FFXIV Deep Dungeons Boost
LepreStore’s FFXIV Deep Dungeons Boost helps you get the solo title or weapon glam you want without spending your evenings on repeated attempts. Choose a dungeon and reward, and a booster handles the runs on your character. Already have a solo save or aetherpool built up? Send support a screenshot before ordering.
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FFXIV Deep Dungeon Titles and Rewards
Each of the four FF14 Deep Dungeons has a title for completing the full climb solo. If you want a weapon for glam instead, it comes from separate aetherpool exchanges. The table shows which dungeon has the reward you are after.
| Deep Dungeon | Full Solo Run | Solo Title | Weapon Glam |
|---|---|---|---|
| Palace of the Dead | Floors 1–200 | The Necromancer | Padjali and Kinna |
| Heaven-on-High | Floors 1–100 | Lone Hero | Empyrean |
| Eureka Orthos | Floors 1–100 | Once and Future King/Queen | Orthos and Enaretos |
| Pilgrim’s Traverse | Floors 1–100 | The Enlightened | First Light and Sacramental |
Party clears do not award the solo titles. A title run starts from floor 1 and continues on the same solo save. You can stop between completed floor sets and return later; you do not have to finish the entire dungeon in one sitting.
Palace of the Dead: The Necromancer
Palace of the Dead is the longest climb here, with 200 floors to clear for The Necromancer. Getting through the early floors does not prepare you for every fight near the end: Behemoth on floor 180 is followed by another 20 floors where a bad pull or running out of time can end the attempt. The cost of that wipe is having to repeat the climb. The Necromancer Title Boost covers the full solo clear, with aetherpool preparation available as an extra.
Heaven-on-High: Lone Hero
Heaven-on-High has fewer floors than Palace, but the final sets leave little room for careless pulls. A mimic or an extra patrol can force you to spend the pomanders and Magicite you were saving for floors 91–100. Reaching that last stretch with too few resources can ruin an otherwise good run. The Heaven-on-High Boost takes over the solo climb for Lone Hero, including the early floors where the booster builds supplies for the finish.
Eureka Orthos: Once and Future King/Queen
Eureka Orthos can punish a missed mechanic long before the final floors. Even early enemies have attacks that can kill you outright, so stronger aetherpool alone will not solve every failed attempt. You need to recognise casts and know when to move, interrupt or avoid a fight. The Eureka Orthos Boost covers the solo clear to floor 100 for Once and Future King/Queen, without having to learn those attacks through repeated deaths.
Pilgrim’s Traverse: The Enlightened
Pilgrim’s Traverse puts Eminent Grief at floor 99, almost at the end of your solo attempt. Its crystal and portal mechanics need their own practice, while enemies on the way have attacks you still need to recognise. Reaching the boss does not mean the clear is already yours. The Pilgrim’s Traverse Boost covers the full 1–100 solo run for The Enlightened, including the final boss.
Deep Dungeon Wipes After Patch 7.5
An early wipe no longer automatically ruins your solo attempt. Patch 7.5 changed how KOs are recorded on the early floors and removed the KO counter from the save window. A wipe on the later floors still makes the save unusable, including when you leave through Abandon Duty.
| Deep Dungeon | A Full Wipe Makes the Save Unusable From |
|---|---|
| Palace of the Dead | Floor 101 |
| Heaven-on-High | Floor 31 |
| Eureka Orthos | Floor 31 |
| Pilgrim’s Traverse | Floor 31 |
If you have an unfinished solo save, send support a screenshot of the saved floor and your aetherpool before ordering. If that save is already lost, your aetherpool stays for the next run. Old saves with KO counts from before Patch 7.5 can also be amended through the dungeon’s entrance NPC.
Deep Dungeon Weapons for Glamour
An FFXIV Deep Dungeon weapon boost covers the aetherpool farm and exchanges for your chosen weapon. You do not need a solo title to get these glams, though some upgrades require a later-floor clear. Send the weapon name or a screenshot if you are choosing between its base and upgraded versions.
| Weapon Service | Deep Dungeon | Selected Reward |
|---|---|---|
| Kinna Weapons | Palace of the Dead | Kinna weapon upgraded from Padjali |
| Empyrean Weapons | Heaven-on-High | Empyrean weapon |
| Enaretos Weapons | Eureka Orthos | Enaretos weapon upgraded from Orthos |
| Sacramental Weapons | Pilgrim’s Traverse | Sacramental weapon upgraded from First Light |
Want Both the Weapon and the Title?
Arrange both before exchanging your aetherpool. Each grip costs 10 arm and 10 armor, so three grips take 99/99 down to 69/69. That makes your next run harder until those values are raised again. Tell support which rewards you want so the clear and weapon exchange can be planned together, including any aetherpool you want farmed back afterward.
The Final Verse Quantum
The regular Final Verse lets you practise against Eminent Grief after reaching floor 99 of Pilgrim’s Traverse. Quantum is a separate fight with difficulty set by sacramental offerings, unlocked after clearing floor 100 and completing the following sidequest. Choose the Final Verse Q40 Boost for the 40-offering clear. It is a separate order from The Enlightened solo-title run.
How Your Deep Dungeon Boost Works
Frequently asked questions
What does the Deep Dungeon boosting service include?
Do I need regular gear for a solo clear?
Will I get a mount with my clear?
Who runs this service and what stands behind it
All our Final Fantasy XIV services are handled by active raiders & hardcore statics, including players with world-first race experience. From Extreme mount farms to Savage and Ultimate clears, orders are assigned to players who actively run high-end FFXIV content.