ARC Raiders blueprints unlock repeatable crafting recipes for weapons, weapon attachments, augments, medical supplies, tools and explosives. Extract with a blueprint you have not learned, then select Learn and Consume in Speranza. The item is consumed and its recipe becomes available whenever you meet the Workshop and material requirements.
Updated October 24, 2026: this catalog tracks 91 blueprints, up from 83 in September. Frozen Trail 2.0 added Bantam, Stiletto, Advanced Camera, Banjo, Emperor Gateway Conduit, Grappling Hook, Tether Launcher and Yank Grenade blueprints. The list includes the DLC-only Banjo; it does not count the separate Furniture Design or Weapon Stencil collections.
Quick answer: first check whether the blueprint is awarded by a quest or project, available through the new Research Station, or restricted to an encounter such as the Harvester. Only then farm its map, map condition and container category. Examples: Bantam and Stiletto can be researched; Jupiter and Equalizer require the Harvester; the Emperor Gateway Conduit is tied to Pendola Pass; Banjo is a Collector Set DLC reward.
Below you will find every listed blueprint’s acquisition route, required crafting station, editorial farming difficulty and item crafting recipe. The Research Station’s one-time blueprint unlock cost is a separate transaction from the materials needed to craft the resulting item. See the research section before committing resources.
How Blueprints Work in ARC Raiders
A blueprint is not the crafted item. A scavenged blueprint must be extracted and learned in Speranza; once learned, the recipe remains usable for the current Raider’s progression. Already-learned blueprints have a check mark, so another copy does not unlock the same recipe twice. Expedition departures can reset learned blueprints and crafting progress; do not mistake a lasting recipe for an account-wide unlock that survives every reset.
- Weapon and gun-part blueprints are commonly associated with Raider Containers.
- Explosive blueprints are commonly found in Industrial Containers.
- Medical blueprints primarily come from Medical Containers.
- Augments are commonly associated with Security and Medical loot.
- Utility blueprints frequently come from Electrical loot sources.
- Residential Containers are especially important for weapon attachment blueprints.
- Rare and Epic blueprints become particularly attractive targets during stronger Major Map Conditions.
- ARC Surveyors can also provide several blueprint drops.
Important: some recipes are tied to specific maps, Major Map Conditions, quests, projects or encounters. The October 2026 Research Station offers another route for many, but not all, blueprints. Check the individual row and your current in-game Research Station before committing a raid to random containers.
Research Station: A New Way to Unlock Blueprints
Frozen Trail 2.0 introduced an Outpost. Complete the Outpost project to unlock its Research Station, study eligible Research Items for Research Points (RP), then spend the required RP and materials on a blueprint. Some recipes have a guaranteed Research Station path; others are still locked behind raids, projects, quests, DLC, or special encounters.
Research Station levels and blueprint costs are distinct from the Workshop requirements shown in the 91-item catalog. Here are useful October 2026 examples:
| Blueprint | Research Station | One-time research cost | Then craft at |
|---|---|---|---|
| Bantam | Level 1 | 3,000 RP + 8 Hornet Drivers | Gunsmith 1 |
| Stiletto | Level 1 | 3,000 RP + 15 Wasp Drivers | Gunsmith 1 |
| Grappling Hook | Level 1 | 2,000 RP + 10 Rope | Utility Station 1 |
| Yank Grenade | Level 1 | 1,000 RP + 8 Steel Cable | Explosives Station 2 |
| Tether Launcher | Level 2 | 2,000 RP + 3 Steel Cable + 1 Unusable Weapon | Utility Station 2 |
| Anvil | Level 2 | 3,000 RP + 5 Bully Fragmenters + 1 Rusted Tools | Gunsmith 1 |
| Venator | Level 2 | 3,000 RP + 3 Leaper Pulse Units + 1 Mechanical Components | Gunsmith 2 |
Which materials generate Research Points? Items such as Battered Paperback, Raider Logbook, Exodus Technical Handbook, ARC Data Module and Frigate Diagnostic Node can be studied for points. The exact available research list depends on your station level. These examples are not an exhaustive list of researchable blueprints, and the live in-game recipe screen takes priority if material requirements change.
