Best Mythic+ tanks in WoW Midnight Season 2, Patch 12.1.5: Blood Death Knight and Guardian Druid are S tier in our October high-key assessment. Brewmaster Monk and Vengeance Demon Hunter are A+, followed by Protection Paladin and Protection Warrior in A. All six tanks can complete Season 2 Mythic+ content. The real question is whether your tank’s defensives, control and party utility fit the pull you are trying to survive.
This guide was reviewed on October 17, 2026. The editorial tiers follow the October 12 expert Mythic+ tank assessment used in our complete Midnight Season 2 Mythic+ Class Tier List, with the live 12.1.5 Protection Warrior adjustments checked separately against Blizzard’s October notes. It is a dungeon ranking, not a copy of the raid tank rankings or a measurement of fresh October logs.
WoW Midnight Season 2 Mythic+ Tank Tier List (12.1.5)
These are high-key editorial tiers, not a guaranteed one-through-six ladder. Within the same group, a tank can be the better choice for one dungeon and the weaker choice for another. Your healer, party buffs, interrupt coverage and experience with the route may matter more than a single tier letter.
| Tier | Tank specializations | Why they belong here |
|---|---|---|
| S | Blood Death Knight, Guardian Druid | Leading overall high-key cases: Blood excels at grouping and self-recovery; Guardian offers dependable mitigation and strong group utility. |
| A+ | Brewmaster Monk, Vengeance Demon Hunter | Excellent specialists. Brewmaster helps physical teams and controls space; Vengeance supplies mobility, magic-team value and sigils. |
| A | Protection Paladin, Protection Warrior | Fully viable tanks whose strongest arguments are specific: Paladin covers group mistakes; Warrior rewards physical comps and planned defensive use. |
Why two S-tier tanks? Blood Death Knight often contributes more personal damage and precise ranged-enemy control. Guardian Druid is easier to pilot consistently through repeated pulls, with Mark of the Wild, Soothe, group movement and robust recovery. S tier here represents different ways to help an organized team, not identical damage or a requirement to reroll.
Which Mythic+ Tank Should You Play?
Pick the problem you need to solve before picking a class. A player learning weekly +10 routes needs a tank who can maintain mitigation while calling interrupts. A group targeting elite keys may care more about Death Grip positioning, the damage contribution of a physical-team buff or the ability to combine two dangerous caster packs.
| Your priority | Tank to consider | Why it fits |
|---|---|---|
| Coordinated high-key pushing | Blood Death Knight | Death Grip, Gorefiend’s Grasp, Death Strike and a combat resurrection enable demanding pull plans. |
| Learning routes or reliable weekly keys | Guardian Druid | Readable defensive rhythm, Frenzied Regeneration and useful movement/dispels leave attention for positioning. |
| Physical-focused DPS party | Brewmaster Monk | Mystic Touch, Ring of Peace and Stagger reward coordinated cleave pulls without another Monk. |
| Magic-focused composition or fast repositioning | Vengeance Demon Hunter | Chaos Brand, Infernal Strike and sigil control help caster-heavy pulls. |
| Unpredictable Group Finder teammates | Protection Paladin | Blessings, Cleanse Toxins, Avenger’s Shield, Lay on Hands and Intercession cover more mistakes. |
| Physical pressure and Spell Reflection routes | Protection Warrior | Shield Block, Battle Shout, Rallying Cry and a well-timed reflect can change a pull. |
If your actual obstacle is weak equipment rather than the tank toolkit, compare dungeon, Great Vault and crest upgrades in our Midnight Season 2 gearing guide. If you already know the key you want to complete, the next step is to plan that dungeon and party rather than choose an entirely new main.
Turn Your Tank Choice Into a Cleaner Key Run
Once you know whether your tank needs better gear, a particular dungeon clear or a different party composition, choose the next step that solves that problem rather than rerolling on tier alone.
What Changed for Mythic+ Tanks Since September?
