Get our Diablo 4 Charms boost and assemble a powerful build with your Talisman. You can squeeze top-tier performance out of your character and enjoy more Unique bonuses without having to grind various activities to find these powerful items. Get powerful set bonuses easily with our D4 Charms boost!
D4 Talisman Charms Boost Includes
Any full Charm Set or Unique Charm collected for you.
Powerful bonuses to your character’s abilities from each full set.
All the gear and gold acquired during the service.
Charm Set Bonuses
Set
Bonuses
Survival
(2) Set: +1,000 Armor, +100 All Resistances
(3) Set: +200 All Stats
Slaughter
(2) Set: +5% Damage Reduction, +10%[x] Damage
(3) Set: +10% Damage Reduction from Elites, +15%[x] Damage to Elites
Practiced Technique
(2) Set: +5%[+] Attack Speed, +15%[+] Movement Speed
(2) Set: Lucky Hit: Up to a 40% chance to deal 1,500 Cold damage / 1,500 Fire damage / 1,500 Lightning damage
Set
Bonuses
Arms of Arreat
(2) Set: Casting Skills that swapped weapons deal 80%[x] increased damage and reduce your Weapon Mastery Cooldowns by 5 seconds
(3) Set: Swapping weapons grants 2 Resolve and a Barrier for 10% of your Maximum Life, up to 100%, for 6 seconds
(5) Set: Swapping weapons grants 40%[x] increased damage for 6 seconds, stacking up to 120%[x], and also triggers an equipped Non-Ultimate Weapon Mastery Skill
Bloodletter's Flow
(2) Set: Your Bleeding effects last 80% longer and make enemies Vulnerable
(3) Set: Gain 30% Maximum Life and 500 Life on Hit
(5) Set: Casting a skill that applies Bleeding to enemies has 30% chance to Rupture them for 600% increased damage
Sescheron's Fury
(2) Set: While at or above 100 Fury, you become Colossal, losing 50% Cast Speed but gaining 20% Character and Skill Size and 120% increased damage
(3) Set: You gain an additional 10 Fury when hit and 30% Maximum Life
(5) Set: Your Maximum Fury is increased by 50. Colossal further increases Skill size to 50% and damage to 600%
Bul-Kathos' Pride
(2) Set: Ancient Skills cost 50% reduced Fury, gain 50% increased Cooldown Reduction, and deal 50% increased damage
(3) Set: Summoning an Ancient grants 5% Damage Reduction for 10 seconds, up to 30%
(5) Set: When Summoning an Ancient, Summon 1 additional Ancient. Ancient Skills deal 200% increased damage
Berserker's Crucible
(2) Set: Berserking's damage bonus is increased by 50% and it also grants 20% Cast Speed
(3) Set: Gain 30% Damage Reduction while Berserking
(5) Set: You gain stacking bonuses the longer you stay Berserking
Set
Bonuses
Art of the Bone Weaver
(2) Set: After spending 100 Essence on Bone Skills you gain Quintessence for 15 seconds. Quintessence increases your Critical Strike Chance by 10% and your Critical Strike Damage by 50%
(3) Set: Quintessence also grants 30% Damage Reduction
(5) Set: Whenever you gain Quintessence you spray out 12 piercing bone shards in all directions, causing enemies hit to take 175% increased damage from your Bone Skills
Peace of the Black Shroud
(2) Set: Your Darkness Skills deal 75% of their damage as additional Corrupting or Frostbite damage over 30 seconds
(3) Set: You gain 30% Damage Reduction for 5 seconds whenever you deal damage over time to an enemy
(5) Set: You deal 175% increased Shadow and Cold damage. Enemies who are Corrupted or Frostbitten take an additional 50% increased damage from you
Radament's Desecration
(2) Set: Your Minions deal 60% increased damage and reduce the Cooldown of Army of the Dead by 1 second each time they deal damage
(3) Set: 35% of the damage you take is redirected to your Minions
(5) Set: Army of the Dead deals 450% increased damage. While Army of the Dead is active, your Minions are 20% larger, have 100% increased Life, and gain 25% Attack Speed
Rathma's Waking Touch
(2) Set: Forming or consuming a Corpse reduces the Essence costs and Cooldowns of your Profane and Macabre Skills by 25% and increases their damage by 30% for 6 seconds
(3) Set: When you form or consume a Corpse you gain 15% Damage Reduction for 6 seconds
(5) Set: Your Profane and Macabre Skills deal 225% increased damage. Your Ultimate Skills are also Profane or Macabre Skills
Word of the Blood Binder
(2) Set: Your Blood Skills Fortify you for 5% of your Maximum Life on cast and deal 60% increased damage while Fortify is actively healing you
(3) Set: Every percentage of Fortified Life you gain also increases your Maximum Life by an equal percentage for 20 seconds, up to 50%