Not researchable: the Banjo Blueprint is exclusive to the Frozen Trail Collector Set DLC; the Advanced Camera Blueprint can be earned from the Outpost project; the Emperor Gateway Conduit Blueprint is associated with a Harvester Payload on Pendola Pass during Redirection. Jupiter and Equalizer also keep special Harvester acquisition routes.
Get the Blueprint or Follow Its Farming Route
Once you know the blueprint name, compare the available purchase option with the actual quest, Research Station, event or container route. Keep DLC-exclusive unlocks and event-only recipes separate from normal scavenging.
Find a Blueprint by Category
The tables below preserve all previous recipes and add the eight Frozen Trail entries. Jump to weapons, attachments, gun parts, augments, medical, utilities and keys, or grenades and traps.
Blueprint Farming Difficulty Explained
The stars used in the tables below are an editorial farming difficulty rating, not an official in-game stat. They measure how restrictive the current acquisition method is, rather than how powerful the resulting item may be.
| Difficulty | Meaning |
|---|---|
| ★ | Guaranteed quest, project, or Research Station path with known requirements. |
| ★★ | Broad all-map loot pool with a predictable container type. |
| ★★★ | Map-specific, narrower, or otherwise less convenient loot pool. |
| ★★★★ | Requires a particular Major Map Condition, special cache, or restricted source. |
| ★★★★★ | Highly restricted event or encounter with no broad Trial/scavenging fallback. |
| — | No in-game farming method; DLC-exclusive recipe. |
The Workshop / Tier column names the station needed to craft the item, not the station used to research its blueprint. The stars describe route difficulty, not the item’s power or a guaranteed drop rate.
All ARC Raiders Blueprint Locations, Sources, and Recipes
Weapon Blueprints
Weapon blueprints range from ordinary Raider Container finds to special encounters. Bantam and Stiletto, added in Frozen Trail, have a predictable Research Station 1 route. Equalizer and Jupiter remain associated with the Harvester, while other high-end weapons may require particular Major Map Conditions or research ingredients.
| Blueprint | Source | Workshop / Tier | Difficulty | Crafting Recipe |
|---|---|---|---|---|
| Anvil | All maps — Raider Containers; can also appear through Trials | Gunsmith 1 | ★★ | 5× Mechanical Components, 6× Simple Gun Parts |
| Aphelion | Stella Montis — scavenging/world loot | Gunsmith 3 | ★★★★ | 3× Magnetic Accelerator, 3× Complex Gun Parts, 1× Matriarch Reactor |
| Bantam | Research Station 1 (3,000 RP + 8 Hornet Drivers); scavenging also reported | Gunsmith 1 | ★ | 4× Mechanical Components, 4× Simple Gun Parts |
| Bettina | All maps — Raider Containers; Trials | Gunsmith 3 | ★★ | 3× Advanced Mechanical Components, 3× Heavy Gun Parts, 3× Canister |
| Bobcat | Locked Gate or Hurricane — world loot / First Wave Cache; Trials | Gunsmith 3 | ★★★★ | 1× Magnetic Accelerator, 3× Light Gun Parts, 2× Exodus Modules |
| Burletta | Industrial Espionage quest; can also be obtained through Trials | Gunsmith 1 | ★ | 3× Mechanical Components, 3× Simple Gun Parts |
| Canto | Hurricane — First Wave Cache; Trials | Gunsmith 3 | ★★★★ | 2× Advanced Mechanical Components, 5× Magnet, 3× Medium Gun Parts |
| Dolabra | Close Scrutiny — ARC Assessor | Gunsmith 3 | ★★★★★ | 3× Shredder Gyro, 3× Magnetic Accelerator, 2× Vaporizer Regulator |