The previous version used a September 1 Wowhead ordering: Blood Death Knight alone in S, four tanks in A and Protection Warrior in B. It also quoted a September 4 Archon snapshot with particular hero builds reaching +18, +19 or +20. Those figures were useful at the time, but they are not current October performance measurements. This update replaces them with a dated expert-based assessment rather than recycling an old sample with a new patch label.
| Tank | Old September tier | Current editorial tier | What changed in the assessment |
|---|---|---|---|
| Blood Death Knight | S | S | Retains a leading high-key case; grips and self-recovery still define the spec. |
| Guardian Druid | A | S | Reliable survival, Mark of the Wild and flexible party control are valued more highly. |
| Brewmaster Monk | A | A+ | Better recognition of physical-team synergy, Stagger and space control. |
| Vengeance Demon Hunter | A | A+ | Useful mobility, damage, sigils and September defensive tuning strengthen its high-key case. |
| Protection Paladin | A | A | Remains a premium pug-utility tank even if the upper tiers offer different push advantages. |
| Protection Warrior | B | A | Solid mitigation and physical-group value, with a 12.1.5 damage and Rage-economy improvement. |
Important distinction: the tier movements above are a new LepreStore editorial assessment aligned with the October 12 Icy Veins tier list. They are not proof that every class received a direct 12.1.5 buff. Icy Veins and the older Wowhead rankings use different criteria and dates, so their letters cannot be averaged mechanically.
Protection Warrior’s Confirmed 12.1.5 Changes
Blizzard increased Protection Warrior’s Execute damage by 30%. For the Colossus hero tree, Practiced Strikes now also reduces the Rage cost of Execute and Revenge by 10. These changes improve the spec’s offensive efficiency and can make some execute windows and threat decisions feel better. They do not remove its need to plan defenses for magic damage or dangerous damage-over-time effects. Read the official 12.1.5 notes for the current class changes.
Season 2 tuning before that included Vengeance Demon Hunter defensive buffs, Brewmaster absorb and damage improvements, and Protection Paladin’s dungeon-focused damage help. We keep those as historical context rather than presenting them as additions introduced on October 13. Because the 12.1.5 patch has only just gone live, a future ranking update should recheck actual high-key results after a meaningful post-patch sample exists.
How We Rank Tanks for Mythic+ Rather Than Raids
A tank does more than live through hits. The biggest high-key differences appear in how the group can pull, hold, separate and kill dangerous enemies while still keeping its healer and DPS alive. The weight of these factors changes with dungeon, affix and key bracket.
| Factor | What we actually assess |
|---|---|
| Mitigation | How reliably the tank survives mixed physical and magical hits, tank-busters and damage-over-time pressure. |
| Recovery | How quickly the spec stabilizes after a spike and how much attention it demands from the healer. |
| Enemy control | Grips, silence effects, interrupts, stuns and stops that turn an awkward pack into a safe pull. |
| Damage profile | Tank output in realistic pulls without sacrificing the defensives needed to survive. |
| Group utility | Party buffs, dispels, movement, emergency support and combat resurrection. |
| Route reliability | Whether the tank can repeat difficult pulls, reposition consistently and adapt when a teammate misses a kick. |
This is not a log-derived ranking with newly captured October sample sizes. Published expert assessments, official class tuning and the current eight-dungeon pool inform the ratings. A Warcraft Logs raid tank ranking cannot establish the strength of a Mythic+ tank; the content tests fundamentally different skills.
S Tier — Best Overall Mythic+ Tanks
Blood Death Knight: Grouping, Recovery and High-Key Control
Blood is the tank you pick when a route asks the group to bring awkward targets together, kill the right enemy first and survive large spikes without using every healer cooldown. Death Grip can pull an isolated caster into the fight; Gorefiend’s Grasp can collapse a pack around one position. This matters because the best AoE damage often depends on enemies staying close together instead of scattering while players chase their interrupts.
Its second strength is recovery. Death Strike gives Blood direct control over self-healing after taking damage, with Dancing Rune Weapon and other cooldowns helping it survive planned danger. Anti-Magic Zone adds a group-wide answer to certain magical damage windows, while Raise Ally gives a combat resurrection without spending a DPS or healer slot on that coverage.
The drawback is real. Blood requires careful Runic Power management: a tank who spends resources before a heavy hit can suddenly lose access to the Death Strike that would save the pull. It is also less agile than Vengeance or Druid when a mechanic forces fast repositioning. Avoid treating the S-tier letter as a reason to overpull without a defensive plan.
Best fit: experienced tanks, coordinated high-key groups, routes with isolated ranged enemies, parties that need combat resurrection. Practice first: timing Death Strike after damage, planning Dancing Rune Weapon and keeping grips available for the enemies that actually require moving.
