop / Tier Difficulty Crafting Recipe
Angled Grip II All maps — Residential Containers; Trials Gunsmith 2 ★★ 2× Mechanical Components, 3× Duct Tape
Angled Grip III Electromagnetic Storm, Locked Gate, or Night Raid — Residential Containers; Trials Gunsmith 3 ★★★★ 2× Mod Components, 5× Duct Tape
Compensator II All maps — Residential Containers; Trials Gunsmith 2 ★★ 2× Mechanical Components, 4× Wires
Compensator III Electromagnetic Storm, Locked Gate, or Night Raid — Residential Containers; Trials Gunsmith 3 ★★★★ 2× Mod Components, 8× Wires
Extended Barrel II All maps — scavenging; Trials Gunsmith 2 ★★ 3× Mechanical Components, 6× Wires
Extended Barrel III Electromagnetic Storm, Locked Gate, or Night Raid — Residential Containers; Trials Gunsmith 3 ★★★★ 2× Mod Components, 8× Wires
Extended Light Mag II All maps — Residential Containers; Trials Gunsmith 2 ★★ 2× Mechanical Components, 3× Steel Spring
Extended Light Mag III Electromagnetic Storm, Locked Gate, or Night Raid — Residential Containers; Trials Gunsmith 3 ★★★★ 2× Mod Components, 5× Steel Spring
Extended Medium Mag II Night Raid — Residential Containers; Trials Gunsmith 2 ★★★ 2× Mechanical Components, 3× Steel Spring
Extended Medium Mag III Electromagnetic Storm, Locked Gate, or Night Raid — Residential Containers; Trials Gunsmith 3 ★★★★ 2× Mod Components, 5× Steel Spring
Extended Shotgun Mag II All maps — Residential Containers; Trials Gunsmith 2 ★★ 2× Mechanical Components, 3× Steel Spring
Extended Shotgun Mag III Electromagnetic Storm, Locked Gate, or Night Raid — Residential Containers; Trials Gunsmith 3 ★★★★ 2× Mod Components, 5× Steel Spring
Lightweight Stock Electromagnetic Storm, Locked Gate, or Night Raid — Residential Containers; Trials Gunsmith 3 ★★★★ 2× Mod Components, 5× Duct Tape
Muzzle Brake II All maps — Residential Containers; Trials Gunsmith 2 ★★ 2× Mechanical Components, 4× Wires
Muzzle Brake III Electromagnetic Storm, Locked Gate, or Night Raid — Residential Containers; Trials Gunsmith 3 ★★★★ 2× Mod Components, 8× Wires
Padded Stock Electromagnetic Storm, Locked Gate, Night Raid, or Hidden Bunker — Residential Containers; Trials Gunsmith 3 ★★★★ 2× Mod Components, 5× Duct Tape
Shotgun Choke II All maps — Residential Containers; Trials Gunsmith 2 ★★ 2× Mechanical Components, 4× Wires
Shotgun Choke III Electromagnetic Storm, Locked Gate, or Night Raid — Residential Containers; Trials Gunsmith 3 ★★★★ 2× Mod Components, 8× Wires
Shotgun Silencer Electromagnetic Storm, Locked Gate, Night Raid, or Hidden Bunker — Residential Containers; Trials Gunsmith 3 ★★★★ 2× Mod Components, 8× Wires
Silencer I All maps — Residential Containers; Trials Gunsmith 2 ★★ 2× Mechanical Components, 4× Wires
Silencer II All maps — Residential Containers; Trials Gunsmith 3 ★★ 2× Mod Components, 8× Wires
Stable Stock II All maps — Residential Containers; Trials Gunsmith 2 ★★ 2× Mechanical Components, 3× Duct Tape
Stable Stock III Electromagnetic Storm, Locked Gate, or Night Raid — Residential Containers; Trials Gunsmith 3 ★★★★ 2× Mod Components, 5× Duct Tape
Vertical Grip II All maps — Residential Containers; Trials Gunsmith 2 ★★ 2× Mechanical Components, 3× Duct Tape
Vertical Grip III Electromagnetic Storm, Locked Gate, or Night Raid — Residential Containers; Trials Gunsmith 3 ★★★★ 2× Mod Components, 5× Duct Tape

Gun Part and Component Blueprints

These recipes matter because they turn lower-level crafting materials into the specialized
gun parts needed for many higher-tier weapons.

