Arms Warrior in WoW Forever is a two-handed melee DPS specialization built around weapon damage, Rage efficiency, reactive Overpower attacks, and controlled multi-target burst. For leveling 1–60, this guide follows a practical 31/20/0 path that gains Sweeping Strikes at Level 30 and Mortal Strike at Level 40. Separate 41/10/0 allocations cover planned Level 60 PvE and PvP.
WoW Forever’s full Level 60 release is scheduled for November 4, 2026, with its first raids scheduled for December 9. As of October 22 the beta is still limited to Level 30, so the Level 60 recommendations below are launch theorycraft, not tested raid or PvP rankings. The normal Level 60 talent budget is 51 points; a 51-point calculator link shows the completed build, not the points available to a Level 30 character.
October’s Warrior updates made critical basic attacks generate 100% additional Rage, raised Bloodthrill to 4/8/12/16/20%, altered Slam’s cooldown, and changed several race bonuses. Older Fury hybrid builds and pre-patch racial rankings should not be carried forward without checking them.
For a class-wide comparison of Arms, Fury, and Protection, start with the WoW Forever Warrior Guide. To change exact talent ranks, prerequisites, and hybrid limits, use the WoW Forever Warrior Talent Calculator.
Arms Warrior at a Glance
Level 1–60 Arms planning for a two-handed melee Warrior. Level 60 opens with the scheduled November 4 release; endgame builds remain theorycraft until tested.
Best Arms Warrior Talent Builds in WoW Forever
Arms Warrior Leveling Build 1–60 — 31/20/0
Recommended progression route: 31 Arms / 20 Fury / 0 Protection at Level 60. Spend the first 31 points in Arms to unlock Mortal Strike at 40, then add Fury utility and Rage talents until 60. This is a no-respec progression option, not a claim that it beats every Fury or hybrid leveling route in all gear.
| Levels | Talents to Take | What Changes |
|---|---|---|
| 10–14 | Improved Rend 3/3; Deflection 2/5 | Early Rend damage and Parry while equipping a solid two-hander. |
| 15–19 | Improved Tactical Mastery 5/5 | More Rage retained when stance tools become important. |
| 20–24 | Improved Overpower 2/2; Anger Management 1/1; Deep Wounds 2/3 | Victory Rush arrives at 20 and Overpower windows become more valuable. |
| 25–29 | Spearing Strike 1/1; Deep Wounds to 3/3; Two-Handed Weapon Specialization 3/3 | Gain a situational Battle Stance attack and reliable weapon damage. |
| 30 | Sweeping Strikes 1/1 | Your 21st point unlocks controlled two-target cleave. |
| 31–35 | Bloodthrill 5/5 | Rend plus qualifying main-hand attacks can create extra Overpower uses. |
| 36–39 | Weaponmaster 4/5 | Your weapon family starts shaping the benefit of each rank. |
| 40 | Mortal Strike 1/1 | Your 31st Arms point gives the major weapon attack and healing reduction. |
| 41–45 | Fury: Cruelty 5/5 | Additional critical strikes improve damage and basic-attack Rage gains. |
| 46–50 | Unbridled Wrath 5/5 | A chance for extra Rage, without the removed two-handed double-Rage effect. |
| 51–60 | Piercing Howl 1/1; Booming Voice 5/5; Lingering Rage 4/5 | More control, cheaper shouts, and less Rage loss between pulls. |
These milestones follow one legal point-by-point spending order for a normal character. The Talented Legacy perk can bring points forward while leveling, but does not increase the final 51-point cap.
Choose any WoW Forever leveling range up to 60 and skip part of the questing and travel grind.
- ★ A new talent introduced with WoW Forever.
- ★ A talent that has been modified compared to Classic.
Warrior Arms talent build — Arms 26, Fury 20, Protection 0.
26 / 20 / 0 Key talents: Mortal Strike, Sweeping Strikes, Spearing Strike, Weaponmaster 4/5, Two-Handed Weapon Specialization 3/3, Deep Wounds 3/3Leveling build trade-off: this 31/20/0 route finishes with five Bloodthrill ranks but only four Weaponmaster ranks and no Improved Slam talent. The dedicated Level 60 PvE build invests further in Arms instead. If you switch from a leveling route to a raid setup, compare the exact ranks in the calculator rather than assuming the same damage priorities carry over.