Guardian Druid: Stable Mitigation and a Forgiving Route Plan
Guardian’s S-tier appeal is different from Blood’s. Ironfur, Frenzied Regeneration and familiar Bear Form cooldowns create a defensive rhythm that leaves mental space for the pull timer, enemy casts and boss positioning. That consistency matters in pugs and it still matters at higher keys, where surviving the same dangerous sequence ten times is more valuable than producing one spectacular damage meter.
Guardian brings Mark of the Wild, Soothe, access to Remove Corruption for relevant Poison/Curse problems, Stampeding Roar for movement and Rebirth for combat resurrection. Incapacitating Roar, Typhoon and Ursol’s Vortex offer additional pack-control options depending on the build. The tools are useful across several dungeons, but do not replace assigned interrupts and dispel planning.
Guardian does not match Blood’s ability to reposition enemy casters with grips, and its damage profile is not the strongest among tanks. That is precisely why a tier list needs more than total DPS: a tank with predictable mitigation and wide party support can be one of the best practical picks without topping every damage comparison.
Best fit: reliable weekly runs, players learning route leadership, high-key tanks prioritizing consistency, teams without Mark of the Wild. Practice first: not wasting Rage before physical pressure, planning Frenzied Regeneration and using Soothe or crowd control before a trash pull gets away from the group.
A+ Tier — Strong Tanks With Specific Advantages
Brewmaster Monk: Physical Synergy and Space Control
Brewmaster’s defining tool is Stagger. Instead of accepting all incoming damage as a single spike, Brewmaster spreads part of it over time and makes decisions with Purifying Brew and Celestial Brew. This gives a skilled player control over heavy physical damage. It also means that a player unfamiliar with the stagger bar and cooldown timings can feel surprisingly fragile compared with Guardian.
For group building, Mystic Touch adds a physical-damage advantage if your party does not already have a Monk. Ring of Peace can keep a threatening enemy out of position or help a tank reset a pull, while Leg Sweep provides an AoE stun. Detox can cover Poison or Disease when your healer needs assistance. These are tangible contributions, not just a theoretical tier bonus.
Brewmaster benefited from defensive and damage tuning earlier in Season 2, but that does not make it a permanently easier tank. A poorly managed Stagger window can require urgent healer resources, and mastery of the spec is a larger part of its result than the A+ label suggests.
Best fit: physical-heavy teams, coordinated high keys, routes where Ring of Peace meaningfully changes enemy positioning. Practice first: Stagger and Purifying Brew management, defensive planning against mixed damage and deciding when an aggressive pull needs an early stop.
Vengeance Demon Hunter: Mobility, Magic Teams and Sigils
Vengeance moves quickly with Infernal Strike and changes the shape of a pull with Sigil of Silence, Sigil of Chains and other sigils. Chaos Brand makes it attractive to magical-DPS groups, while the ability to relocate or kite helps on routes that force the tank away from a dangerous mob cluster.
Its personal damage is another argument in favor of Vengeance. More damage from the tank can help the team time a key, particularly when the route keeps large packs controlled. Earlier Season 2 defensive tuning improved Demonic Wards, Void Reaver and the effectiveness of Fel Devastation healing. The important tradeoff is that its best defensive effects do not have perfect uptime; an aggressive Vengeance tank must know when to slow a pull rather than assume every tool is available.
Vengeance is especially good in experienced hands that can combine mobility with reliable positioning. Going too far ahead of a healer or moving enemies out of melee damage is not an advantage just because the class can leap farther than other tanks.
Best fit: magic-heavy groups, routes with dangerous caster packs, mobile or reactive pulls. Practice first: which sigil handles which cast, where enemies should finish after a leap and which defensive cooldown covers the next burst.
A Tier — Excellent Tools Without a Universal High-Key Edge
Protection Paladin: One of the Best Tanks for Pugs
Protection Paladin is exceptionally good at repairing a run that would otherwise collapse. Avenger’s Shield, Rebuke, Divine Toll and stuns give it numerous ways to interrupt or stop enemies. It can remove certain Poison and Disease effects with Cleanse Toxins, protect party members with Blessings, rescue someone with Lay on Hands and offer a combat resurrection through Intercession.
That support can be more valuable in Group Finder than the difference between A and S tier. A Paladin with a prepared kick assignment and a willingness to use Blessing of Sacrifice or Blessing of Protection on another player may save far more time than a class whose damage is slightly higher on paper. Earlier Season 2 damage tuning also made Protection Paladin more competitive in dungeon pulls.