Blueprint Source Workshop / Tier Difficulty Crafting Recipe
Complex Gun Parts All maps — Security Containers Refiner 3 ★★★ 2× Light Gun Parts, 2× Medium Gun Parts, 2× Heavy Gun Parts
Heavy Gun Parts All maps — Raider Containers; Trials Refiner 2 ★★ 4× Simple Gun Parts
Light Gun Parts All maps — Raider Containers; Trials Refiner 2 ★★ 4× Simple Gun Parts
Medium Gun Parts All maps — Raider Containers; Trials Refiner 2 ★★ 4× Simple Gun Parts

Augment Blueprints

Augment blueprints are particularly valuable for players who want more control over their
loadout economy. Looting variants are available from broader loot pools, while several
Combat and Tactical Mk.3 recipes have more restrictive sources.

Blueprint Source Workshop / Tier Difficulty Crafting Recipe
Combat Mk.3 Aggressive Stella Montis or Blue Gate — Medical / Security Containers; Trials Gear Bench 3 ★★★ 2× Advanced Electrical Components, 3× Processor
Combat Mk.3 Flanking Stella Montis or Blue Gate — Medical / Security Containers; Trials Gear Bench 3 ★★★ 2× Advanced Electrical Components, 3× Processor
Looting Mk.3 Safekeeper All maps — Medical, Security, and Metal Crates; Trials Gear Bench 3 ★★ 2× Advanced Electrical Components, 3× Processor
Looting Mk.3 Survivor All maps — Medical, Security, and Metal Crates; Trials Gear Bench 3 ★★ 2× Advanced Electrical Components, 3× Processor
Tactical Mk.3 Defensive Stella Montis or Blue Gate — Medical / Security loot and ARC Surveyors; Trials Gear Bench 3 ★★★ 2× Advanced Electrical Components, 3× Processor
Tactical Mk.3 Healing Stella Montis or Blue Gate — Medical / Security Containers; Trials Gear Bench 3 ★★★ 2× Advanced Electrical Components, 3× Processor
Tactical Mk.3 Revival Stella Montis or Blue Gate — Medical / Security Containers; Trials Gear Bench 3 ★★★ 2× Advanced Electrical Components, 3× Processor
Tactical Mk.3 Smoke High-tier / Epic loot containers; Stella Montis is one known farming option Gear Bench 3 ★★★★ 2× Advanced Electrical Components, 3× Processor

Medical Blueprints

Blueprint Source Workshop / Tier Difficulty Crafting Recipe
Defibrillator All maps — Medical Containers; Trials Medical Lab 2 ★★ 9× Plastic Parts, 1× Moss
Vita Shot All maps — Medical Containers and ARC Surveyors; Trials Medical Lab 3 ★★ 2× Antiseptic, 1× Syringe
Vita Spray Medical Containers / ARC Surveyors; also rewarded by Worth Your Salt Medical Lab 3 ★ 3× Antiseptic, 1× Canister, 1× Tick Pod

Utility Blueprints

Blueprint Source Workshop / Tier Difficulty Crafting Recipe
Barricade Kit All maps — Electrical loot; Trials Utility Station 1 ★★ 1× Mechanical Components
Blue Light Stick All maps — world loot; Trials Utility Station 2 ★★ 3× Chemicals
Green Light Stick All maps — world loot; Trials Utility Station 2 ★★ 3× Chemicals
Red Light Stick All maps — world loot; Trials Utility Station 2 ★★ 3× Chemicals
Yellow Light Stick All maps — world loot; Trials Utility Station 2 ★★ 3× Chemicals
Crash Mat Riven Tides — containers / world loot; Trials Utility Station 1 ★★★ 1× Electrical Components, 1× Durable Cloth
Powered Descender Riven Tides — containers, including the Stacking Yard area Utility Station 3 ★★★★ 1× Power Rod, 1× Turbine Compressor
Remote Raider Flare All maps — Electrical loot; Trials Utility Station 1 ★★ 2× Chemicals, 4× Rubber Parts
Snap Hook Electromagnetic Storm — world loot / Trophy source Utility Station 3 ★★★★ 2× Power Rod, 3× Rope, 1× Exodus Modules
White Flag Riven Tides — world loot; Trials Medical Lab 1 ★★★ 10× Fabric, 3× Plastic Parts

Grenade and Trap Blueprints

Explosive recipes are heavily associated with Industrial loot, but several of the strongest
or most unusual blueprints use special maps, events, or Major Map Conditions instead.

