Arc Raiders Weekly Objectives Guide – Complete Reference

PREVIEW2

ARC Raiders weekly objectives are five rotating Trials challenges. To finish them efficiently, open the Trials menu, read the exact action each challenge requires, take the correct weapon or utility into a suitable map, then extract with a score you want to keep. You do not need to clear all five in one raid.

This guide is a practical reference for weekly Trial objective types, preparation, routes, and common mistakes during Frozen Trials Season 6. If you need the full rank system, star rewards, or promotion rules, use our ARC Raiders Trials Explained guide. Here we focus on completing the actions themselves.

Key Takeaways

  • Check the five active tasks and their in-game descriptions each week. A named weapon, gadget, ARC enemy, or map location is part of the scoring condition, not an optional suggestion.
  • Trials unlock at character level 15. One, two, and three stars currently require 1,000, 2,000, and 3,000 points on a challenge. Scores count after successful extraction; your best extracted result for each objective is retained.
  • Major Map Conditions no longer grant a universal 2x Trials multiplier. Choose Night Raids or other conditions for their actual gameplay value, not for an outdated scoring bonus.
  • Combat, looting, gadget-damage, and location-restricted tasks need different plans. Verify an item-specific task before spending rare ammunition or consumables.
  • For a map-locked objective, the named area matters more than a generally profitable loot route. Get the required interactions, then leave when the risk outweighs the score you still need.
  • Trials are not Feats. Frozen Trail’s Reward Pass Feats use a separate weekly milestone system; finishing a Trial does not automatically complete a matching Feat.

How to Complete Weekly Trials: A Six-Step Plan

The useful question is not “What is the most valuable enemy?” It is “What action will this week’s challenge actually count?” Read the task like a short contract: verb + target + required item + map restriction + safe exit. Those details tell you how to prepare.

StepWhat to checkDecision before deployment
1. Pick the taskRead the live Trials menu; do not rely on last week’s screenshot.Choose a challenge you can attempt with gear and access you already have.
2. Read the verbDoes the text say destroy, damage, search, open, harvest, or deliver?Plan an action that matches that verb, not a similar-looking one.
3. Check the restrictionLook for a named enemy, weapon, gadget, ammo class, building, or map.Bring the required item and select the correct map or point of interest.
4. Set the targetDecide whether you need the next star or a higher leaderboard personal best.A 3-star run is a different goal from an aggressive high-score attempt.
5. Plan the loopChoose a first stop, fallback stop, extraction option, and supplies.Avoid crossing the map for an unverified spawn or a task on the wrong map.
6. Bank the resultTrack qualifying actions and extract; confirm the recorded score afterwards.If you have a good saved result, repeat only when an improvement is worth the risk.

A raid can contribute to several challenges if the actions overlap, but this is a bonus, not the basis of the plan. For the exact leaderboard and ranking model, see Leaderboard Climbing: Rookie to Hotshot.

Frozen Trials Season 6: Weekly Objectives Snapshot

ARC Raiders weekly Trials objectives and challenge planning

Embark’s Frozen Trials announcement confirms that Season 6 runs from October 8, 2026, to January 12, 2027, with new Skulker and Bully interactions, additional weapons, and Pendola Pass tasks. The rotation below is a dated example for October 20–26, 2026, not a permanent list. On October 27 and later, read the in-game timer and current list instead. Community references such as the ARC Raiders Wiki Trials board and ARC Tracker can help you preview objectives, but the game menu is the final check.

Objective: Oct 20–26Type and restrictionPractical first move
Destroy Ticks, Pops and Fireballs using a StilettoWeapon-restricted eliminations; Stiletto is a semi-automatic battle rifle that uses Light Ammo.Bring the Stiletto and Light Ammo, look for qualifying small ARC, and make sure the required weapon performs the qualifying action.
Search kitchen cabinetsInteraction with a specific container type, rather than generic loot value.Choose an accessible residential or kitchen-heavy area; check for actual cabinets and avoid irrelevant crates.
Damage ARC enemies using a RascalDamage from the named weapon; Rascal is a Launcher Ammo weapon.Bring enough Launcher Ammo and a suitable ARC target; do not prepare Medium Ammo for this weapon.
Deal damage using a Bully FragmenterDamage from a throwable item, not from a firearm.Secure actual Bully Fragmenters first and use them where an ARC target can take the blast; do not confuse them with a blueprint gun.
Open Containers in Old TownLocation-specific interaction in Pendola Pass.Queue Pendola Pass, move into Old Town, interact with qualifying containers, then plan an exit.