| Equalizer | Harvester event | Gunsmith 3 | ★★★★★ | 3× Magnetic Accelerator, 3× Complex Gun Parts, 1× Queen Reactor |
| Hullcracker | The Major’s Footlocker quest; check current weekly Nomadic Envoys offers or Research Station 3 | Gunsmith 3 | ★ | 1× Magnetic Accelerator, 3× Heavy Gun Parts, 1× Exodus Modules |
| Il Toro | All maps — Raider Containers; Trials | Gunsmith 1 | ★★ | 5× Mechanical Components, 6× Simple Gun Parts |
| Jupiter | Harvester event | Gunsmith 3 | ★★★★★ | 3× Magnetic Accelerator, 3× Complex Gun Parts, 1× Queen Reactor |
| Osprey | All maps — Raider Containers; Trials | Gunsmith 2 | ★★ | 2× Advanced Mechanical Components, 3× Medium Gun Parts, 7× Wires |
| Rascal | All maps — Raider Containers | Gunsmith 2 | ★★ | 2× Advanced Mechanical Components, 5× Canister, 3× Heavy Gun Parts |
| Stiletto | Research Station 1 (3,000 RP + 15 Wasp Drivers); scavenging locations not yet confirmed | Gunsmith 1 | ★ | 4× Mechanical Components, 4× Simple Gun Parts |
| Tempest | Night Raid or Hurricane — Residential loot / First Wave Cache; Trials | Gunsmith 3 | ★★★★ | 1× Magnetic Accelerator, 3× Medium Gun Parts, 2× Exodus Modules |
| Torrente | All maps — Raider Containers; Trials | Gunsmith 2 | ★★ | 2× Advanced Mechanical Components, 3× Medium Gun Parts, 6× Steel Spring |
| Venator | All maps — Raider Containers; Trials | Gunsmith 2 | ★★ | 2× Advanced Mechanical Components, 3× Medium Gun Parts, 5× Magnet |
| Vulcano | Hidden Bunker or Hurricane — world loot / First Wave Cache; Trials | Gunsmith 3 | ★★★★ | 1× Magnetic Accelerator, 3× Heavy Gun Parts, 1× Exodus Modules |
Prefer to order a blueprint instead of farming it? We offer the Anvil Blueprint, Bettina Blueprint, Jupiter Blueprint, Tempest Blueprint, and Venator Blueprint.
Weapon Attachment Blueprints
Attachments have one of the clearest farming patterns in ARC Raiders. Level II versions are generally accessible through normal scavenging, while many Level III attachment blueprints are concentrated around Major Map Conditions such as Electromagnetic Storm, Locked Gate, and Night Raid.
| Blueprint | Source | Workshop / Tier | Difficulty | Crafting Recipe |
|---|---|---|---|---|
| Angled Grip II | All maps — Residential Containers; Trials | Gunsmith 2 | ★★ | 2× Mechanical Components, 3× Duct Tape |
| Angled Grip III | Electromagnetic Storm, Locked Gate, or Night Raid — Residential Containers; Trials | Gunsmith 3 | ★★★★ | 2× Mod Components, 5× Duct Tape |
| Compensator II | All maps — Residential Containers; Trials | Gunsmith 2 | ★★ | 2× Mechanical Components, 4× Wires |
| Compensator III | Electromagnetic Storm, Locked Gate, or Night Raid — Residential Containers; Trials | Gunsmith 3 | ★★★★ | 2× Mod Components, 8× Wires |
| Extended Barrel II | All maps — scavenging; Trials | Gunsmith 2 | ★★ | 3× Mechanical Components, 6× Wires |
| Extended Barrel III | Electromagnetic Storm, Locked Gate, or Night Raid — Residential Containers; Trials | Gunsmith 3 | ★★★★ | 2× Mod Components, 8× Wires |
| Extended Light Mag II | All maps — Residential Containers; Trials | Gunsmith 2 | ★★ | 2× Mechanical Components, 3× Steel Spring |
| Extended Light Mag III | Electromagnetic Storm, Locked Gate, or Night Raid — Residential Containers; Trials | Gunsmith 3 | ★★★★ | 2× Mod Components, 5× Steel Spring |