The limitation is that a lot of its power is conditional on actively helping other players. A tank who only watches personal health and ignores dispels, interrupts and Blessings is leaving the spec’s best selling point unused. Defensive gaps still require a plan, especially on magic-heavy or large mixed pulls.
Best fit: pugs, interrupt-heavy routes, groups missing battle resurrection or Poison removal. Practice first: a party-focused keybind setup, defensive coverage between pulls and assigning Divine Toll or Avenger’s Shield to specific enemy casts.
Protection Warrior: Physical Mitigation and a Stronger 12.1.5 Rotation
Protection Warrior has the tools to time challenging keys; A tier does not mean it needs a carry. Shield Block and Ignore Pain handle different kinds of incoming damage, with Shield Wall and Last Stand for planned high-pressure moments. Shockwave, Storm Bolt and Intimidating Shout add stops, while Rallying Cry gives the entire team a defensive response.
Battle Shout is useful when the party lacks another Warrior, particularly in physical compositions. Spell Reflection can be a standout dungeon tool when a specific dangerous spell can be reflected. The 12.1.5 Execute damage buff and Colossus Rage-cost reduction improve Warrior’s offensive options, but the real challenge remains matching its mitigation tools to the damage type and timing of the pull.
Warrior’s best baseline defense is often most comfortable against blockable physical hits. Sustained magical effects, dangerous DoTs and forced movement can require closer cooldown management or healer coordination. That weakness does not disappear because Execute is stronger.
Best fit: physical-heavy packs, teams missing Battle Shout, players who know which enemy spells to reflect. Practice first: maintaining Shield Block when appropriate, recognizing unblockable attacks and assigning cooldowns before damage-over-time effects stack up.
Tank Utility Comparison: What Does Your Party Gain?
A tank’s utility is especially valuable in a five-player group because every missing interrupt, dispel or battle resurrection has to come from one of only four teammates. Check the talents you actually bring; not every spell below is baseline in every build.
| Tank | Core group value | What the party may still need |
|---|---|---|
| Blood DK | Grips, Anti-Magic Zone, Raise Ally | Movement support, Bloodlust, key non-Magic dispels |
| Guardian Druid | Mark of the Wild, Rebirth, Soothe, Roar, Poison/Curse coverage | Bloodlust and a reliable assigned caster-interrupt plan |
| Brewmaster Monk | Mystic Touch, Ring of Peace, Leg Sweep, Detox | Combat resurrection, Bloodlust and magic-debuff coverage |
| Vengeance DH | Chaos Brand, movement, Sigil of Silence/Chains | Battle resurrection, Bloodlust and non-Magic dispels |
| Protection Paladin | Blessings, Cleanse Toxins, Intercession, Avenger’s Shield | Bloodlust and an additional stop when many casts overlap |
| Protection Warrior | Battle Shout, Rallying Cry, Spell Reflection, Shockwave | Battle resurrection, Bloodlust and Poison/Curse dispels |
Composition example: If your DPS already includes Arcane Mage and Demonology Warlock, Bloodlust and combat resurrection can be covered without demanding them from the tank. Vengeance may then gain value by adding Chaos Brand and sigil control. If you play with a physical-heavy team and no Monk, Brewmaster’s Mystic Touch can be especially valuable. The best answer depends on what is missing, not who holds the highest tier letter.
Tank Preparation for All Eight Season 2 Mythic+ Dungeons
Patch 12.1.5 did not start a new Mythic+ season. These remain the eight active Season 2 dungeons. The suggestions below are tank preparation priorities, not invented boss-spell instructions or a complete MDT route. Exact pull order and dangerous abilities can change with affixes and tuning.