Important: one example can combine more than one condition. A kill with the wrong weapon, a container outside the named area, or unrelated damage may not advance the named task. If the counter stays unchanged, inspect the exact condition before using more supplies.

Know Your Objective Type Before You Farm

Many past Trials share a similar verb, but their scoring conditions are not interchangeable. Group the weekly tasks by the action you must perform, then apply the specific item’s or location’s rule. This table also helps you choose where to spend your first raid.

Challenge typeExamples seen in rotationsWhat matters mostCommon mistake
Destroy or eliminateDestroy Pops; destroy Skulkers; destroy Ticks, Pops and Fireballs with a specified weapon.The correct target dies from a qualifying action.Damaging the right enemy without fulfilling the kill condition.
Deal damageDamage Bullies; damage flying ARC; damage ARC using Rascal or Stiletto.Correct target and, when named, the exact weapon/ammo or attack type.Switching weapons or hitting a non-qualifying target.
Gadget or throwableDamage ARC using Bully Fragmenter, Skulker Targeter, or Light Impact Grenade.Use the named consumable correctly and prepare enough attempts.Treating a gadget as a standard gun or entering without it.
Search / openSearch kitchen cabinets, Supply Drops, or Husks; open ARC Probes.Interacting with the correct container or object.Looting similar-looking containers that do not match the wording.
Location-lockedOpen containers in Old Town, Commissary Supermarket, or another named zone.The precise map and zone.Following a familiar high-loot route outside the required area.
Harvest / deliverHarvest plants; deliver carriables.Completing the interaction or delivery, as required.Picking up an item but not finishing the task’s specified action.

Combat and Weapon-Specific Weekly Objectives

Damage and Destruction Are Different Conditions

A “damage” task rewards qualifying damage. A “destroy” task generally requires the qualifying enemy to be defeated using the stated method. Do not assume an old points-per-hit or points-per-kill rate is still correct: individual tasks can have different scoring rules. Watch the active objective’s tracker and repeat an action only after confirming it is counted.

For general damage objectives, choose targets you can reach without spending your entire inventory. Large ARC may provide longer damage opportunities, but high-value targets are not automatically the safest or most efficient option. If a run already earned the star you wanted, carrying extra ammunition into a risky boss fight can be a poor trade.

Named Guns: Stiletto, Rascal, and Other Weapon Trials

When the task names a weapon, check the weapon itself before buying ammunition. The Stiletto uses Light Ammo and is better suited to lightly armored ARC; the Rascal uses Launcher Ammo and delivers explosive damage to ARC. Both have appeared in Frozen Trials Season 6 tasks, but one cannot replace the other. A good general-purpose gun is not enough if the weekly rule names something else.

A useful checklist for a named-weapon Trial is simple: equip the specified item, bring matching ammunition, select targets whose armor and behavior suit the weapon, and leave a way to disengage. See our Trials Loadout Optimization guide for equipment-specific planning rather than using this page as another weapon ranking.

Gadget Damage: Bully Fragmenter and Skulker Targeter

Season 6 also includes objectives built around newly introduced ARC technology. The Bully Fragmenter is a thrown explosive item obtainable through ARC sources, not a weapon with a conventional ammo slot. For a gadget challenge, confirm that the required item is already in your inventory and that you understand its activation or throw behavior before starting a score attempt.

Do not assume every named utility has a purchasable blueprint or that a single item use will reach a star. Recheck the requirement, experiment on a manageable target, and avoid throwing scarce items into an engagement where you cannot recover or extract.

Looting, Collection, and Location-Restricted Objectives

ARC Raiders scavenging routes for weekly Trials interactions

Interaction Trials often require less combat than damage challenges, but they are easier to misread. “Search kitchen cabinets” does not mean search every container in a kitchen building; “Open Containers in Old Town” does not mean search containers on any map. The container type and any named location matter.

Cabinets, Supply Drops, Husks, and ARC Probes

For a cabinet challenge, prioritize buildings where the specified objects actually appear. Check rooms thoroughly, then move on rather than searching unrelated crates. For a Supply Drop or Husk objective, follow the real interaction cue in the active challenge and plan around contested points. Probe tasks can be good for a scavenging-focused run, but do not assume simply standing near a probe—or finding a different ARC object—earns the same score.