| Extended Medium Mag II | Night Raid — Residential Containers; Trials | Gunsmith 2 | ★★★ | 2× Mechanical Components, 3× Steel Spring |
| Extended Medium Mag III | Electromagnetic Storm, Locked Gate, or Night Raid — Residential Containers; Trials | Gunsmith 3 | ★★★★ | 2× Mod Components, 5× Steel Spring |
| Extended Shotgun Mag II | All maps — Residential Containers; Trials | Gunsmith 2 | ★★ | 2× Mechanical Components, 3× Steel Spring |
| Extended Shotgun Mag III | Electromagnetic Storm, Locked Gate, or Night Raid — Residential Containers; Trials | Gunsmith 3 | ★★★★ | 2× Mod Components, 5× Steel Spring |
| Lightweight Stock | Electromagnetic Storm, Locked Gate, or Night Raid — Residential Containers; Trials | Gunsmith 3 | ★★★★ | 2× Mod Components, 5× Duct Tape |
| Muzzle Brake II | All maps — Residential Containers; Trials | Gunsmith 2 | ★★ | 2× Mechanical Components, 4× Wires |
| Muzzle Brake III | Electromagnetic Storm, Locked Gate, or Night Raid — Residential Containers; Trials | Gunsmith 3 | ★★★★ | 2× Mod Components, 8× Wires |
| Padded Stock | Electromagnetic Storm, Locked Gate, Night Raid, or Hidden Bunker — Residential Containers; Trials | Gunsmith 3 | ★★★★ | 2× Mod Components, 5× Duct Tape |
| Shotgun Choke II | All maps — Residential Containers; Trials | Gunsmith 2 | ★★ | 2× Mechanical Components, 4× Wires |
| Shotgun Choke III | Electromagnetic Storm, Locked Gate, or Night Raid — Residential Containers; Trials | Gunsmith 3 | ★★★★ | 2× Mod Components, 8× Wires |
| Shotgun Silencer | Electromagnetic Storm, Locked Gate, Night Raid, or Hidden Bunker — Residential Containers; Trials | Gunsmith 3 | ★★★★ | 2× Mod Components, 8× Wires |
| Silencer I | All maps — Residential Containers; Trials | Gunsmith 2 | ★★ | 2× Mechanical Components, 4× Wires |
| Silencer II | All maps — Residential Containers; Trials | Gunsmith 3 | ★★ | 2× Mod Components, 8× Wires |
| Stable Stock II | All maps — Residential Containers; Trials | Gunsmith 2 | ★★ | 2× Mechanical Components, 3× Duct Tape |
| Stable Stock III | Electromagnetic Storm, Locked Gate, or Night Raid — Residential Containers; Trials | Gunsmith 3 | ★★★★ | 2× Mod Components, 5× Duct Tape |
| Vertical Grip II | All maps — Residential Containers; Trials | Gunsmith 2 | ★★ | 2× Mechanical Components, 3× Duct Tape |
| Vertical Grip III | Electromagnetic Storm, Locked Gate, or Night Raid — Residential Containers; Trials | Gunsmith 3 | ★★★★ | 2× Mod Components, 5× Duct Tape |
Gun Part and Component Blueprints
These recipes matter because they turn lower-level crafting materials into the specialized gun parts needed for many higher-tier weapons.
| Blueprint | Source | Workshop / Tier | Difficulty | Crafting Recipe |
|---|---|---|---|---|
| Complex Gun Parts | All maps — Security Containers | Refiner 3 | ★★★ | 2× Light Gun Parts, 2× Medium Gun Parts, 2× Heavy Gun Parts |
| Heavy Gun Parts | All maps — Raider Containers; Trials | Refiner 2 | ★★ | 4× Simple Gun Parts |
| Light Gun Parts | All maps — Raider Containers; Trials | Refiner 2 | ★★ | 4× Simple Gun Parts |
| Medium Gun Parts | All maps — Raider Containers; Trials | Refiner 2 | ★★ | 4× Simple Gun Parts |
Augment Blueprints
Augment blueprints are particularly valuable for players who want more control over their loadout economy. Looting variants are available from broader loot pools, while several Combat and Tactical Mk.3 recipes have more restrictive sources.