Blueprint Source Workshop / Tier Difficulty Crafting Recipe
Blaze Grenade All maps — Industrial Containers; Trials Explosives Station 3 ★★ 1× Explosive Compound, 2× Oil
Deadline Stella Montis — world loot; Trials Explosives Station 3 ★★★ 1× Comet Igniter, 3× Explosive Compound, 2× ARC Circuitry
Explosive Mine All maps — Industrial Containers; Trials Explosives Station 3 ★★ 1× Explosive Compound, 1× Sensors
Fireworks Box Cold Snap world loot; also obtainable from the Test Case quest Explosives Station 2 ★ 1× Explosive Compound, 3× Pop Trigger
Gas Mine Stella Montis — world loot Explosives Station 1 ★★★ 4× Chemicals, 2× Rubber Parts
Jolt Mine All maps — Industrial Containers; Trials Explosives Station 2 ★★ 1× Electrical Components, 1× Battery
Lure Grenade Greasing Her Palms quest Utility Station 2 ★ 1× Speaker Component, 1× Electrical Components
Pulse Mine Stella Montis — world loot; Trials Explosives Station 1 ★★★ 1× Crude Explosives, 1× Wires
Seeker Grenade Stella Montis — world loot Explosives Station 1 ★★★ 1× Crude Explosives, 2× ARC Alloy
Showstopper All maps — Industrial Containers; Trials Explosives Station 3 ★★ 1× Electrical Components, 1× Hornet Driver, 1× Voltage Converter
Smoke Grenade All maps — Residential loot; Trials Utility Station 2 ★★ 14× Chemicals, 1× Canister
Surge Coil Electromagnetic Storm Explosives Station 3 ★★★★ 1× Electrical Components, 1× Sensors, 1× Hornet Driver
Tagging Grenade All maps — Electrical loot; Trials Utility Station 3 ★★ 1× Electrical Components, 1× Sensors
Trailblazer Stella Montis — world loot; Trials Explosives Station 3 ★★★ 1× Synthesized Fuel, 2× Crude Explosives, 1× Firefly Burner
Trigger ‘Nade World loot across multiple maps; also rewarded by Sparks Fly Explosives Station 2 ★ 2× Crude Explosives, 1× Processor
Wolfpack Night Raid — Residential loot; Trials Explosives Station 3 ★★★★ 1× Explosive Compound, 2× ARC Motion Core, 1× Rocketeer Driver

Prefer to order the recipe instead of searching for a drop? You can buy the Wolfpack Blueprint.

Best Ways to Farm Blueprints in ARC Raiders

1. Complete Guaranteed Blueprint Quests First

Quest rewards are the most reliable way to remove specific recipes from your missing-blueprint
list. They do not depend on repeatedly rolling the correct random container.

Useful examples include Burletta from Industrial Espionage,
Hullcracker from The Major’s Footlocker,
Lure Grenade from Greasing Her Palms,
Fireworks Box from Test Case,
Trigger ‘Nade from Sparks Fly, and
Vita Spray from Worth Your Salt.

2. Farm the Correct Container Type

A large part of blueprint farming is really container targeting. If you need weapon blueprints,
prioritize Raider Containers rather than spending the entire raid opening unrelated loot.
For attachments, Residential Containers are much more important. Industrial Containers should
be prioritized when hunting many explosive recipes, while Medical and Security loot are key
for medical items and augments.

3. Use Major Map Conditions for Level III Attachments

Electromagnetic Storm, Locked Gate, and Night Raid appear repeatedly in the source list for
high-level weapon modifications. Players missing multiple Level III attachments can therefore
gain more from deliberately farming these conditions than from repeatedly running standard raids.

This is especially relevant for recipes such as Angled Grip III,
Compensator III, Extended Barrel III,
Extended Light Mag III, Extended Medium Mag III,
Extended Shotgun Mag III, Muzzle Brake III,
Stable Stock III, and Vertical Grip III.

4. Treat Event-Exclusive Blueprints as Separate Farms

Some recipes cannot be efficiently farmed by simply opening more standard containers.
Equalizer and Jupiter are tied to the Harvester,
while Dolabra is associated with the ARC Assessor during Close Scrutiny.
When one of these is your target, build the farming session around that activity instead of
normal scavenging.

5. Do Not Ignore Trials

Trials provide another route to a large part of the normal scavenging blueprint pool.
They are particularly useful when the blueprint you need already belongs to a broad loot pool,
because you effectively gain another opportunity to roll the recipe without relying only on
container RNG.

6. Extract When You Find a Blueprint You Still Need

An unlearned blueprint is progression, not just raid loot. If the recipe is one you still need,
consider whether another fight or another room is worth risking it. The blueprint only becomes
useful after you return to Speranza and consume it.

Which Maps Are Most Important for Blueprint Farming?

There is no single best map for every blueprint because the loot pools are intentionally split.
However, several maps and conditions stand out when completing a collection.

