Gears of War: E-Day Horde Missions
Buy Gears of War: E-Day Horde Missions to complete Blitz, Siege or Horde on your chosen difficulty. Join a pro in Self-play or choose Piloted while you are offline, and earn Class XP, Player XP and Weapon Parts collected during successful missions.
E-Day Horde Missions Benefits
Choose your playlist, difficulty and number of runs. In Horde, choose a wave package as well.
- Completed Blitz or Siege missions on Rookie, Infantry, Commander or Allfather.
- 10, 20 or 30 total Horde waves per package, completed across one, two or three 10-wave missions.
- Class XP and Player XP earned during the missions you buy.
- Weapon Parts from completed secondary objectives, kept after a successful squad extraction.
Build Your E-Day Horde Missions Order
Compare the playlists, wave packages and rewards before choosing your runs.
Blitz, Siege Or Horde?
Blitz is the shorter choice: 1–2 main objectives, with missions usually lasting around 15–20 minutes. Pick it when you want a short PvE session rather than a longer defense.
Siege combines several objectives across the map. A mission usually takes 20–40 minutes and may ask your squad to secure an area, calibrate or repair a R.I.G., or defend it.
Horde focuses on defending one R.I.G. against 10 waves of Locust. A full mission can take 50–60 minutes. Horde Siege supports up to 12 players across three squads; a Self-play order gives you a pro teammate, not a private 12-player lobby.
How Do Horde Wave Packages Work?
One Horde mission has 10 waves. Choose 10 Waves (1 Mission), 20 Waves (2 Missions) or 30 Waves (3 Missions). The larger packages count waves across separate missions; they are not 20-wave or 30-wave matches.
Quantity counts individual missions in Blitz and Siege, but complete wave packages in Horde. For example, Horde + 20 Waves + Quantity 3 means six 10-wave missions, or 60 total waves. Choose only the amount of work you want to complete.
Which Difficulty Should You Choose?
Choose Rookie for the entry option, or select Infantry, Commander or Allfather for harder missions. Higher difficulty offers increased in-game rewards, but your class level and loadout matter.
The recommended class levels are 10–20 for Infantry, 20–30 for Commander and level 30 for Allfather. These are recommendations for readiness, not a promise that any low-level class can enter every difficulty. Raising your Player Level alone does not raise your Horde class.
What Rewards Do You Keep?
Completed missions award Class XP, while multiplayer play also earns Player XP. This order buys mission completions or Horde wave packages, not a fixed class level or Player Level.
Secondary objectives can award Weapon Parts, equipment and Squad Perks. Weapon Parts are used to buy Weapon Mods you have unlocked. At least one member of your squad must successfully extract for the mission to count as completed and for your squad to keep its collected Weapon Parts.
Squad Perks expire at the end of the mission. Energy pays for in-session equipment and upgrades; it is not an account-currency delivery. Weapon Part amounts and individual mod or cosmetic unlocks are not fixed rewards of this order.
Self-Play Or Piloted?
Choose Self-play to sign in yourself and play in the same lobby as a pro. You control your character, and no account sharing is needed. This is a carry with your participation, not an AFK service.
Choose Piloted for a pro to complete the selected work on your account while you are offline. Avoid logging in during the session. This frees you from playing through each mission yourself, so you can use that time for work or other plans.
Choose Xbox or Steam for your account platform. Both methods and both platforms have the same price in this form.
Quantity Discounts And Completion Speed
Choose a quantity from 1 to 30. The volume discount is 5% from 3, 10% from 5, 15% from 10, 20% from 15 and 30% at 30. Only the highest qualifying tier applies; the tiers do not stack.
Standard has no priority surcharge. Express adds 20%, and Super Express adds 40%. Choose one speed. The price includes your playlist, difficulty, Horde wave package, quantity discount and selected priority.
The mission lengths above describe typical gameplay, not the time from checkout to order completion. Larger quantities need more playtime, and scheduling depends on your selected work. A priority option does not change a mission’s objectives or guarantee a fixed completion time.
How Your Horde Missions Boost Works
Choose the work you need and who plays it.
How We Keep Your Account Safe During The Boost
Your completion method determines who signs in and controls the character.
Prepare For Your Horde Missions
Check your game access and chosen class before the session.
- Gears of War: E-Day must be available on your selected Xbox or Steam account, with access to Horde Siege multiplayer.
- Use a class suited to your chosen difficulty: Infantry is recommended for class levels 10–20, Commander for 20–30, and Allfather for level 30.
- For Self-play, be available to join the pro and participate in the missions.
- For Piloted, allow the assigned player to complete the work and avoid logging in during the session.
Level Your Horde Class Before A Harder Mission
Need Infantry, Commander or Allfather runs, but your preferred class is underleveled? Class Leveling raises that class and unlocks its level-track weapons, equipment and mods. It is a separate purchase, not part of this mission order.
Who runs this service and what stands behind it
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