WoW Forever Protection Warrior Guide: Best Builds, Race & Professions

Protection Warrior with shield and one-handed weapon for the WoW Forever Protection Warrior guide

Protection Warrior in WoW Forever is a shield tank that turns Block, Dodge and Parry into Rage, then spends it on reliable threat and control. For a 1–60 dungeon-tanking route, build around Shield Specialization, Revenge, Vanguard and Concussion Blow before learning Shield Slam. At Level 60, deep Protection remains a useful starting point for dungeon and raid preparation; the exact endgame meta is not yet established.

If you mostly quest alone, Arms or Fury can clear ordinary enemies faster with a strong two-hander. Choose Protection when you want to tank dungeons as you level, keep a shield equipped for difficult pulls, or play a control-heavy objective defender in PvP. Compare the roles in the Warrior class guide, or inspect the exact ranks in our Warrior Talent Calculator.

WoW Forever is scheduled to launch on November 4, 2026, with Level 60 as the release cap. The first raids are scheduled for December 9. The Level 60 builds below are launch theorycraft rather than tested raid rankings.

AT A GLANCE

Protection Warrior at a Glance

A shield-tank route from early leveling to Level 60 dungeon and raid preparation.

ROLE
One-handed weapon + shield tank
LEVELING
1–60, tank-first progression
LEVELING DESTINATION
0 / 5 / 46 — dungeon durability
LEVEL 60 PVE
0 / 8 / 43 — main-tank framework
LEVEL 60 PVP
0 / 13 / 38 — objective control
KEY TALENT MILESTONES
Vanguard 25 / Concussion Blow 30 / Shield Slam 40

Best Protection Warrior Talent Builds in WoW Forever

Protection Warrior Leveling 1–60: Dungeon-Tank Build (0/5/46)

This 0/5/46 route is for players who want to tank throughout the leveling journey. It spends the first 46 talent points inside Protection, keeping the shield toolkit online, and takes 5/5 Cruelty in Fury at the end. The saved calculator link shows the 51-point destination at Level 60; it does not mean you can spend those points at Level 30.

Levels Talent points What changes
10–145/5 Shield SpecializationMore Block chance and a chance to gain 5 Rage from successful blocks; start building the shield resource loop.
15–203/3 Improved Revenge, 3/3 Improved Thunder ClapBetter single-target reactions and less expensive pack control.
21–252/2 Master of Defense, 2/3 Defiance, 1/1 VanguardDefensive events generate Rage; from Level 25, use Charge while staying in Defensive Stance.
26–30Finish Defiance, 3/3 Improved Sunder Armor, 1/1 Concussion BlowBuild more stable threat and unlock a five-second stun at Level 30.
31–352/2 Improved Bloodrage, 3/3 Focused RageBetter Rage income and lower cost for offensive abilities.
36–402/2 Improved Shield Wall, 2/5 Iron Will, 1/1 Shield SlamShield Slam becomes available at Level 40 once 30 Protection points and Concussion Blow are selected.
41–555/5 Anticipation, Last Stand, 2/2 Improved Shield Bash, 2 more Iron Will, 5/5 BastionMore Defense Skill, an emergency Health cooldown, interrupt control and shield-based damage.
56–605/5 Cruelty in FuryAdd melee Critical Strike for personal threat and the current critical-attack Rage interaction.
Want to Level Your Protection Warrior Faster?

Choose any WoW Forever leveling range up to 60 and skip part of the questing and travel grind.

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  • ★ A new talent introduced with WoW Forever.
  • ★ A talent that has been modified compared to Classic.

Warrior Protection talent build — Arms 0, Fury 5, Protection 46.

0 / 5 / 46 Key talents: Shield Slam, Concussion Blow, Last Stand, Bastion 5/5, Anticipation 5/5, Shield Specialization 5/5

Weapon choice: use the strongest available weapon before your defensive toolkit matures. Once Revenge and the shield talents are active, a competitive one-hander and shield work well for dungeon groups and steady solo pulls. A much stronger two-hander can still be the better tool for trivial quests. Keep weapon skills trained and change equipment for the job.

The early breakpoint sequence above is validated as a legal one-point-per-level route, not merely an allocation that totals 51 at the end. Talented Legacy can move points earlier but does not increase the normal Level 60 class-talent cap.