These are useful objective families, not a guarantee that each is active this week. The pool changes. Plan your route around the five current descriptions, not a long list of historical point rates.

Old Town and Pendola Pass

The October 20–26 objective “Open Containers in Old Town” is explicitly tied to Pendola Pass. Select that map first, find the named neighborhood, then work through nearby eligible containers while protecting an exit option. Don’t substitute a familiar Dam Battlegrounds farm simply because it produces more loot overall.

Frozen Trail introduced Dynamic Loot Zones on Pendola Pass. These can change the relative value of loot areas between raids, but their loot types stay recognizable. That is another reason to favor the actual Trial condition over claims of one permanently best farming route. For the wider map, loot, and extraction network, use the ARC Raiders Map Guide.

Harvesting and Delivering Objects

Past rotations include harvesting plants and delivering carriables. Keep enough inventory space and avoid opening an unnecessary fight while transporting an objective item. If the task says “deliver,” picking up the object is not the same as completing delivery. If it says “harvest,” look for the indicated plant interaction rather than assuming any nearby crafting material qualifies.

Plan a Short Weekly Trial Route, Not a Full Loot Tour

A normal farming route maximizes loot. A Trials route maximizes qualifying actions before safe extraction. Start with one repeatable loop and a fallback. If another group occupies the target area, change the route rather than forcing the original plan.

Your taskFirst moveWhen to pivotExtraction priority
Named enemy killsFind a suitable target area and verify one qualifying elimination.The area is contested, the target does not spawn, or the weapon is ineffective.Leave once you have the needed star or a score worth saving.
Named weapon damageVerify ammo and line of sight, then test that hits progress the counter.Ammo is running low or the enemy requires disproportionate risk.Avoid carrying an unbanked high score into an unrelated fight.
Throwables and gadgetsEnter with the exact consumable and a credible target.You cannot obtain more of the item or the scoring interaction is not registering.Extract after a useful result instead of wasting a rare gadget.
Specific containersTarget a compact cluster of the right objects.Most are empty, already opened, or the area is controlled by another team.Use a planned exit rather than long detours for generic loot.
Location-locked tasksSelect the required map and enter the named zone.You dropped too far away or must cross a highly exposed lane.Leave after the required interactions; a detour to another map objective cannot help this run.

For solo attempts, your personal extraction call matters most; see Solo Trials Strategy. With a duo or trio, assign a caller and regroup point before the run and use Squad Coordination for communication and handoffs. Neither mode should rely on made-up fixed score sharing or an assumed reward multiplier.

Night Raids, Storms, and the Removed 2x Multiplier

Do Night Raids or Electromagnetic Storms double Trials points? No universal bonus applies under the current Trials rules. Embark’s official Season 4 changes removed the 2x bonus for Major Map Conditions and the requirement to complete objectives under specific conditions. A difficult condition can still change movement, visibility, enemy exposure, and your safety, but it is not automatically a better scoring window.

Choose a Map Condition only if it helps the actual task or the route you know how to run. A safer ordinary raid with reliable objective access can be more useful than an elaborate storm plan copied from an outdated guide.

Trials vs Feats: Two Different Weekly Systems

Frozen Trail introduced a redesigned Reward Pass and Feats system. Trials score five rotating competitive objectives, award stars, and contribute to Trials placement. Feats give Reward Points and their own weekly milestone progress toward the active Reward Pass. They are not interchangeable just because both appear in weekly progression menus.

If your goal is a season-rank cosmetic, start from Trials. If you want Reward Pass progress, check the Feats panel and the selected pass. The Frozen Trail 2.0 patch notes explain the Reward Pass and Feats changes; our Frozen Trail overview covers the broader update without mixing these two progress tracks.

Why Your Weekly Objective Is Not Progressing

When a run feels successful but the Trials menu shows no improvement, check the mismatch before trying again. An old guide may have the correct enemy name but the wrong season’s condition.