Level 60 Arms Warrior PvE Build — 41/10/0
Launch PvE theorycraft: 41 Arms / 10 Fury. A two-handed direct-damage framework with 5/5 Bloodthrill, 5/5 Weaponmaster, 2/2 Improved Slam and Mortal Strike. The ten Fury points go into Cruelty 5/5 and Unbridled Wrath 5/5. Real dungeon and raid results will determine whether a different Arms/Fury balance is stronger.
- ★ A new talent introduced with WoW Forever.
- ★ A talent that has been modified compared to Classic.
Warrior Arms talent build — Arms 36, Fury 10, Protection 0.
36 / 10 / 0 Key talents: Mortal Strike, Sweeping Strikes, Spearing Strike, Weaponmaster 5/5, Deflection 5/5, Two-Handed Weapon Specialization 3/3Take Your Arms Warrior Into Group Content
With a Level 60 Arms PvE allocation selected, use dungeons to test Rage flow and two-target cleave, then plan for the scheduled December 9 raid opening. Keep the Warrior calculator available when a new two-handed weapon or encounter changes your talent priorities.
| Core Talent | Why It Matters at 60 |
|---|---|
| Mortal Strike 1/1 | The deep Arms weapon attack, applying healing reduction and anchoring your single-target Rage spending. |
| Bloodthrill 5/5 | At 20% per qualifying main-hand attack, creates additional Overpower opportunities on Rend-affected targets; includes eligible Heroic Strike and Cleave attacks. |
| Weaponmaster 5/5 | Grants different effects for axes/polearms, maces/staves, and swords. Evaluate the actual weapon, not a universal weapon-family ranking. |
| Improved Slam 2/2 | Shortens Slam’s current 18-second cooldown by 3 seconds and reduces its cast/GCD burden without delaying normal melee swings. |
| Sweeping Strikes 1/1 | Duplicates the next five melee attacks when two durable targets stay near each other. |
| Cruelty 5/5; Unbridled Wrath 5/5 | Crit value and additional Rage chances without relying on removed Fury talents. |
Why not copy the old 35/16/0 build? October’s Fury changes removed Boundless Rage and Improved Cleave, moved Iron Will into Protection, and added new lower-tree options. The 41/10/0 build uses exact legal ranks in the current working Warrior tree; it is not yet a tested final PvE meta.
Level 60 Arms Warrior PvP Build — 41/10/0
Launch PvP theorycraft: 41 Arms / 10 Fury. The headline split matches PvE, but the individual ranks are different. It takes 3/3 Improved Hamstring and 5/5 Deflection for uptime and control, drops the two Improved Slam points, reduces Bloodthrill to 4/5, and uses Booming Voice 5/5 plus Cruelty 5/5 in Fury.
- ★ A new talent introduced with WoW Forever.
- ★ A talent that has been modified compared to Classic.
Warrior Arms talent build — Arms 37, Fury 10, Protection 0.
37 / 10 / 0 Key talents: Mortal Strike, Sweeping Strikes, Spearing Strike, Weaponmaster 5/5, Deflection 5/5, Improved Hamstring 3/3Use Hamstring to stay connected, Mortal Strike for healing reduction, Overpower on dodges or Bloodthrill procs, and Intercept for combat mobility after learning it. Spearing Strike can dismount a mounted enemy, but its Battle Stance requirement makes Rage preservation important.
Take Your Arms Warrior Into PvP
Arms PvP is built around weapon pressure, stance control, Hamstring, Overpower, Intercept, and later Mortal Strike. Use the next step that matches whether you need Honor, meta context, or another pass on the talent framework.
These PvP points are an approach to pressure and staying on target, not a proven matchup ranking. Your opponent’s control, weapons and available team support still matter.