| Blueprint | Source | Workshop / Tier | Difficulty | Crafting Recipe |
|---|---|---|---|---|
| Combat Mk.3 Aggressive | Stella Montis or Blue Gate — Medical / Security Containers; Trials | Gear Bench 3 | ★★★ | 2× Advanced Electrical Components, 3× Processor |
| Combat Mk.3 Flanking | Stella Montis or Blue Gate — Medical / Security Containers; Trials | Gear Bench 3 | ★★★ | 2× Advanced Electrical Components, 3× Processor |
| Looting Mk.3 Safekeeper | All maps — Medical, Security, and Metal Crates; Trials | Gear Bench 3 | ★★ | 2× Advanced Electrical Components, 3× Processor |
| Looting Mk.3 Survivor | All maps — Medical, Security, and Metal Crates; Trials | Gear Bench 3 | ★★ | 2× Advanced Electrical Components, 3× Processor |
| Tactical Mk.3 Defensive | Stella Montis or Blue Gate — Medical / Security loot and ARC Surveyors; Trials | Gear Bench 3 | ★★★ | 2× Advanced Electrical Components, 3× Processor |
| Tactical Mk.3 Healing | Stella Montis or Blue Gate — Medical / Security Containers; Trials | Gear Bench 3 | ★★★ | 2× Advanced Electrical Components, 3× Processor |
| Tactical Mk.3 Revival | Stella Montis or Blue Gate — Medical / Security Containers; Trials | Gear Bench 3 | ★★★ | 2× Advanced Electrical Components, 3× Processor |
| Tactical Mk.3 Smoke | High-tier / Epic loot containers; Stella Montis is one known farming option | Gear Bench 3 | ★★★★ | 2× Advanced Electrical Components, 3× Processor |
Medical Blueprints
| Blueprint | Source | Workshop / Tier | Difficulty | Crafting Recipe |
|---|---|---|---|---|
| Defibrillator | All maps — Medical Containers; Trials | Medical Lab 2 | ★★ | 9× Plastic Parts, 1× Moss |
| Vita Shot | All maps — Medical Containers and ARC Surveyors; Trials | Medical Lab 3 | ★★ | 2× Antiseptic, 1× Syringe |
| Vita Spray | Medical Containers / ARC Surveyors; also rewarded by Worth Your Salt | Medical Lab 3 | ★ | 3× Antiseptic, 1× Canister, 1× Tick Pod |
Utility Blueprints
| Blueprint | Source | Workshop / Tier | Difficulty | Crafting Recipe |
|---|---|---|---|---|
| Advanced Camera | Outpost project reward (stage 1); scavenging reported; not Research Station | Utility Station 1 | ★ | 1× Camera Lens, 1× Calculator, 1× Electrical Components |
| Banjo | Frozen Trail Collector Set DLC only; no in-game farm | Workbench 1 | — | 6× Plastic Parts, 1× Steel Cable |
| Barricade Kit | All maps — Electrical loot; Trials | Utility Station 1 | ★★ | 1× Mechanical Components |
| Blue Light Stick | All maps — world loot; Trials | Utility Station 2 | ★★ | 3× Chemicals |
| Grappling Hook | Research Station 1 (2,000 RP + 10 Rope); Free Reward Pass / scavenging routes also reported | Utility Station 1 | ★ | 2× Rope, 1× Cable Stripper, 1× Mechanical Components |
| Green Light Stick | All maps — world loot; Trials | Utility Station 2 | ★★ | 3× Chemicals |
| Red Light Stick | All maps — world loot; Trials | Utility Station 2 | ★★ | 3× Chemicals |
| Yellow Light Stick | All maps — world loot; Trials | Utility Station 2 | ★★ | 3× Chemicals |
| Crash Mat | Riven Tides — containers / world loot; Trials | Utility Station 1 | ★★★ | 1× Electrical Components, 1× Durable Cloth |
| Emperor Gateway Conduit | Pendola Pass — Redirection / Harvester Payload; not Research Station | Workbench 1 | ★★★★★ | 1× ARC Insulated Coupler, 1× ARC Conductive Coupler, 1× ARC Plated Coupler |
| Powered Descender | Riven Tides — containers, including the Stacking Yard area | Utility Station 3 | ★★★★ | 1× Power Rod, 1× Turbine Compressor |
| Remote Raider Flare | All maps — Electrical loot; Trials | Utility Station 1 | ★★ | 2× Chemicals, 4× Rubber Parts |
| Snap Hook | Electromagnetic Storm — world loot / Trophy source | Utility Station 3 | ★★★★ | 2× Power Rod, 2× Steel Cable, 1× Exodus Modules |
| Tether Launcher | Research Station 2 (2,000 RP + 3 Steel Cable + 1 Unusable Weapon); scavenging reported | Utility Station 2 | ★ | 2× Steel Cable, 1× Advanced Electrical Components, 1× Calculator |
| White Flag | Riven Tides — world loot; Trials | Medical Lab 1 | ★★★ | 10× Fabric, 3× Plastic Parts |
Grenade and Trap Blueprints
Explosive recipes are heavily associated with Industrial loot, but several of the strongest or most unusual blueprints use special maps, events, or Major Map Conditions instead.