Level 60 Protection Warrior PvE Build — 0/8/43

0/8/43 is the deep-Protection main-tank planning build. Cruelty and Unbridled Wrath supply early Fury throughput, while Shield Specialization, Master of Defense, Defiance, Focused Rage, Bastion and Shield Slam support Rage, threat and survivability. It also retains Improved Shield Wall and Last Stand for recovery. This is provisional until real Level 60 boss and gear testing.

  • ★ A new talent introduced with WoW Forever.
  • ★ A talent that has been modified compared to Classic.

Warrior Protection talent build — Arms 0, Fury 8, Protection 43.

0 / 8 / 43 Key talents: Shield Slam, Concussion Blow, Last Stand, Bastion 5/5, Shield Specialization 5/5, Iron Will 5/5
Talent or group Actual PvE ranks Why it belongs here
Cruelty / Unbridled Wrath (Fury)5/5 + 3/5Adds melee Crit and another source of Rage without changing the shield-tank identity.
Shield Specialization / Master of Defense5/5 + 2/2Block can create Rage; dodges and parries can do the same with a shield.
Defiance / Improved Sunder Armor / Improved Revenge3/3 + 3/3 + 3/3Threat and Rage efficiency for single targets and tab-target pulls.
Improved Thunder Clap / Improved Bloodrage3/3 + 2/2Cheaper multi-target utility plus improved Rage generation.
Focused Rage / Bastion3/3 + 5/5Cuts offensive Rage costs and adds 10% damage while holding a shield.
Improved Shield Wall / Last Stand2/2 + 1/1More frequent Shield Wall plus a separate temporary Health cooldown.
Improved Shield Bash / Iron Will2/2 + 5/5Reliable spell disruption and shorter Stun/Fear effects; useful without claiming a final raid meta.
Concussion Blow / Shield Slam1/1 + 1/1Five-second stun, high-threat shield attack and its prerequisite.

This specific PvE setup has 1/5 Anticipation, not a full Defense Skill investment. If actual raid requirements make Defense more valuable, revisit those points in the calculator rather than pretending a final cap is already known. Avoid treating a fixed Classic Defense, Hit or Block Value threshold as a confirmed Forever requirement before encounter evidence exists.

Level 60 Protection Warrior PvP Build — 0/13/38

The 0/13/38 PvP option trades some dedicated tank throughput for control. It invests in Fury for Piercing Howl, Crit, Rage and Blood Craze, then takes Iron Will, Improved Disarm, Improved Shield Bash, Concussion Blow, Improved Shield Wall and Shield Slam in Protection. Unlike the PvE route, this saved PvP build does not include Defiance or Focused Rage: its job is surviving and disrupting around objectives, not maximizing raid threat.

  • ★ A new talent introduced with WoW Forever.
  • ★ A talent that has been modified compared to Classic.

Warrior Protection talent build — Arms 0, Fury 13, Protection 38.

0 / 13 / 38 Key talents: Shield Slam, Concussion Blow, Last Stand, Bastion 5/5, Anticipation 5/5, Shield Specialization 5/5

Use the shield to defend a flag or control an approach: interrupt an important cast, disarm a weapon user, stun a priority target, and save Shield Wall for real pressure. Protection does not bring Mortal Strike healing reduction, so its team role differs from Arms. This is launch PvP theorycraft, not a promised ladder ranking.

Should You Level Protection or Switch From Arms?

Playstyle Practical decision
Dungeon-first levelingStay Protection, use a shield for Rage generation and consistent tank control, and finish the Level 60 tank route.
Mostly solo questingUse Protection when you prefer safety and low interruption; compare Arms or Fury if kills feel too slow.
Planned main tankUse the 0/8/43 framework as a starting point, then evaluate Defense, Hit, Block Value and threat in actual encounters.
PvP objective defenderUse the 0/13/38 control route; choose Arms if the group specifically needs Mortal Strike.

Best Race for Protection Warrior in WoW Forever

Racials affect control, movement and threat, but no race is a proven winner for every tank fight. The October 15 racial update also removed several old weapon-specific bonuses; race advice based on the earlier beta is out of date.