Other Arms Builds Worth Comparing
| Direction | Reason to Compare | Where to Check It |
|---|---|---|
| 31/20/0 progression route | Follows a simple Mortal Strike-at-40 path and invests later points in Fury control and resource utility. | The validated leveling preset above. |
| 39/12/0 Level 60 theorycraft | Trades two deep Arms points for an alternate early-Fury package; useful as a comparison, not a final simulated performance guarantee. | Elitist Gaming Arms theorycraft. |
| 41/10/0 alternate PvP ranks | Improved Hamstring and Deflection offer a different job from raid-oriented Improved Slam. | The distinct PvP preset above. |
Best Race for Arms Warrior in WoW Forever
Choose a race for faction, utility, and the encounters you want to play. October’s racial changes removed several old weapon-specific assumptions: Human and Orc Critical Strike bonuses now work without requiring a sword or axe, and Dwarf no longer gets its former mace-only racial.
| Race | Arms Benefit | Practical Use |
|---|---|---|
| Human | Ruthless grants 2% increased Critical Strike chance instead of the old Sword Specialization; Will to Survive supports PvP. | General melee output and control recovery. |
| Dwarf | Earth Fury gives 2% increased critical damage and healing; Stoneform adds defensive utility. | Weapon-flexible crit damage and tough encounters. |
| Gnome | Escape Artist helps with roots; Eureka! has an eight-second window and can reduce Rage ability costs. | Mobility and tactical ability windows. |
| Night Elf | Elune’s Light is a direct burst tool; Quickness movement speed now stacks with other bonuses. | Attack windows and positioning. |
| Orc | Savage grants 1% increased Critical Strike chance, replacing Axe Specialization; Blood Fury remains a burst cooldown with a revised three-minute cooldown. | Weapon-flexible damage and PvP pressure. |
| Tauren | Endurance now increases critical damage and healing by 2%, not Hit; War Stomp has a 90-second cooldown. | Disruption, control and crit value. |
| Troll | Berserking remains a speed window; Regeneration provides improved Health recovery in the updated racial kit. | Tempo and sustained leveling. |
| Windshaper Skyborne | Wind Blessed now grants 3% Haste; movement-oriented racial tools improve uptime. | Flexible melee pacing and mobility. |
Decision rule: a major two-handed weapon upgrade is usually worth more than choosing a weaker weapon merely to favor a racial. Use the revised bonuses above, then choose the utility that fits your content.
Best Professions for Arms Warrior in WoW Forever
| Profession Setup | Why It Fits Arms |
|---|---|
| Blacksmithing + Mining | The classic self-supply route. Mining provides ore while Blacksmithing supports Warrior weapons, armor, sharpening tools, and Camp utility. |
| Engineering + Mining | Trades self-crafted weapon progression for bombs, gadgets, control, and PvP/encounter utility while keeping a direct material source. |
| Blacksmithing + Engineering | A high-investment combat route if materials are supplied by alts, the Auction House, or another gatherer. |
| Mining + Herbalism | A low-commitment gold route during leveling if selling materials matters more than immediate crafted character power. |
Blacksmithing is especially easy to justify on Arms because a large weapon upgrade can transform both damage and Rage flow. Engineering remains the more specialized utility choice, particularly for PvP. Do not treat a profession pairing as permanent Level 60 best-in-slot until the relevant crafting effects, encounter needs and gear options are measured after launch.
Build the Right Profession Pair Around Arms
Arms is unusually sensitive to weapon upgrades. Blacksmithing supports self-supplied weapons and armor, Engineering adds combat utility, and Mining naturally feeds either route.
Arms Warrior Stat Priority
While leveling: prioritize the quality and damage range of your equipped two-handed weapon, then Strength, useful Hit, Critical Strike, and enough Stamina to survive. The balance changes with your enemy level, weapon skills, and whether you are questing solo or running dungeons. Agility can add useful melee Critical Strike, but is not a reason to ignore a large Strength or weapon upgrade.
At Level 60 PvE: check the Hit you actually need for your targets before blindly following a fixed cap; compare two-hand weapon DPS, Strength, and Critical Strike as a package. Crit also affects Rage generation on basic attacks, Deep Wounds and Impale. The exact endgame order still needs logs and confirmed loot.
At Level 60 PvP: weapon damage, connecting reliably, damage and Stamina all matter. A more durable loadout can outperform a fragile paper-DPS gain in a matchup where you cannot stay in melee range.