| Blueprint | Source | Workshop / Tier | Difficulty | Crafting Recipe |
|---|---|---|---|---|
| Blaze Grenade | All maps — Industrial Containers; Trials | Explosives Station 3 | ★★ | 1× Explosive Compound, 2× Oil |
| Deadline | Stella Montis — world loot; Trials | Explosives Station 3 | ★★★ | 1× Comet Igniter, 3× Explosive Compound, 2× ARC Circuitry |
| Explosive Mine | All maps — Industrial Containers; Trials | Explosives Station 3 | ★★ | 1× Explosive Compound, 1× Sensors |
| Fireworks Box | Cold Snap world loot; also obtainable from the Test Case quest | Explosives Station 2 | ★ | 1× Explosive Compound, 3× Pop Trigger |
| Gas Mine | Stella Montis — world loot | Explosives Station 1 | ★★★ | 4× Chemicals, 2× Rubber Parts |
| Jolt Mine | All maps — Industrial Containers; Trials | Explosives Station 2 | ★★ | 1× Electrical Components, 1× Battery |
| Lure Grenade | Greasing Her Palms quest | Utility Station 2 | ★ | 1× Speaker Component, 1× Electrical Components |
| Pulse Mine | Stella Montis — world loot; Trials | Explosives Station 1 | ★★★ | 1× Crude Explosives, 1× Wires |
| Seeker Grenade | Stella Montis — world loot | Explosives Station 1 | ★★★ | 1× Crude Explosives, 2× ARC Alloy |
| Showstopper | All maps — Industrial Containers; Trials | Explosives Station 3 | ★★ | 1× Electrical Components, 1× Hornet Driver, 1× Voltage Converter |
| Smoke Grenade | All maps — Residential loot; Trials | Utility Station 2 | ★★ | 14× Chemicals, 1× Canister |
| Surge Coil | Electromagnetic Storm | Explosives Station 3 | ★★★★ | 1× Electrical Components, 1× Sensors, 1× Hornet Driver |
| Tagging Grenade | All maps — Electrical loot; Trials | Utility Station 3 | ★★ | 1× Electrical Components, 1× Sensors |
| Trailblazer | Stella Montis — world loot; Trials | Explosives Station 3 | ★★★ | 1× Synthesized Fuel, 2× Crude Explosives, 1× Firefly Burner |
| Trigger ‘Nade | World loot across multiple maps; also rewarded by Sparks Fly | Explosives Station 2 | ★ | 2× Crude Explosives, 1× Processor |
| Yank Grenade | Research Station 1 (1,000 RP + 8 Steel Cable); scavenging reported | Explosives Station 2 | ★ | 1× Rope, 1× Crude Explosives |
| Wolfpack | Night Raid — Residential loot; Trials | Explosives Station 3 | ★★★★ | 1× Explosive Compound, 2× ARC Motion Core, 1× Rocketeer Driver |
Prefer to order the recipe instead of searching for a drop? You can buy the Wolfpack Blueprint.
Best Ways to Farm Blueprints in ARC Raiders
1. Check Quests, Projects and Research Before Random Farming
Quest and project rewards are often more predictable than random container drops. The Outpost Research Station now offers a second deterministic path for many recipes. Check its current list before spending a whole evening looking for a blueprint you can research.
Examples include Burletta from Industrial Espionage, Hullcracker from The Major’s Footlocker, Lure Grenade from Greasing Her Palms, Fireworks Box from Test Case, Trigger ‘Nade from Sparks Fly, and Vita Spray from Worth Your Salt. For Advanced Camera, check the Outpost project rather than a Research Station blueprint recipe.