Race Useful tank or PvP tools When to consider it
Night ElfQuickness supports Dodge and movement; its speed increase now stacks with other increases. Elune’s Light adds a short Crit window.Alliance avoidance and positioning.
DwarfStoneform provides defensive utility; Earth Fury replaces Mace Specialization with 2% increased critical damage and healing.Alliance physical survivability.
HumanRuthless gives 2% Critical Strike chance without requiring a sword, replacing Sword Specialization. Will to Survive removes Stuns.Alliance general threat and PvP.
GnomeEscape Artist helps escape Roots and Snares; its mobility has particular value when holding or rotating between objectives.Alliance PvP control.
OrcSavage replaces Axe Specialization with 1% Critical Strike chance; Hardiness helps with Stuns. Blood Fury is now on a three-minute cooldown.Horde threat and crowd-control resistance.
TaurenEndurance now increases critical damage and healing by 2% instead of granting Hit. War Stomp has a 90-second cooldown.Horde defensive control and multi-target disruption.
UndeadWill of the Forsaken can answer Charm, Fear and Sleep; check its current PvP interaction restrictions.Horde anti-control and objective defense.

Do not choose Tauren for the old +Hit version of Endurance or choose Orc solely for the removed Axe Specialization. Both are outdated after the October 15 update.

Best Professions for Protection Warrior in WoW Forever

Setup Why it fits
Blacksmithing + MiningMake equipment progression more self-sufficient with weapons, shields, armor and useful crafting materials.
Engineering + MiningBring bombs, gadgets and utility to difficult pulls or PvP objectives, with Mining supplying important materials.
Blacksmithing + EngineeringHigh-investment combat flexibility if another character or the market supplies materials.
Cooking + First Aid supportSecondary-profession support for food buffs and recovery between pulls; they do not replace a primary pair.

A tank often benefits from improving both weapon and shield quality. Blacksmithing is a sensible progression route; Engineering becomes especially attractive if you value utility and PvP tools. No post-launch profession ranking is final yet.

Protection Warrior Stats and Gear in WoW Forever

Do not force one universal stat order on a tank. Low-level questing rewards reliable attacks; dungeon pulls also need enough Armor, Health and avoidance to keep the healer comfortable. Gear decisions become more encounter-specific at Level 60.

Leveling Gear (1–60)

Keep a competitive one-handed weapon and shield available. The weapon supports attacks and Sunder-based threat; your shield enables Block, Shield Block and the Protection talents that turn successful defenses into resources. Train the relevant weapon skill when upgrading to a new weapon family.

When Upgrade priority Why
Early solo levelsBest available weapon first; add a shield when Revenge and defensive talent tools become worthwhile.Slow kills create downtime; do not equip very weak gear just to match a talent fantasy.
Dungeon tankingWeapon accuracy and damage, shield quality, Armor, Stamina and useful avoidance.Missing key attacks or taking unmanageable melee damage can destabilize a pull.
Levels 30–40Maintain a good shield and look for a useful one-hander before Shield Slam unlocks.The spec gains an important control milestone at 30 and its major shield attack at 40.
Levels 40–60Recheck new plate armor, shield Block Value, weapon upgrades, and survivability versus threat.Shield Slam gains damage from Block Value and larger dungeon pulls test your cooldown planning.

Use available quests, dungeons, crafted gear and affordable auction-house upgrades as sources. Replace a piece when it materially helps the content you are running; no specific drop or item ID is treated as guaranteed in this guide.

Pre-Raid Gear / BiS Preparation

Before the first raids, build two practical gear views: a durable pull set for heavy physical damage and a threat-oriented set for encounters where damage dealers are limited by your Rage and aggro. In both, compare your actual shield, one-hander, Armor, Stamina, Defense Skill, Hit and avoidance rather than copying a fixed original-Classic list.

  • Weapon and shield: check weapon skill, realistic swing accuracy and shield Block Value; Shield Slam ties shield quality to threat.
  • Armor and Health: secure enough survivability for healer reaction time and unexpected multi-target damage.
  • Defense and avoidance: compare the damage prevented and the Master of Defense Rage loop; higher avoidance is not automatically a threat loss in Forever.
  • Acquisition: use confirmed Level 60 dungeon rewards, quests, crafting and reputation routes as they become available; track alternatives in each slot rather than labeling beta items final Pre-Raid BiS.
  • Testing: note when you lose aggro, when Rage runs dry and which cooldowns save pulls; those observations decide whether another threat or mitigation piece is valuable.

