The Division 2 Escalation Boost
Buy The Division 2 Escalation Boost and get up to 35 Prototype items from a single Tier 10 run. No wiped tokens and no failed attempts. Available on PC, PlayStation and Xbox in selfplay so your account stays yours, or piloted through a region-matched VPN.
Escalation Order at a Glance
What the run delivers, how long it takes, and what it costs you in tokens.
What Comes With an Escalation Run
Get every Prototype drop in the squad handed to you with the Loot Traders x4 option.
- Any Escalation tier cleared, Tier 1 to Tier 10
- Up to 35 Prototype items per run with x4 traders
- Escalation Tokens earned as a group member
- Lots of XP for SHD and Season Pass
- All materials and exotic components from the run
Is the Escalation Boost Safe?
Selfplay is what we recommend here, and not only for account reasons: staying in the squad is also what lets you receive the traded loot directly.
How Loot Traders x4 Works
Escalation drops Prototype gear per player, so on a normal run three of the four drops belong to somebody else. Each trader you add moves one of those shares to you.
| Option | Who trades to you | Your share of the squad’s Prototype drops | Best for |
|---|---|---|---|
| x1 (base) | Nobody, you keep your own drops | Your own drops only | A single clear when you need the tier done rather than farmed |
| x2 | You plus 1 loot trader | Roughly double a solo share | Topping up a build that is missing one or two slots |
| x3 | You plus 2 loot traders | Roughly triple a solo share | Serious farming without paying for the full squad |
| x4 | You plus 3 loot traders, the whole squad | Everything the run drops, 25 to 35 items at Tier 10 | Chasing god rolls, where volume is the only thing that helps |
Prototype attributes roll up to 1.5 times higher than High-End gear, and the lowest possible Prototype roll matches the maximum roll on normal gear. That makes a god roll a numbers problem, and each trader you add multiplies the numbers you get from one token entry.
How the Escalation Carry Works
Pick your tier → join the squad → collect the traded loot.
Why the Best Gear in the Game Only Drops Here
Prototype is the top item tier in The Division 2, above High-End, Named and Gear Set. Ubisoft describes the change simply: the old maximum attribute value becomes the new minimum, and the new maximum reaches up to 1.5 times higher. Every piece also carries an Augment, a passive effect pulled from a shared pool, so any Prototype item can roll any Augment and they stack across all six slots.
The catch is that Prototype items cannot be recalibrated or optimized. Whatever attributes appear on the drop are locked in permanently, and the Augment is the only part you can change afterwards. A god roll is therefore something you find, not something you build, which makes the number of items you see the only lever you control.
Rerolling those Augments needs Prototype Cores, and Cores come mainly from dismantling Prototype gear. A large haul feeds itself: the pieces you do not keep become the currency for improving the ones you do.
Why Tier 10 Is Hard to Farm Without Tier 10 Gear
Escalation scales enemies far past Heroic. By Tier 10 they carry around 800% of baseline health and armour while dealing 550% damage, and the way those two numbers separate matters. Enemy damage stops climbing after Tier 9, while health and armour keep rising. Tier 10 is a damage check more than a survival check, which is exactly what Prototype gear is built to answer.
Mutators close the gap the other way. At Tier 10 the Harvester mutator lets enemies regenerate armour and health off 75% of your maximum armour every time they hit you, so a squad that cannot burst through a health bar simply watches it refill. The community answer is to bring Augments before you go, usually two stacks of Quantum and one Amalgam. Those Augments come from Prototype gear, and Prototype gear comes from Tier 10.
Tokens make the loop expensive rather than just slow. Entry costs 87 tokens, there are no checkpoints, and a wipe at the final boss burns the deposit. Tokens also reset each season, so saving them until your build is ready is not a plan.
Here is how the curve looks across the ladder:
| Tier | Enemy health & armour | Enemy damage |
|---|---|---|
| Tier 1 | 160% | 150% |
| Tier 5 | 350% | 350% |
| Tier 10 | 800% | 550% |
Who runs this service and what stands behind it
Run by LepreStore WoW team and active top-guild players, and kept current every season - so every service here reflects how WoW actually works right now
- LepreStore has been operating since 2013
- 300 000+ boosts completed, 150 000+ of which were in WoW
- Every single member of our team - all the way down to our accountant - is a hardcore gamer
- LepreStore was founded by a WoW multi-Rank1 Gladiator
- Over 70% of our WoW boosters belong to the top 0.1% of the player base
- The average experience of our WoW boosters is 3 years
- 98% positive customer satisfaction rating sustained over 13 years of service
- LepreStore actively collaborates with 12 out of the top 20 World of Warcraft guilds
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