2. Farm the Correct Container Type
A large part of blueprint farming is really container targeting. If you need weapon blueprints, prioritize Raider Containers rather than spending the entire raid opening unrelated loot. For attachments, Residential Containers are much more important. Industrial Containers should be prioritized when hunting many explosive recipes, while Medical and Security loot are key for medical items and augments.
3. Use Major Map Conditions for Level III Attachments
Electromagnetic Storm, Locked Gate, and Night Raid appear repeatedly in the source list for high-level weapon modifications. Players missing multiple Level III attachments can therefore gain more from deliberately farming these conditions than from repeatedly running standard raids.
This is especially relevant for recipes such as Angled Grip III, Compensator III, Extended Barrel III, Extended Light Mag III, Extended Medium Mag III, Extended Shotgun Mag III, Muzzle Brake III, Stable Stock III, and Vertical Grip III.
4. Treat Event-Exclusive Blueprints as Separate Farms
Some recipes cannot be efficiently farmed by simply opening more standard containers. Equalizer and Jupiter are tied to the Harvester, while Dolabra is associated with the ARC Assessor during Close Scrutiny. When one of these is your target, build the farming session around the event rather than normal scavenging. On Pendola Pass, the Emperor Gateway Conduit blueprint is linked to a Harvester Payload during the Redirection condition; it is not a standard Research Station purchase.
5. Do Not Ignore Trials
Trials provide another route to a large part of the normal scavenging blueprint pool. Trials can provide another acquisition path for blueprints in their reward pools. Check which season and reward pool is currently active rather than assuming a special boss, DLC, or quest-only recipe is included.
6. Extract When You Find a Blueprint You Still Need
An unlearned blueprint is progression, not just raid loot. If the recipe is one you still need, consider whether another fight or another room is worth risking it. The blueprint only becomes useful after you return to Speranza and consume it.
Which Maps Are Most Important for Blueprint Farming?
There is no single best map for every blueprint because the loot pools are intentionally split. However, several maps and conditions stand out when completing a collection.
- Stella Montis: important for Aphelion, Deadline, Gas Mine, Pulse Mine, Seeker Grenade, Trailblazer, and several Mk.3 Augments.
- Pendola Pass: relevant for the Emperor Gateway Conduit blueprint during Redirection / Harvester Payload; the exact scavenging pools for some newly added gadgets are still being established. Use Research Station routes where available.
- Riven Tides: required for newer utility recipes including Crash Mat, Powered Descender, and White Flag.
- Night Raid: important for several Level III attachments, Tempest, Wolfpack, and other restricted drops.
- Electromagnetic Storm: one of the best conditions to target Level III attachments and is specifically required for items such as Snap Hook and Surge Coil.
- Hurricane: relevant to First Wave Cache weapons including Canto, Bobcat, Tempest, and Vulcano.
What Materials Should You Keep for Blueprint Crafting?
Unlocking a recipe is only half of the progression loop. Many of the best blueprints consume specialized parts that are much harder to replace than common crafting materials.
If you are still building out your blueprint collection, it is worth paying particular attention to:
- Magnetic Accelerators
- Advanced Mechanical Components
- Mod Components
- Advanced Electrical Components
- Complex, Heavy, Medium, and Light Gun Parts
- Exodus Modules
- Explosive Compound
- Power Rods
- Rope and Steel Cable for Frozen Trail movement gadgets
- Camera Lens and Calculator for Advanced Camera
- ARC Circuitry
- Processors and Sensors
- Special ARC components such as Queen Reactor, Matriarch Reactor, ARC Motion Core, and ARC Alloy
- Specialized enemy parts such as Hornet Driver, Rocketeer Driver, Shredder Gyro, and Firefly Burner
Keeping these materials prevents the common situation where a rare blueprint is finally unlocked but the resulting item still cannot be crafted.
ARC Raiders Blueprints FAQ
How many blueprints are there in ARC Raiders?
This October 24, 2026 list contains 91 blueprints: the 83 in the September index plus eight Frozen Trail entries. The ARC Raiders Wiki category currently lists 90, while the Banjo Blueprint is an additional Collector Set DLC-only unlock confirmed by Embark. The separate 100 Furniture Designs and 14 Weapon Stencils are not counted as gear blueprints.