Raid BiS / Best-in-Slot Planning

Exact raid BiS is not yet established. The first raids are scheduled for December 9, so do not treat guessed drops, encounter timings, Defense thresholds or set bonuses as confirmed. Protection gear will need to be judged against boss damage types, ability timing, the group’s threat needs, and any actual class-set effects.

Review Block Value for Shield Slam, the threat benefit of offensive stats, and the defensive value of Armor, Stamina and Defense. A nominally higher-damage shield is not always best for a lethal melee encounter; a pure mitigation choice may also be unnecessary if threat is the group’s main bottleneck. Update item-level rankings only once the final loot tables and combat logs support them.

Protection Warrior Tank Rotation and Threat Priority

Leveling 1–60: Pull Setup and Rage Control

  1. Enter Defensive Stance for shield tanking and maintain Battle Shout.
  2. At Level 25 and later, use Charge from Defensive Stance with Vanguard while out of combat; otherwise enter the appropriate stance before a pull.
  3. Start establishing threat with Sunder Armor or Thunder Clap and spread your attention across enemies.
  4. Use Shield Block when melee hits are coming; successful blocks can refund Rage through Shield Specialization and activate Revenge.
  5. Use Revenge when available after a Block, Dodge or Parry; take advantage of Improved Revenge damage.
  6. At Level 40 and later, add Shield Slam as a major high-threat spender and consider its dispel opportunity when relevant.
  7. Reserve Taunt, Shield Bash and Concussion Blow for threats that demand target recovery, an interrupt or a stun.
  8. Use Victory Rush after qualifying kills when its damage or recovery window helps.

Level 60 PvE: Single-Target Threat

Start with Shield Slam when Rage is available, use Revenge on its reactive window, and keep the appropriate Sunder Armor pressure. Shield Block increases the chance of useful block events while reducing incoming melee damage. Focused Rage and Improved Sunder Armor make repeated threat abilities cheaper. Use Taunt to recover enemies who switch targets, then follow it with real threat; do not rely on the Taunt effect alone.

Multi-Target Dungeon Pulls

  1. Mark or identify the dangerous enemy and use Vanguard Charge only if the out-of-combat pull is safe.
  2. Apply Thunder Clap early to affect the pack, and Demoralizing Shout when its Attack Power reduction is useful; the current Forever version also generates some threat.
  3. Tab between targets for Sunder Armor, Revenge and Shield Slam rather than tunneling one mob while the group attacks several.
  4. Spend Shield Block during periods with front-facing melee attackers; face enemies so the shield can actually block.
  5. Use Challenging Shout as an emergency six-second forced-attack tool; rebuild lasting threat before it ends.
  6. Use Concussion Blow and Shield Bash to reduce dangerous incoming pressure from priority enemies.

PvP Control and Defensive Timing

The 0/13/38 PvP build uses Piercing Howl and Improved Disarm to reduce enemy pressure, then Concussion Blow and Improved Shield Bash to control an important target. Iron Will shortens Stun and Fear effects, and Improved Shield Wall enables more frequent defensive responses. It is not a healing-reduction build; select fights where area denial and survival matter more than immediate kills.

CORE TANK LOOP

How Protection Warrior Converts Defense Into Threat

A shield tank spends Rage on threat, then recovers part of that resource through block and avoidance events. Correct positioning and target swaps matter as much as the next button.

1
Enter in Defensive Stance Use Vanguard Charge on safe out-of-combat pulls, then establish initial threat before damage spreads across the group.
2
Create Rage and Revenge Opportunities Shield Block, Shield Specialization and Master of Defense can turn Block, Dodge and Parry into more Rage while you reduce incoming damage.
3
Convert Rage Into Stable Threat Use Revenge on proc, Sunder Armor on important enemies, Thunder Clap for packs, and Shield Slam once the Level 40 talent is available.
4
Control and Recover Use interrupts, Concussion Blow, Taunt, Last Stand and Shield Wall for real problems. Challenging Shout buys time but is not permanent threat.

Advanced Protection Warrior Mechanics

Shield Block Can Refund Its Own Rage Cost

Shield Block costs 10 Rage and covers the next two attacks it blocks. With 5/5 Shield Specialization, each successful block generates 5 Rage. Two qualifying blocks can refund the 10-Rage cost while creating Revenge opportunities. It is not a free cooldown if enemies are attacking from behind or its block charges are not consumed.