ProblemCheck firstNext useful action
The tracker did not move.Wrong verb, wrong weapon, wrong gadget, wrong target, or wrong location.Read the exact condition and test one qualifying action.
I completed an action but saw no new personal best.Your extracted score may be lower than the one already saved.Compare the recorded best per challenge rather than adding separate runs together.
I reached a star threshold but did not keep it.Did you complete a successful extraction with that run?Plan a safer exit and repeat; an unextracted score does not become your saved result.
Old Town container actions are not counting.Are you on Pendola Pass inside the required Old Town area?Return to the named location and interact with qualifying containers.
A weapon Trial feels impossible.Check ammunition, target armor, and whether the task wants damage or a finishing blow.Adjust the target or equipment before using more resources.
The weekly list differs from a website.Has the Trials rotation changed since the article or tracker was updated?Trust the in-game list and reset timer; treat dated tables as examples.

Weekly Checklist Before Every Trials Attempt

  1. Open the Trials menu and identify one target objective.
  2. Record the exact action verb and any weapon, gadget, enemy, or map restriction.
  3. Choose whether you need the next star or a higher personal best.
  4. Equip the required item, matching ammo, basic healing, and an extraction option.
  5. Pick a first target area and one safe fallback.
  6. Verify your first counted action, then repeat while the route remains useful.
  7. Extract and check the recorded score before spending supplies on another attempt.

ARC Raiders Weekly Objectives FAQ

How many weekly Trials objectives are there?

There are five active Trials challenges in a rotation. Read the in-game list for the current tasks; the October 20–26 examples above are a dated snapshot, not next week’s guaranteed lineup.

When do the ARC Raiders weekly objectives reset?

They rotate weekly. The snapshot described in this guide ends with the October 26 rotation window and the next set is scheduled for October 27, 2026. Use the in-game countdown for the exact current reset rather than assuming a permanent Monday-only schedule.

Do you need to extract to save Trials points?

Yes. A successful extraction is required for a run’s qualifying Trials score to be banked. Your strongest extracted attempt for each task is the one that matters.

What are the current one-, two-, and three-star thresholds?

As of October 25, 2026, the milestones are 1,000, 2,000, and 3,000 Trials points per challenge. Check the current in-game reward panel if this system is changed in a future season.

Do Trials points from several raids add together?

No. The leaderboard retains the highest qualifying extracted score for each challenge rather than adding all attempts into a single score for that challenge.

Do Night Raids and Electromagnetic Storms award double Trials points?

No universal 2x Trials bonus applies. Embark removed extra progress for Major Map Conditions in Season 4. Select conditions because they help your actual route, not because an old article promises doubled points.

Can I complete all five Trials in one raid?

Some actions may overlap, so one run can contribute to several tasks. However, required locations and equipment may conflict. Focusing on one or two compatible objectives is often easier than forcing all five into one route.

What should I do if a named weapon or gadget is missing?

First check whether the item is craftable, lootable, or available from a currently supported source. A Stiletto and a Rascal need different ammunition; Bully Fragmenter is a throwable item. Use the item sources and recipe guides before assuming a particular gadget can be bought as a blueprint.

Are weekly Trials the same as weekly Feats?

No. Trials give competitive scores and stars. Feats support Reward Pass progression and weekly milestones. Always check the correct menu for the reward you want.

Can I do location-specific Trials on another map?

No, not when the task names a specific map or point of interest. For example, the Old Town container task in the October 20–26 rotation requires the relevant area of Pendola Pass, not containers in a different settlement.

Should I chase a higher score after earning three stars?

Only if a stronger leaderboard placement is your goal and the extra runs are worth the cost. Three stars complete the reward tiers for that Trial, while rank competition may reward improving the saved best score. Read Leaderboard Climbing for rank-specific decisions.

Final Advice

A good weekly Trials route begins with the wording on the challenge card. Verify the action, the gear, the place, and the extraction plan before trying to optimize raw damage or loot. Run the shortest practical loop, save an extracted score, and improve it only when your next attempt has a clear purpose.

If the challenge requires a weapon or consumable you do not have, check Crafting and Blueprint Farming before collecting unrelated materials. If you already have the gear and only want help with the selected three-star tasks or rank target, compare the current ARC Raiders Trials service options. Other progression and equipment categories are available from the ARC Raiders category.

Last reviewed: October 25, 2026 (Frozen Trail 2.2 / Frozen Trials Season 6). Weekly objective examples are time-sensitive; confirm the live Trials menu after each rotation.

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