Can I unlock every blueprint with Research Points?
No. Research Station unlocks many recipes, but not event-only, project-only and DLC-exclusive blueprints. You still need the station’s required level and the specific research materials. For example, Bantam and Stiletto can be researched at Level 1, while the Banjo Blueprint comes only from the Frozen Trail Collector Set DLC.
Are ARC Raiders blueprint unlocks permanent across Expeditions?
They remain learned for your current Raider until an Expedition reset. Embark’s Expedition rules specify that learned Blueprints and crafting abilities can be reset when you depart. Check the current Expedition rules before signing up; this is not the same as a permanent account cosmetic unlock.
Are Furniture Designs and Weapon Stencils included in the 91?
No. The 91 entries here are item-crafting blueprints. Frozen Trail added separate Outpost Furniture Designs and Weapon Stencils with their own unlock methods, so counting all three collections together would be misleading.
Can every ARC Raiders blueprint drop on every map?
No. Many recipes have broad scavenging pools, but others require a map condition, quest, project, Research Station, encounter, or paid DLC access. Stella Montis, Riven Tides, Pendola Pass, Night Raid, Electromagnetic Storm, Hurricane, Redirection and the Harvester all matter to specific blueprints.
Can Trials give blueprints?
Yes. A large portion of blueprints that belong to normal scavenging loot pools can also appear through Trials. However, this does not make quest-only or special event-exclusive blueprints part of the normal Trial pool.
Where should I farm weapon blueprints?
Raider Containers remain a useful source for many weapon blueprints, but first check Research Station access. Bantam and Stiletto can be researched at Level 1. Equalizer, Jupiter, Dolabra, Canto, Bobcat, Tempest and Vulcano have more restrictive routes, so use their specific entry above rather than relying on a generic all-map recommendation.
Where should I farm attachment blueprints?
Residential Containers are the primary target for many attachment blueprints. Standard Level II attachments have comparatively broad availability, while numerous Level III versions are tied to Electromagnetic Storm, Locked Gate, Night Raid, or similar Major Map Conditions.
Are Major Map Conditions better for rare blueprints?
They are particularly important for blueprints whose source tables explicitly require those conditions, and rare or Epic blueprint farming is generally more attractive during the stronger Major Map Conditions. The key is to target a condition that actually overlaps with the recipe you need.
Can ARC Surveyors drop blueprints?
Yes. ARC Surveyors are listed as a possible blueprint source and are specifically relevant to some medical and augment recipes, including Vita Shot, Vita Spray, and Tactical Mk.3 Defensive.
What happens if I find a blueprint I already learned?
Previously learned recipes are marked with a check mark. The duplicate cannot be learned again, so it no longer provides a new crafting unlock. Duplicate blueprints can still have value as loot rather than progression.
Do crafting recipes change between updates?
Yes. Frozen Trail introduced new recipes and the Research Station, while some existing material requirements have changed. For example, Snap Hook now uses Steel Cable in its crafting recipe instead of Rope. If the Workshop or Research Station shows a different requirement after a hotfix, the current in-game requirement takes priority.
Final Tips for Completing Your Blueprint Collection
Completing the 91-blueprint index is easier when you separate deterministic unlocks from random loot. Claim available quest and Outpost rewards, research eligible recipes, target the correct container category for broad drops, and use Stella Montis, Riven Tides and Pendola Pass only when your missing recipe calls for them. Save Major Map Condition runs and Harvester attempts for the recipes that need those encounters.
Once your collection becomes smaller, a blueprint checklist becomes increasingly valuable. Instead of searching everywhere, identify the remaining source for each missing recipe and build individual raids around those targets.
Last updated: October 24, 2026 — Frozen Trail 2.0 / Store Update 2.2.0.
Data sources: Embark Frozen Trail 2.0 notes, official Reward Pass and Banjo DLC details, ARC Raiders Wiki blueprint database, Wiki category index, and RaiderBuddy blueprint tracker. Research recipes, container pools and Workshop materials are game data tracked by community resources rather than individually published by Embark, and may change with updates.