| Dungeon | Tank problem to prepare for | Useful toolkit |
|---|---|---|
| Altar of Fangs | Plan the defensive sequence for bosses and dangerous mixed-damage packs; assign dispels before starting. | Active mitigation, Poison coverage, coordinated stops |
| Murder Row | Agree on caster interrupts and safe pack locations before you combine pulls. | Avenger’s Shield, Sigil of Silence, grips, extra kicks |
| Den of Nalorakk | Prepare for focused incoming damage and avoid spending major defensives on an earlier easy pack. | Short mitigation cycles, external cooldowns, recovery |
| The Blinding Vale | Keep enemies positioned cleanly while the group moves between encounter spaces. | Movement, stops, Typhoon/Chains, fast repositioning |
| Voidscar Arena | Check which pulls can stay grouped and where a tank needs to move for safety. | Mobility, crowd control, planned magic mitigation |
| Kings’ Rest | Control awkward enemies and preserve cooldowns through mixed physical/magic pressure. | Grips, interrupts, steady mitigation, crowd control |
| Ruby Life Pools | Identify dangerous caster casts before a large pull; agree on movement and stops. | Silences, kicks, magic defensives, healer coordination |
| Temple of Sethraliss | Confirm Poison removal and ranged-enemy positioning ahead of time. | Cleanse Toxins/Remove Corruption, grips, targeted stops |
Don’t overgeneralize: a Guardian’s S-tier label does not make it the best tank for every precise pull. A route with scattered casters can favor Blood grips or Vengeance sigils; a pug struggling with dispels may benefit from Protection Paladin. Pick the tank and route together, not independently.
Pug Keys vs Coordinated High Keys
In a weekly +10 pug, players miss kicks, use personals late and move unpredictably. A tank that can rescue those mistakes may produce the smoothest experience even when an expert high-key table places it lower. Protection Paladin is particularly good at emergency support. Guardian Druid is a straightforward way to keep defensive uptime consistent while you learn the route.
In organized push groups, tanks can trust scheduled externals, interrupt assignments and precise pulls. That is where Blood Death Knight can make a difficult route possible through enemy grouping, and where Brewmaster or Vengeance can add distinctive offensive synergy. Protection Warrior also has a case when its reflection interactions or physical mitigation match a difficult dungeon section.
The practical rule is simple: play your familiar tank for ordinary progress. Consider swapping if your established group consistently fails for a problem your current toolkit cannot solve, and the new spec really supplies the missing answer.
What Is the Easiest Tank for New Mythic+ Players?
Guardian Druid is the clearest first recommendation. Its defensive resources are comparatively readable and its emergency recovery is easy to recognize. You can spend more attention learning where to stand, how to hold enemies still and when a pack is too large for your group’s stops. Guardian is also strong enough that you are not choosing an easy spec only to abandon it later.
Protection Paladin is a useful alternative for players who like active group support. It is easy to understand the purpose of an interrupt or Blessing but harder to use all those tools at the right time in the middle of a chaotic pull. Blood Death Knight is rewarding for experienced tanks but can feel much more punishing until Death Strike timing is familiar. Brewmaster also asks for extra attention to Stagger and defensive management.
A Tank’s Five-Point Checklist Before Starting a Key
- Check your party’s missing tools. Assign Bloodlust, combat resurrection, Poison/Curse coverage and important interrupts before entering.
- Pick the hardest pull, not just the largest pull. Decide which enemy must die first, where ranged enemies should stand and whether you have enough stops.
- Map your major defensives. Do not spend every cooldown on easy trash if the next boss or mixed-damage pack will demand them.
- Tell the healer your plan. Blood DK may self-recover after damage; Brewmaster smooths it through Stagger; Vengeance may need a reset between strongest defensive windows.
- Know the fallback. If someone misses a kick or a mob escapes the pull, choose a safe reposition, crowd-control stop or smaller next pull instead of trying to rescue the timer with a wipe.
This is also how you improve on a tank below S-tier: fewer wipes, better interrupts and a clean route usually save more time than a marginal gain in tank DPS.
Mythic+ Rewards and Rating Goals in 12.1.5
If your immediate goal is gear, a timed key or a portal, there is no reason to reroll into Blood DK first. Work with the tank you can play consistently, choose the level you can finish and improve your next Great Vault options.
| Goal | Requirement | Practical tank priority |
|---|---|---|
| Keystone Master | 2,000 Mythic+ rating | Choose a practiced tank; finish a consistent spread of dungeons. |
| Season 2 Keystone Legend | 3,000 Mythic+ rating | Refine routes, cooldown plans and dungeon weaknesses. |
| Dungeon portals | Time each applicable dungeon at +10 | Learn the timer and encounter mechanics before changing your main. |
| Keystone Myth: Season 2 | 3,600 Mythic+ rating | Plan for coordinated high-key play, upgrades and repeatable execution. |
Blizzard’s 12.1.5 announcement confirms the 3,600 rating requirement for the Season 2 Keystone Myth achievement. Do not confuse it with the older 3,400 requirement from Season 1. For gearing routes, crest spending and Great Vault decisions, see our Midnight Season 2 Gearing Guide. Players who need a particular timed clear can also review custom Mythic+ run options.