Arms Warrior Gear in WoW Forever
Leveling Gear (1–60)
Your two-handed weapon is usually the single most consequential upgrade. Compare damage range, weapon DPS, level requirement and weapon-skill training before replacing it. Arms abilities that use weapon damage benefit directly from a stronger weapon, while better auto-attacks also improve the Rage engine. Choose quest rewards, verified dungeon drops or crafted weapons that actually improve your current setup rather than chasing an unsourced fixed item list.
| Upgrade | When to Prioritize It | Practical Check |
|---|---|---|
| Two-handed weapon | Whenever its damage and useful stats clearly surpass your equipped weapon. | Check weapon skill and whether a new family changes the Weaponmaster benefit at higher levels. |
| Strength or Hit armor | When an upgrade improves connected attacks without giving up needed survival. | Compare against the actual enemies you fight, not a generic raid cap. |
| Stamina and defensives | When you are repeatedly stopping for food, dying or tanking unexpected pulls. | Use survival as part of efficiency, especially before Victory Rush or without a healer. |
| One-hander and shield | Keep as a utility swap, even if you spend almost all your time with a two-hander. | Know when Defensive Stance, Shield Bash and Shield Wall are relevant; a shield must be equipped for shield-only abilities. |
Arms can spend less downtime with good First Aid supplies, food and occasional dungeon upgrades. Skip weak upgrades that cost excessive time or gold; the next strong weapon tier matters more than perfectly matching every armor slot.
Pre-Raid Gear / BiS Preparation
At 60, start by upgrading your weapon and then filling weak armor slots through available level-appropriate dungeons, quests, crafting and other verified sources. Because WoW Forever changes item effects and stat conversions from original Classic, evaluate actual Forever item tooltips before trusting an inherited Pre-Raid BiS list.
Compare two potential weapons with your selected Weaponmaster effect, Rage generation, Strength/Hit/Crit and the group buffs you realistically have. For a 41/10/0 Improved Slam setup, test the new cooldown and swing interaction against the weapon you actually equip. Carry a shield option for emergency defensive utility but do not count a shield-only bonus as part of your normal two-handed throughput.
Specific Pre-Raid BiS slot rankings require confirmed item IDs, sources and constraints; this guide does not invent those rankings before the loot pool is independently established.
Raid BiS / Best-in-Slot Planning
For the first raids scheduled on December 9, compare damage, weapon family, encounter armor, target count, set bonuses and how reliably your build can spend Rage. An axe/polearm Critical Strike weapon, a sword extra-attack setup and a mace/staff armor-ignore setup may perform differently with the same Weaponmaster ranks.
Use the first actual raid drops, logs and verified item data to update any Best-in-Slot decision. A weapon that wins a target dummy comparison is not automatically the winner in a fight with short uptime, extra enemies, interrupts or repeated movement. Until Level 60 encounters are playable, treat the allocations as provisional and the gear framework as preparation, not a published final BiS list.
Arms Warrior Rotation and Ability Priority
Leveling 1–29: Rage and Survival First
- Keep Battle Shout active and use Charge out of combat when possible.
- Apply Rend to enemies that will live long enough for its bleed to matter.
- Use Overpower when an enemy dodges. Improved Overpower makes the window especially valuable in the route shown.
- Once talented, use Spearing Strike in Battle Stance when its Rage cost is justified.
- After Level 20, use Victory Rush within the post-kill window when its attack and Health recovery are useful.
- Reserve Heroic Strike for spare Rage; do not permanently queue it at the expense of more important abilities.
Leveling 30–39: Sweeping Strikes and Bloodthrill
At Level 30, use Sweeping Strikes for two nearby targets that can survive five duplicated melee attacks. Do not open a risky double pull with no defensive buffer just to use the cooldown. After completing Bloodthrill at 35, maintain Rend on durable enemies and respond to new Overpower activations. Regular main-hand attacks, including qualifying Heroic Strike and Cleave attacks, can trigger it.
Slam is learned during this phase, but the 31/20/0 leveling route does not take Improved Slam. Its current base cooldown is 18 seconds. Weave it carefully rather than treating it as the same fast filler used by the 41/10/0 PvE build.
Leveling 40–60: Mortal Strike, Cleave and Pull-to-Pull Rage
- Maintain Battle Shout; enter fights with Charge or a safe approach and enough Rage for control.
- Use Mortal Strike as a priority weapon attack and apply Rend when Bloodthrill uptime will repay the setup.
- React to Overpower, then commit to Sweeping Strikes only for meaningful two-target cleave.
- Use Spearing Strike when a Battle Stance attack or its special creature/mounted bonus is worth the cost.
- Use Execute when finishing a target is worth spending stored Rage; consider the next pull if the target is already dying.