(5) Set: Your Basic, Core, and Ultimate Blood Skills drain 3% of your Maximum Life on cast to deal 75% increased damage and cast twice
Set
Bonuses
Nilfur's Narrow Eye
(2) Set: When you Cast a Marksman Basic Skill, you gain a stack of Vengeance, which grants 6%[+] increased Movement Speed and 12%[x] increased damage for your Marksman Skills
(3) Set: While you have Vengeance, you gain 1 Dark Shroud shadow every 2 seconds. You also gain 25% Damage Reduction whenever you have at least 1 shadow
(5) Set: While you have Vengeance, your Marksman Skills deal 200% increased damage and you trigger the last Marksman Basic Skill you used 3 times
Way of the Blurring Blade
(2) Set: Cutthroat Skills deal 45% increased damage. Stabbing an enemy in the back with a Cutthroat Skill deals 15% increased Critical Strike Damage
(3) Set: Casting an Agility Skill grants you 30% Damage Reduction for 8 seconds
(5) Set: After stabbing an enemy in the back or Critically Striking an enemy, your senses heighten granting 40% increased Cast Speed and 150% increased damage for 4 seconds
Applied Alchemy
(2) Set: Your Grenade and Trap Skills deal 60% increased damage. Casting a Grenade or Trap Skill reduces the active Cooldown of your Grenade and Trap Skills by 1 second
(3) Set: Gain 5% Damage Reduction for every Grenade or Trap Skill Casted within the last 12 seconds, up to 5%
(5) Set: Casting a Grenade or Trap Skill triggers a cluster of exploding Stun Grenades. Enemies hit by Stun Grenades take 200% increased damage from your Grenade and Trap Skills for 6 seconds
Legacy of the Sightless
(2) Set: Entering Stealth reduces any of your Ultimate Skills' active Cooldowns by 6 seconds and breaking Stealth grants 60% increased damage for 6 seconds
(3) Set: Using an Ultimate Skill resets Concealment's Cooldown. Concealment gains all of its Side Upgrades and also grants 60% Damage Reduction while active
(5) Set: Gain a permanent Shadow Clone, which can now also Cast Death Trap and Rain of Arrows. Breaking Stealth now grants an additional 320% increased damage
Spellbound Steel
(2) Set: Lucky Hit: Imbued Skills have up to a 9% chance to activate Inner Sight. While Inner Sight is active, Imbueable Skills are Shadow Imbued by default
(3) Set: Automatically drink a free Healing Potion every 4 seconds. Drinking a Healing Potion increases your Maximum Life by 30% for 8 seconds
(5) Set: Your Imbuements gain all of their Side Upgrades, their potency is increased by 200%, and grant 50% Lucky Hit Chance while active
Set
Bonuses
Breath of Frozen Sea
(2) Set: Frost Skills deal 70% of their direct damage as bonus Frostbite over 12 seconds
(3) Set: You cannot be Chilled or Frozen. Your Maximum Life and Barrier generation is increased by 20%
(5) Set: Frost Skill damage is increased by 200%. Freezing enemies consumes all Frostbite on them, dealing its remaining damage instantly
Cain's Wild Lightning
(2) Set: Shock Skills gain Wild Strikes, increasing their damage by a random amount between 1% and 125%
(3) Set: When Wild Strikes grants its maximum damage bonus, trigger a Lightning Bolt that repeats the damage and Stuns enemies for 1 second
(5) Set: Wild Strike's maximum damage bonus is increased to 400%. If both rolls are maximum, trigger 2 Lightning Bolts
Habacalva's Cauldron
(2) Set: Casting a Pyromancy Skill generates Heat, increasing your Pyromancy damage by 5%, stacking up to 15 times
(3) Set: Heat now grants 100 Life on Hit and 2% Damage Reduction while Healthy
(5) Set: You Overheat at maximum Heat, making your Pyromancy Skills free to cast, deal 200% increased damage, and have a 20% chance to inflict area damage for 6 seconds
Tal Rasha's Threefold Way
(2) Set: Once per Cast, damaging enemies draws on Tal Rasha's power, triggering a Mastery Skill. Frost Skills trigger Blizzard, Pyromancy Skills trigger Meteor, Shock Skills trigger Ball Lightning
(3) Set: Casts and damage grant 30% All Resistances per element for 12 seconds
(5) Set: Tal Rasha's power now unleashes all Mastery Skills and grants a different element 100% increased damage for 12 seconds, stacking up to 2 times
Tiraj's Uncanny Insight
(2) Set: Your Conjuration Skills gain all of their side upgrades and now Weaken enemies for 3 seconds
(3) Set: Casting Conjurations grants you 5% Damage Reduction for 5 seconds, to a max of 30%
(5) Set: Gain the Enchantment effect of each equipped Conjuration Skill and they deal 175% increased damage
Set
Bonuses
Balazan's Bite
(2) Set: Your Poisoning effects last 80% longer and Weaken enemies