Master of Defense Makes Avoidance Part of Your Resource Engine

At 2/2, Master of Defense generates 5 Rage when you Dodge or Parry with a shield equipped. This is a distinct source from Shield Specialization, which responds to successful blocks. Facing enemies and keeping a usable shield on are essential for both mechanics.

Focused Rage Comes Before Bastion

Focused Rage is in the earlier talent row after the October rework; Bastion is deeper. The practical path is cheaper threat abilities before the later shield-based damage bonus. Older tree diagrams that reverse the two should not be copied.

Shield Slam Requires Concussion Blow

Shield Slam is a Level 40 milestone on a normal 31-point deep-Protection path. It requires Concussion Blow and 30 earlier Protection points. It deals high threat, benefits from shield Block Value and may dispel a magic effect. Level 30 characters do not have enough ordinary class points to reach it.

Improved Revenge Is Damage, Not the Old Stun

In Forever, 3/3 Improved Revenge raises Revenge damage by 60%. It no longer supplies the old stun chance. Concussion Blow provides a separate five-second stun when the target is susceptible.

Vanguard Changes Stance Requirements, Not Combat Rules

Vanguard allows Charge in Defensive Stance but does not turn it into an in-combat gap closer. If you need to reach a target after combat begins, use Intercept from Berserker Stance when available, weighing the Rage and defensive consequences of switching stances.

Shield Wall, Last Stand and Challenging Shout Do Different Jobs

Improved Shield Wall at 2/2 reduces the base 15-minute Shield Wall cooldown by 11 minutes, giving a four-minute cooldown in this talent setup. Last Stand temporarily provides extra maximum Health. Challenging Shout forces nearby attackers to target you for six seconds without giving lasting threat. None substitutes for the others.

Defense and Critical Strikes Affect More Than One Number

Avoidance can feed Master of Defense and melee Critical Strikes give extra Rage under the current Warrior rules. The exact Level 60 trade-off between Defense, mitigation, threat and Crit remains encounter-dependent rather than a published universal cap.

Useful Macros for Protection Warrior in WoW Forever

Open the in-game /macro editor, create a macro, paste a complete block and place it on your action bar. These use standard conditional syntax and known Warrior abilities, but the commands have not been confirmed in a live Level 60 Forever client. Each action remains a separate manual keypress; a macro cannot bypass stance, equipment, cooldown or global-cooldown restrictions.

Mouseover Taunt Without Changing Your Main Target

#showtooltip Taunt
/cast [@mouseover,harm,nodead][harm,nodead] Taunt

Use it when a mob turns toward a healer or damage dealer. The mouseover enemy is used first; otherwise the macro targets your current enemy. Enter Defensive Stance and ensure Taunt is available. A successful Taunt still needs follow-up threat.

Mouseover Shield Bash for Important Interrupts

#showtooltip Shield Bash
/stopcasting
/cast [@mouseover,harm,nodead][harm,nodead] Shield Bash

Interrupt a caster without losing your current tank target. You must have a shield equipped, be in a stance that permits Shield Bash and have enough Rage. Improved Shield Bash can add a silence when the talent is selected. The macro does not auto-equip a shield.

Shield Slam With Auto-Attack at Level 40+

#showtooltip Shield Slam
/startattack [harm,nodead]
/cast [harm,nodead] Shield Slam

Use this once your build has Concussion Blow and Shield Slam. It begins basic melee attacks against a living enemy, then attempts Shield Slam if you have a shield, Rage and the talent. There is no automatic rotation or cooldown bypass.

Mouseover Concussion Blow on a Priority Enemy

#showtooltip Concussion Blow
/cast [@mouseover,harm,nodead][harm,nodead] Concussion Blow

Hover a dangerous melee enemy or caster without switching away from your current tank target. It uses your current target if you have no living enemy under the mouse. The stun still requires an eligible target in range and a manual keypress.

What Changed for Protection Warrior in WoW Forever?

