WoW Forever Class Quests Boost
$9.28
Ships after the game launch
Pre-order WoW Forever Class Quests Boost to unlock the class spells, forms, summons or quest weapon you choose. Select one or more listed chains for your character; we complete the quest steps through the final reward. Available on EU and US with Piloted or Remote Self-play.
WoW Forever Class Quests Boost Benefits
Finish the class quests you choose and receive their spell or weapon rewards on your character.
- Selected Druid forms learned: Bear Form, Aquatic Form or Cat Form
- Selected Warlock summons unlocked: Voidwalker, Succubus or Felhunter
- Paladin Redemption learned, or the faction weapon earned: Verigan’s Fist or Wolfsbane
- Warrior Whirlwind Axe, one Mage’s Wand reward, or the selected Shaman totem quests and The Tempest’s Weapons chain completed
- Travel, required quest items, combat objectives and dungeon steps handled for the selected chains
- One or more eligible chains completed for your chosen character; only checked services are included
How Your Class Quests Boost Works
We check which quests your character can take before arranging the sessions.
Choose How Your Player Accesses The Game
Piloted and Remote Self-play differ in where the game runs and how your assigned player controls it.
WoW Forever Class Quests Requirements
Match your character to the quest you select; the class list below shows the minimum level used for each service.
- A WoW Forever character of the selected class on an EU or US realm.
- The required character level and any preceding quest unlocks for the chosen chain.
- An active World of Warcraft subscription or Game Time during the sessions.
- Your character name, realm, faction, level and existing quest progress supplied after checkout.
- For The Tempest’s Weapons, the preceding totem chain must be complete, or All Totems must also be selected.
- Account access for Piloted, or your PC and internet connection available for Remote Self-play.
- The chosen launch-version quests must be open. This is a release pre-order, not a beta order; leveling to meet the requirements is separate.
Plan Your Levels And The Gear Around Your Class Reward
A class quest solves one specific unlock or weapon need. Use these guides to prepare for its level requirement and decide what to work on afterward.
WoW Forever Class Quests, Levels And Completion
Use the class list to match each checked option to its required level, expected quest work and final reward.
Choose Only The Chains You Need
Choose one class for one character, then check one or more of its listed quests. Already learned a form or summon? Leave that chain unchecked. Multiple selections add their quest work to the same order; they do not create a package for several characters.
The menu covers Paladin, Warrior, Warlock, Druid, Shaman and Mage. Only the twelve listed services are sold here. Hunter, Rogue and Priest quests, class mounts and other class chains are not part of this configurator.
Available Class Quests And Rewards
| Class | Quest Option | Required Level | Estimated Quest Work | Result |
|---|---|---|---|---|
| Paladin | Redemption | 12 | 2 Hours | The resurrection spell learned. |
| Paladin | Verigan’s Fist / Wolfsbane | 20 | 24 Hours | The faction-appropriate quest weapon, not both weapons. |
| Warrior | Whirlwind Axe | 30 | 12 Hours | The axe earned through its quest chain. |
| Warlock | Summon Voidwalker | 10 | 1 Hour | The Voidwalker summon learned. |
| Warlock | Summon Succubus | 20 | 2 Hours | The Succubus summon learned. |
| Warlock | Summon Felhunter | 30 | 2 Hours | The Felhunter summon learned. |
| Druid | Bear Form | 10 | 1 Hour | Bear Form learned. |
| Druid | Aquatic Form | 16 | 1 Hour | Aquatic Form learned. |
| Druid | Cat Form | 20 | 2 Hours | Cat Form learned through the Forever quest. |
| Shaman | All Totems | 30 | 3 Hours | The Earth, Fire, Water and Air totem quests completed. |
| Shaman | The Tempest’s Weapons | 30 | 12 Hours | The chain completed with one available weapon choice; preceding totem work is a separate selection if unfinished. |
| Mage | Mage’s Wand | 30 | 6 Hours | One available wand reward chosen before the final hand-in. |
These levels are the entry requirements for our listed services, not a recommendation to solo every elite or dungeon objective at that level. Your assigned player handles the included quest work and the group stages it requires.
Weapon Choices And Quest Prerequisites
The Paladin weapon follows your faction: Verigan’s Fist or Wolfsbane. Mage’s Wand and The Tempest’s Weapons have selectable rewards; agree one eligible weapon before the final hand-in. A single quest completion does not award every alternative shown in its reward window.
The Shaman weapon chain follows the totem quests. If those are unfinished, select All Totems as well; if they are already complete, select only the weapon work. Tell us about partial progress before the sessions. The standard menu does not calculate an automatic per-step discount.
Required quest-item collection, travel and dungeon objectives belong to the selected chain. This is quest completion on your character, not a tradeable weapon shipment or a full best-in-slot gear set.
Boost Methods And Optional Extras
Piloted uses account access. With Remote Self-play, your assigned player controls the game running on your PC; the remote surcharge is 5% of the selected quest work. Neither option means you must play alongside a dungeon group yourself.
Express Start adds 20% to the selected work, including the remote surcharge when selected. It gives the start priority and does not shorten the quest-completion estimate. Live Stream is a separate fixed-price extra for Piloted only, added once after the percentage extras. With Remote Self-play, you can watch the sessions on your own PC.
Choose at least one quest. Region and payment currency are separate settings. The total shown by the configurator is for your active class and checked quests, including selected extras.
Pre-Order Start, Timing And Completion
This order is for the launch version of WoW Forever. Sessions start only after the chosen content opens and your character meets its requirements. The normal start target is 15 minutes once those conditions and access are ready.
Allow the estimated quest work shown above for each selected chain. Several selections add together: Redemption plus the Paladin weapon is about 26 hours of quest work, rather than the two-hour estimate for Redemption alone. The overall standard estimate is 1–27 hours, depending on your selections and session availability; confirm the schedule in the order chat.
Leveling to the required level is separate. The order completes after the selected final turn-ins and their spell unlocks or agreed weapon rewards, not after a fixed number of dungeon runs.
Who runs this service and what stands behind it
Run by LepreStore WoW Forever team and active top-guild players, and kept current every season - so every service here reflects how WoW Forever actually works right now
- LepreStore has been operating since 2013
- 300,000+ boosts completed across 150,000+ orders
- Founded by Ilia Ulianchenko, 2× Rank-1 Gladiator in WoW PvP, who still runs the store
- Boosters are hired from the top 1% of applicants
- Each WoW Forever order goes to a booster whose rank is checked for that order type
- Manual play only: no bots, no cheats
- 5,000+ customer reviews on Trustpilot
- We reply to reviews there, but we cannot edit or remove them
- 15,000+ customers served across 30+ games
- Card payments are processed by Stripe, a PCI DSS Level 1 certified processor: your card number never reaches our servers
- Selfplay options share no login; piloted logins are access-limited and deleted after the order
- Run by Arcane Software Limited, a UK-registered company (Company No. 13963819)
Guides for WoW Forever
All WoW Forever guidesRelated services