(3) Set: Gain 30% Maximum Life. Dealing Poisoning damage has a 10% chance to Heal you for 5% of your Maximum Life
(5) Set: Every 6 seconds, a Non-Boss enemy who you Poisoned for more than their remaining Life is killed instantly and unleashes Scourge. Scourge increases your Poison damage by 250% for 10 seconds
Bliss of the Multitude
(2) Set: While you have an Ultimate Skill active, your Skills gain that Ultimate's Spirit type. Your Skills deal 15% increased damage per Spirit type they have
(3) Set: Casting a Skill grants you 35% Resistance to its Spirit's primary damage type and gain the Passive effect of that Spirit's Incarnate Skill for 10 seconds
(5) Set: Casting a Skill has a 5% chance to invoke the Ultimate Spirit of that Skill's type and increase your damage from that Spirit by 50% for 10 seconds
Kwatli's Grace
(2) Set: Moving 15 meters increases your Eagle Skill damage by 60% for 8 seconds and reduces your Eagle Skills' active Cooldowns by 2 seconds
(3) Set: Gain 30% Damage Reduction while moving and for 1.5 seconds after
(5) Set: Gain 50% Movement Speed. Your Eagle Skills deal 200% increased damage while moving and for 1.5 seconds after
Rezoka's Rage
(2) Set: Dealing direct damage to enemies 65 times grants Prowess for 5 seconds, stacking up to 5 times. Jaguar Skills gain 5% Cast Speed and 10% Critical Strike Damage per stack
(3) Set: Gain 5% Dodge Chance and 5% Damage Reduction per stack of Prowess
(5) Set: Prowess now lasts 8 seconds and its bonuses are increased by 25%. While you have 5 stacks of Prowess, your Ferocity is overfilled by 2 and your Jaguar Skills deal 25% increased damage per Ferocity you have
Wumba's Embrace
(2) Set: Gain 7,000 Thorns. Blocking an attack has a 20% chance to pulse your Thorns around you
(3) Set: Gain 30% Block Chance and 20% Damage Reduction
(5) Set: Your Gorilla Skills deal 125% increased damage. Gain the Gorilla Primary Spirit Hall bonus for free with 250% potency
Set
Bonuses
Shadow of Harash
(2) Set: Enemies within Shadowform areas are Dominated for up to 7 seconds, preventing them from acting and causing them to move where you target with Recast Skills
(3) Set: Shadowform reduces damage taken by 25% and leaves Sigil of Subversion shadow trails behind you while moving
(5) Set: Your Abyss Skill damage is increased by 350%[x] while you have Shadowform but each cast consumes 1 stack. Dominated enemies take an additional 100%[x] damage
Horazon's Chains
(2) Set: Gain a bonus for each active Soulshard Demon
(3) Set: Gain 8.5% damage reduction per active Soulshard Demon
(5) Set: Gain all Soul Shard demons and deal 200% increased Damage for 10 seconds after casting a Soul Shard Skill. All Soul Shard Skill costs are reduced by 35%
Flesh of Abaddon
(2) Set: While in Demonform quickly gain Infernal Hunger stacks. Killing enemies or hitting Bosses converts Infernal Hunger stacks into Demonic Strength
(3) Set: Demonform increases your Maximum Life by 10%, each stack of Demonic Strength grants 0.2% additional Maximum Life
(5) Set: Demonic Strength's bonuses are increased by 150% and now persist after you leave Demonform
Ritual of the Nameless
(2) Set: Casting a Sigil Skill creates a ritual that lasts for 60 seconds and grants 100% damage, increasing up to 200% by the end of the ritual
(3) Set: The ritual grants 20% Damage Reduction, which increases as the ritual intensifies
(5) Set: Casting a Sigil skill now generates all Sigil Basic skills. You deal 200% increased damage to enemies affected by Sigil Basic skills
Fulcrum of Mefis
(2) Set: Gain Sadism for 10 seconds as your demons take damage or die. You deal up to 200% more damage to enemies based on how much damage they have done to your demons
(3) Set: Sadism sends 2% of the damage you take to each of your demons
(5) Set: Sadism increases your Demonology Skill damage by 2% per stack. Killing enemies while at max Sadism has a 25% chance to twist them into one of your equipped Lesser Demon Summons
Set
Bonuses
Cathan's Righteous Will
(2) Set: Enemies cower before you, becoming Feared and Immobilized for 0.5 seconds when they first see you or when you Block them
(3) Set: You reflect Stun and Knockback effects. Your Minimum Resolve is increased by 2 and Maximum Resolve is increased by 2 and you gain +10% Damage Reduction for each Minimum Resolve you have
(5) Set: When you try to Crowd Control a worthy enemy, one that can't be Crowd Controlled, you rise to the occasion gaining 500% increased damage for 10 seconds
Cathan's Dauntless Faith