- At later levels, the Fury support talents improve critical hits, chance-based Rage gain, shout cost and Rage carried between fights.
Level 60 PvE Priority — Provisional
Maintain Battle Shout, apply Rend to targets that support Bloodthrill uptime, use Mortal Strike and reactive Overpower, then weave improved Slam with correct swing timing and Rage availability. Use Sweeping Strikes for a second durable target, Spearing Strike where its target-type benefit is real, and Execute when appropriate. This is a framework pending encounter testing, not a single rigid every-fight rotation.
Level 60 PvP Priority — Provisional
Stay connected with Hamstring, Intercept and stance tools; pressure healing with Mortal Strike; punish Overpower opportunities; save Spearing Strike for a useful Battle Stance attack or dismount; use Pummel or Shield Bash for an interrupt when your level and equipment allow. This PvP allocation does not take Improved Slam, so do not apply the raid Slam timing to it.
Stances and Emergency Weapon Swaps
| Stance | Main Purpose for Arms |
|---|---|
| Battle Stance | Overpower, Charge, Spearing Strike and much of the normal Arms kit. |
| Defensive Stance | Emergency mitigation, Disarm, shield-dependent abilities and situational dungeon tanking. |
| Berserker Stance | Intercept, Berserker Rage and later interrupts; availability follows the character’s actual trained abilities. |
Baseline Tactical Mastery reduces lost Rage during stance changes; Improved Tactical Mastery extends that budget. Equip your shield before relying on shield-only defensives. One macro cannot guarantee two actions that are individually blocked by a stance-change global cooldown.
How Arms Warrior Combat Works from Level 10 to 60
Arms turns a strong two-handed weapon into measured Rage spending, Rend-fueled Overpower windows and controlled cleave. Your toolkit changes as you unlock Victory Rush, Sweeping Strikes, Bloodthrill, and Mortal Strike during leveling.
Useful Macros for Arms Warrior in WoW Forever
Open the in-game /macro editor, create a macro and paste the lines as written. These are manual single-button helpers, not automatic rotations. A stance change can delay the following action until a second press; the relevant talent, level, equipment and Rage are still required.
Overpower in Battle Stance
#showtooltip Overpower
/cast [nostance:1] Battle Stance
/cast Overpower
/startattack [harm,nodead]
Switch to Battle Stance if necessary, then use Overpower when it lights up from a dodge or Bloodthrill. If the stance change uses your action window, press again to perform the attack.
Spearing Strike Stance Helper
#showtooltip Spearing Strike
/cast [nostance:1] Battle Stance
/startattack [harm,nodead]
/cast [harm,nodead] Spearing Strike
Available once you talent Spearing Strike. It requires Battle Stance, Rage and a valid enemy; its bonus is more valuable against Giants, Dragonkin and mounted targets. It no longer requires a two-handed weapon.
Mouseover Pummel with Berserker Stance
#showtooltip Pummel
/stopcasting
/cast [nostance:3] Berserker Stance
/cast [@mouseover,harm,nodead][harm,nodead] Pummel
Use this only after learning Pummel. It interrupts a hostile mouseover enemy, or your current target if no valid mouseover exists. It does not bypass the stance-change restrictions, cooldown or Rage requirement.
Defensive Stance Shield Wall
#showtooltip Shield Wall
/cast [nostance:2] Defensive Stance
/cast Shield Wall
Equip a shield first and press the macro when you need emergency mitigation. If it only switches stance, press again when Shield Wall becomes usable. This macro does not equip a shield automatically.
Advanced Arms Warrior Mechanics You Should Know
1. Rend Turns Into an Overpower Engine Through Bloodthrill
Bloodthrill is one of the defining Arms changes. Its current chance is 4/8/12/16/20% by rank. It procs from qualifying main-hand melee attacks against an enemy afflicted by your Rend, including main-hand Cleave or Heroic Strike. It is not a passive proc on each Rend tick. Rend is therefore a condition for more reactive Overpower uses, not simply a bleed damage comparison.
2. Critical Basic Attacks Change Rage Flow
Blizzard increased the additional Rage generated by critical basic attacks to 100%. A two-handed crit can affect when your next Mortal Strike, Sweeping Strikes or situational control button is affordable. Deep Wounds is also a rolling damage-over-time effect in Forever, not the old original-Classic snapshot behavior.