Change Practical impact
Shield Specialization and Master of DefenseBlocks and avoidance can generate Rage while a shield is equipped.
Baseline Tactical Mastery / Victory RushWarriors have more stance flexibility and recovery during leveling.
Improved Revenge redesignedThe talent adds damage instead of an old stun proc.
Iron Will moved to Protection; Toughness and Vitality removedOld builds and remembered calculator strings require rebuilding.
Improved Bloodrage, Anticipation, Improved Disarm and Improved Shield Bash repositionedChanges the point order for tanks and PvP utility hybrids.
Focused Rage before BastionRage cost reduction becomes available sooner, shield damage bonus comes later.
Vanguard / Shield SlamCharge from Defensive Stance; deep Protection gains a Block-Value-scaling high-threat attack.
Demoralizing Shout / Sunder Armor threat fixesMore reliable pack control and corrected threat formulas.
Critical basic attacks generate 100% additional RageCrit can change resource availability as well as damage.
October 15 racial updateHuman Ruthless, Dwarf Earth Fury, Orc Savage and Tauren Endurance replace several earlier bonuses.

Class mechanics and corrections are based on Blizzard’s Warrior rework notes and October development notes. These changes describe the prelaunch ruleset; endgame outcomes are not yet proven.

Best Legacy Perks for Protection Warrior

Perk Reason to consider it
TalentedMoves normal class talent points earlier during leveling; does not increase the final 51-point Level 60 budget.
Well RestedSupports dungeon leveling in shorter sessions with longer breaks.
ReinforceReduces durability losses on a class that often takes direct melee pressure.
Bountiful HarvestMay help supply Mining materials for Blacksmithing or Engineering.
For Great HonorFits a battleground or objective-defense progression plan.

Treat temporary beta-only Legacy grants as testing events, not a confirmed permanent launch entitlement.

FAQ

WOW FOREVER PROTECTION WARRIOR FAQ

Is Protection Warrior good for leveling 1–60 in WoW Forever?

Yes, especially if you tank dungeons or prefer durable shield pulls. A dedicated 0/5/46 path can take Vanguard at 25, Concussion Blow at 30 and Shield Slam at 40. For mostly solo questing, compare Arms and Fury when kill speed matters more than survivability.

What is a useful Protection Warrior Level 60 PvE build?

A provisional deep-Protection setup is 0/8/43 with Cruelty, Unbridled Wrath, Shield Specialization, Master of Defense, Defiance, Focused Rage, Bastion and Shield Slam. Raid-specific tuning and gear rankings remain unproven.

What is the Protection Warrior PvP talent build?

A control-first 0/13/38 setup uses Piercing Howl, Iron Will, Improved Disarm, Improved Shield Bash, Concussion Blow, Improved Shield Wall and Shield Slam. It favors objective defense over Mortal Strike healing reduction.

When can Protection Warrior learn Shield Slam?

At Level 40 with a normal 31-point deep-Protection allocation, after investing 30 points in earlier rows and taking Concussion Blow. The level-60 calculator link represents a destination, not all points available at Level 30.

Does Shield Block refund Rage in WoW Forever?

It can. With 5/5 Shield Specialization, each successful shield block generates 5 Rage. Two qualifying blocks can refund Shield Block's 10-Rage cost and create Revenge opportunities. The refund depends on actually blocking attacks.

Can Protection Warrior Charge in Defensive Stance?

Yes, when you have Vanguard. Charge still requires the normal out-of-combat conditions; for an in-combat gap closer, Intercept uses Berserker Stance.

Does Improved Revenge stun enemies?

No. In Forever it increases Revenge damage, by up to 60% at 3/3. Concussion Blow is the dedicated Protection stun.

What stats matter most for Protection Warrior at Level 60?

Choose enough Armor, Stamina and Defense for the damage you face, then evaluate your weapon, Hit, Block Value, Rage income and threat. There is not yet a confirmed universal Forever raid Defense or Hit cap.

Should Protection Warrior use Blacksmithing or Engineering?

Blacksmithing with Mining helps supply useful weapons, shields and armor. Engineering with Mining focuses on gadgets and combat utility. The better pair depends on whether you value equipment progression or control tools.

Are Level 60 Protection Warrior raid BiS lists final?

No. The first raids are scheduled for December 9, 2026. Exact item rankings require confirmed drops, stats, boss damage patterns and logs rather than extrapolation from original Classic loot.

Does Talented increase the Level 60 talent cap?

No. It moves access to class talent points earlier during leveling. The normal Level 60 maximum is still 51 points in the current ruleset.
GS
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