  • Stella Montis: important for Aphelion, Deadline, Gas Mine, Pulse Mine,
    Seeker Grenade, Trailblazer, and several Mk.3 Augments.
  • Riven Tides: required for newer utility recipes including Crash Mat,
    Powered Descender, and White Flag.
  • Night Raid: important for several Level III attachments, Tempest,
    Wolfpack, and other restricted drops.
  • Electromagnetic Storm: one of the best conditions to target Level III
    attachments and is specifically required for items such as Snap Hook and Surge Coil.
  • Hurricane: relevant to First Wave Cache weapons including Canto,
    Bobcat, Tempest, and Vulcano.

What Materials Should You Keep for Blueprint Crafting?

Unlocking a recipe is only half of the progression loop. Many of the best blueprints consume
specialized parts that are much harder to replace than common crafting materials.

If you are still building out your blueprint collection, it is worth paying particular
attention to:

  • Magnetic Accelerators
  • Advanced Mechanical Components
  • Mod Components
  • Advanced Electrical Components
  • Complex, Heavy, Medium, and Light Gun Parts
  • Exodus Modules
  • Explosive Compound
  • Power Rods
  • ARC Circuitry
  • Processors and Sensors
  • Special ARC components such as Queen Reactor, Matriarch Reactor, ARC Motion Core, and ARC Alloy
  • Specialized enemy parts such as Hornet Driver, Rocketeer Driver, Shredder Gyro, and Firefly Burner

Keeping these materials prevents the common situation where a rare blueprint is finally unlocked
but the resulting item still cannot be crafted.

ARC Raiders Blueprints FAQ

How many blueprints are there in ARC Raiders?

There are currently 83 known blueprints in the September 2026 blueprint pool.
The number can change as new maps, items, events, quests, and updates are added.

Can every ARC Raiders blueprint drop on every map?

No. Many blueprints have broad all-map sources, but others are restricted to specific maps,
Major Map Conditions, quests, special events, containers, or encounters. Stella Montis,
Riven Tides, Night Raid, Electromagnetic Storm, Hurricane, and the Harvester are all examples
of restrictions that matter when hunting particular recipes.

Can Trials give blueprints?

Yes. A large portion of blueprints that belong to normal scavenging loot pools can also appear
through Trials. However, this does not make quest-only or special event-exclusive blueprints
part of the normal Trial pool.

Where should I farm weapon blueprints?

For general weapon blueprints, Raider Containers are one of the most important loot sources.
However, higher-end and newer weapons can have special requirements. Check the individual source
before farming because items such as Equalizer, Jupiter, Dolabra, Canto, Bobcat, Tempest, and
Vulcano do not follow the same simple all-map pattern.

Where should I farm attachment blueprints?

Residential Containers are the primary target for many attachment blueprints. Standard Level II
attachments have comparatively broad availability, while numerous Level III versions are tied
to Electromagnetic Storm, Locked Gate, Night Raid, or similar Major Map Conditions.

Are Major Map Conditions better for rare blueprints?

They are particularly important for blueprints whose source tables explicitly require those
conditions, and rare or Epic blueprint farming is generally more attractive during the stronger
Major Map Conditions. The key is to target a condition that actually overlaps with the recipe
you need.

Can ARC Surveyors drop blueprints?

Yes. ARC Surveyors are listed as a possible blueprint source and are specifically relevant to
some medical and augment recipes, including Vita Shot, Vita Spray, and Tactical Mk.3 Defensive.

What happens if I find a blueprint I already learned?

Previously learned recipes are marked with a check mark. The duplicate cannot be learned again,
so it no longer provides a new crafting unlock. Duplicate blueprints can still have value as
loot rather than progression.

Do crafting recipes change between updates?

They can. Several blueprint recipes and Workshop requirements have changed during ARC Raiders
updates. If a recipe in an older guide differs from the current in-game requirement, use the
newer value rather than assuming the old recipe is still valid.

Final Tips for Completing Your Blueprint Collection

The fastest way to complete the ARC Raiders blueprint collection is to stop treating every
blueprint as part of one giant random drop pool. Divide the missing recipes by acquisition method:
complete guaranteed quests, farm the correct container category for general drops, run Stella
Montis and Riven Tides for map-exclusive recipes, and save Major Map Condition sessions for the
attachments and weapons that actually require them.

Once your collection becomes smaller, a blueprint checklist becomes increasingly valuable.
Instead of searching everywhere, identify the remaining source for each missing recipe and build
individual raids around those targets.


Last updated: September 25, 2026.

Data sources:
ARC Raiders Wiki blueprint database and individual item pages,
RaiderBuddy Blueprint Cheat Sheet, and UrGameTips ARC Raiders Blueprint database.
Blueprint sources and crafting recipes may change with game updates.

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