3. Sweeping Strikes Costs Rage and Needs Time to Pay Off
Sweeping Strikes duplicates the next five melee attacks onto a nearby enemy, but costs 30 Rage. If the second target is dying or out of range, you can waste most of the window. It is a deliberate two-target choice, not a button to press on any pull.
4. Weaponmaster Changes With Your Weapon
Weaponmaster merges the older separate weapon specializations. Axes and polearms offer Critical Strike, maces and staves ignore part of the target’s armor, and swords can trigger an extra autoattack. Compare the actual item and the target before assuming one family always wins.
5. Spearing Strike Requires Battle Stance, Not a Two-Hander
Spearing Strike is an instant 15-Rage Battle Stance attack. It has extra value against Giants, Dragonkin or mounted targets and can dismount players. Its old two-handed-weapon restriction was removed, so it can also serve a shield-swap situation if your current stance and Rage allow it.
6. Improved Slam Changes the Cooldown and Swing Interaction
Blizzard raised Slam’s base cooldown to 18 seconds, and Improved Slam now reduces that cooldown by 1.5/3 seconds by rank. The talent also reduces cast and global-cooldown friction and prevents Slam from delaying or interrupting the melee swing timer. The leveling and PvP builds on this page do not take Improved Slam; the 41/10/0 PvE build does.
7. Heroic Strike Queueing No Longer Grants an Off-Hand Hit Trick
Forever fixed the old behavior where queueing Heroic Strike could improve off-hand Hit. Use Heroic Strike for its real damage/Rage trade-off; do not build an Arms strategy around the retired queue exploit.
8. Mortal Strike and Death Wish Cannot Fit in 51 Points Together
Mortal Strike needs at least 31 Arms points and Death Wish requires 21 Fury points. 31 + 21 = 52, so the two cannot coexist in the normal Level 60 budget. That is why 41/10/0 and 31/20/0 stay within early Fury without reaching Death Wish.
What Changed for Arms Warrior in WoW Forever?
| Update | What It Means |
|---|---|
| Critical basic attacks: +100% Rage | Weapon crits affect both damage and resource timing. |
| Bloodthrill: 4/8/12/16/20% | The Rend-based Overpower proc now activates from qualifying main-hand attacks, including eligible Cleave and Heroic Strike. |
| Slam: 18-second base cooldown | Improved Slam cuts 1.5/3 seconds and fixes the melee swing interruption problem in the deep Arms build. |
| Deep Wounds required for Impale | Old build planners that omitted this prerequisite need correction; all three recommended builds take 3/3 Deep Wounds before Impale where selected. |
| Weaponmaster and Spearing Strike | One talent covers multiple weapon families; Spearing Strike needs Battle Stance instead of a mandatory two-hander. |
| Fury and Protection tree revisions | Boundless Rage and Improved Cleave were removed, Iron Will moved to Protection, and several Fury utility or damage talents changed positions or behavior. |
| Rend and Sunder Armor tag on application | Immediate tagging changes the open-world pull response; this is not an additional DoT tick or a free Rage source. |
| Battle Shout is raid-wide | The group-utility case is stronger, but it does not make a particular Arms build an endgame DPS winner. |
| October racial revisions | Human, Dwarf, Orc and Tauren weapon/crit assumptions changed, and Skyborne Wind Blessed grants 3% Haste. |
Best Legacy Perks for Arms Warrior
Legacy changes how your character levels and moves through the world. Treat these as decisions about your intended content rather than guaranteed damage rankings.
| Legacy Perk | Why It Can Help Arms |
|---|---|
| Talented | Can make class talent points arrive up to five levels early, so important Sweeping Strikes, Bloodthrill or Mortal Strike breakpoints may happen earlier. It still does not raise the normal Level 60 cap beyond 51 points. |
| Well Rested | Useful for a Warrior leveled over shorter sessions, making rested experience planning easier. |
| For Great Honor | Worth comparing if battleground activity and PvP rewards form much of your leveling plan. |
| Bountiful Harvest | Can suit a Mining-heavy character supplying Blacksmithing or Engineering. |
| Reagent Economy | Situational convenience for your character and profession progression; evaluate the actual benefit before picking it over a stronger leveling perk. |
The temporary beta-wide Legacy Point testing grant is not evidence that every newly launched character will receive those points or use the same acquisition route. The standard talent paths above work without relying on such a grant.