Why Mythic+ Tank Rankings Differ From Raid Tank Rankings
A raid tank lives inside planned boss mechanics with a much larger roster to cover utility. Mythic+ asks the same tank to lead the route, interrupt casters, control groups of enemies, cover dispels and avoid losing the timer to a trash wipe. That is why a Protection Paladin’s extra Blessings or a Vengeance DH’s sigils may be worth more in one dungeon than a higher raid tank placement.
To compare how these same six specs perform against Venomous Abyss and Kith’ix, use our Raid Tank Tier List. If you are assembling an entire five-player group instead, the full Mythic+ Class Tier List and dedicated DPS and Healer rankings answer that next question without turning this tank guide into a duplicate cross-role page.
Should You Reroll to the Best Tank?
Reroll to Blood Death Knight if you genuinely enjoy a resource-driven tank and your regular party needs grips, self-recovery and combat resurrection. Reroll to Guardian if your priority is a simpler and more forgiving tank to lead weekly keys. Consider Vengeance or Brewmaster if their unique utility fills a real composition gap.
Do not reroll just because an October tier list moved a letter. Defensive timing, familiarity with boss mechanics and the ability to identify a bad pull early are transferable gains that survive every balancing patch. If you already tank confidently on Protection Warrior or Paladin, improving those skills is a sound path to a better Season 2 score.
Frequently Asked Questions
What is the best Mythic+ tank in Midnight Season 2 Patch 12.1.5?
Blood Death Knight and Guardian Druid are the S-tier tanks in the current LepreStore high-key assessment. Blood is especially attractive for grips and self-recovery, while Guardian emphasizes reliable mitigation and party utility.
Is Guardian Druid better than Blood Death Knight?
Not universally. Guardian is forgiving and contributes Mark of the Wild, Soothe and movement. Blood can position ranged enemies more precisely and recover large hits with Death Strike. The route and your team decide which advantage matters more.
Did Protection Warrior get buffed in 12.1.5?
Yes. Execute damage increased by 30%, and the Colossus Practiced Strikes talent now reduces Execute and Revenge Rage costs by 10. The changes improve offensive options, but do not eliminate dangerous magic or damage-over-time mechanics.
What is the easiest Mythic+ tank to learn?
Guardian Druid is the easiest starting recommendation for most new tanks. Protection Paladin is another strong option if you enjoy using interrupts, dispels and Blessings to help your group.
Which tank is best for random Group Finder keys?
Protection Paladin is especially effective at rescuing missed interrupts, dangerous debuffs and party mistakes. Guardian Druid is a good alternative for steady, low-maintenance tanking. Neither answer requires a perfect meta composition.
What Mythic+ tank works best with a magic-damage group?
Vengeance Demon Hunter brings Chaos Brand, strong movement and sigil-based pack control. You still need to check party interrupts, dispels, Battle Resurrection and Bloodlust before deciding the tank alone completes the group.
Can Brewmaster Monk or Protection Warrior clear high Mythic+ keys?
Yes. Brewmaster has Stagger, Mystic Touch and useful stops. Protection Warrior brings Shield Block, Battle Shout and Spell Reflection. Both reward mechanical knowledge and good teammates; neither is barred from high-key play by an A+ or A placement.
How many dungeons are in Midnight Season 2 Mythic+?
There are eight: Altar of Fangs, Murder Row, Den of Nalorakk, The Blinding Vale, Voidscar Arena, Kings’ Rest, Ruby Life Pools and Temple of Sethraliss. The 12.1.5 mid-season refresh did not replace that rotation.
What Mythic+ rating is needed for Keystone Myth in Season 2?
3,600 Mythic+ rating. Blizzard confirmed the new Season 2 target with Patch 12.1.5. The 3,400 rating requirement belongs to the previous season.
Last reviewed: October 17, 2026. These editorial tank placements should be revisited after a meaningful new post-12.1.5 high-key sample or substantial balance changes. For most players, gear, practiced defensives and a party that handles the actual dungeon mechanics remain more important than one tier letter.