(2) Set: Zealot Skills grant Do or Die on hit, increasing your Critical Strike damage by 2.5%[x] and Cast Speed by +0.4% for 2 seconds, stacking up to 25 times
(3) Set: Do or Die automatically triggers Rally every 6 seconds while at maximum stacks. Rally additionally grants 30% increased Damage Reduction
(5) Set: Zealot Skills deal 200% increased damage. Every 5 Stacks of Do or Die you gain stores a Zealot Afterimage and moving periodically spawns your stored Afterimages
Cathan's Iron Conviction
(2) Set: Gain 55% Aura Potency
(3) Set: Your Auras Skills gain all of their Upgrades. Your Auras Skills actives no longer take Faith to Cast
(5) Set: Gain Conviction Aura, increasing the damage Nearby enemies take from all sources by 0.5% per Skill Rank you have in all your Aura Skills
Heaven's Radiant Fire
(2) Set: Judgement now spreads to targets that don't have it and Judging enemies grants Judgement Day, increasing your damage by 12.5%[x] for 10 seconds, up to 5 times
(3) Set: You gain 25%[+] Damage Reduction and Heal for 3% of your Maximum Life every second while affected by Judgement Day
(5) Set: Increases Judgement Day's maximum number of stacks to 40
Light's Epiphany
(2) Set: Disciple Skills reduce the Cooldown of Arbiter of Justice by 0.1 seconds when they deal damage, or by 0.5 seconds if they have a Cooldown
(3) Set: While in Arbiter, gain 30% increased Maximum Life and 10% increased Movement Speed
(5) Set: When you Cast Arbiter of Justice unleash all Ultimates. Gain 500% increased damage with Disciple Skills for the duration of Arbiter of Justice
Set
Bonuses
Nafain's Bestiary
(2) Set: Summon a Bear Companion that attacks enemies and may cast Battle Roar, increasing the damage of all Companions by 60%[x] for 10 seconds
(3) Set: 30% of the damage you take is split between you and your Bear Companion
(5) Set: Gain 1 additional Bear and all other Companions of each type. Gain all Companion Side Upgrades for free
Might of the Den Mother
(2) Set: Storm Skills no longer cost Spirit to cast. Casting a Storm Skill consumes all available Spirit to increase Storm Skill damage up to 75%
(3) Set: Gain Cyclone Armor for free. Cyclone Armor grants 30% Damage Reduction
(5) Set: Storm Skills have a 20% chance to Double Cast and a 5% chance to Triple Cast
Rush of the Red Wolf Moon
(2) Set: Your Earth Skills Fossilize enemies, reducing their movement speed by 15% and increasing the damage they take from your Earth Skills by 15% for 4 seconds
(5) Set: Petrified enemies absorb your damage dealt and will explode for 200% of the amount absorbed
Song of the Old Mountain
(2) Set: While in Werewolf form, you periodically smell dread in enemies, marking them. Your Werewolf Skills deal 50% bonus damage to marked enemies
(3) Set: Gain 20% Damage Reduction while in Werewolf form. You heal for 70% of any damage taken over 3 seconds
(5) Set: When Blood Hunt exceeds 40 seconds, you explode in a Feral Rage for 10 seconds, dealing 250% bonus damage
Storm Shepherd's Call
(2) Set: Taking or dealing damage in Werebear form grants 1 stack of Stoicism, which increases your damage by 2%. Stacks up to 40 times and lasts 15 seconds
(3) Set: Increases your Damage Reduction while in Werebear form by 25% and an additional 10% while Berserking
(5) Set: At 40 stacks of Stoicism, you explode in a feral Rampage for 10 seconds. Werebear Skills deal 225% bonus damage
D4 Talisman Charms Carry Requirements
Before you proceed to the purchase, please make sure to take a quick look at the basic requirements for this service.
Level 70.
Service is available in piloted mode only.
How D4 Charms Boost Works
Place your order → Booster will farm Charms for the set you selected → Enjoy
Step 1 – Place your order and give your details.
Step 2 – Our booster logs into your account and farms endgame activities to find the Charms you want.
Step 3 – You get to enjoy all the rewards!
It’s literally that easy! If you have any questions, we can always answer them. Just drop us a line in chat and we’ll get back to you within a minute!
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Who runs this service and what stands behind it
Written and kept current by the Leprestore Diablo 4 team. They play Diablo IV themselves, run the boosts sold here, and rewrite this page whenever the game changes.
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LepreStore
Updated 29 June 2026
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In business since 2013
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